[Freeciv-Dev] [bug #21623] techs lost due to tech upkeep

2014-02-13 Thread Marko Lindqvist
Update of bug #21623 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21623] techs lost due to tech upkeep

2014-02-10 Thread David Fernandez
Follow-up Comment #3, bug #21623 (project freeciv): I like your solution. I'll try to test the patch. ___ Reply to this item at: http://gna.org/bugs/?21623 ___ Mensaje enviado vía/por Gna!

[Freeciv-Dev] [bug #21623] techs lost due to tech upkeep

2014-02-10 Thread David Fernandez
Follow-up Comment #4, bug #21623 (project freeciv): I have been testing this patch a bit with civ2civ3 rules (tech_cost_style = 2, tech_leakage = 1, tech_upkeep_style = Cities) and it seems to work right: - I tested different values for techlossrestore (-1, 0, 50, 100) and the bulbs restored by

[Freeciv-Dev] [bug #21623] techs lost due to tech upkeep

2014-02-09 Thread Marko Lindqvist
Update of bug #21623 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #2: Untested patch to add server setting 'techlossrestore' that is percentage of the lost tech