Update of bug #21623 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #3, bug #21623 (project freeciv):
I like your solution.
I'll try to test the patch.
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Reply to this item at:
http://gna.org/bugs/?21623
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Mensaje enviado vía/por Gna!
Follow-up Comment #4, bug #21623 (project freeciv):
I have been testing this patch a bit with civ2civ3 rules (tech_cost_style = 2,
tech_leakage = 1, tech_upkeep_style = Cities) and it seems to work right:
- I tested different values for techlossrestore (-1, 0, 50, 100) and the bulbs
restored by
Update of bug #21623 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #2:
Untested patch to add server setting 'techlossrestore' that is percentage of
the lost tech