Update of bug #21853 (project freeciv):
Planned Release: 2.6.0 = 2.4.3, 2.5.0, 2.6.0
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Follow-up Comment #12, bug #21853 (project freeciv):
Please commit this patch.
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Update of bug #21853 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #11, bug #21853 (project freeciv):
Patch tested. Crash gone.
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Follow-up Comment #3, bug #21853 (project freeciv):
Was the player12 present at it, or has it been created somehow (how?)
since?
Created since. Don't know how.
I'll try to continue the autogame from the save file (file #20410) and make it
segfault again. Since it has assertion failures on
Follow-up Comment #4, bug #21853 (project freeciv):
I'm not certain it will end up in the same situation.
Segfault repeated using unmodified trunk (r24712) and file #20410. Slower
autogame with client connected started to find out how the player was created.
Follow-up Comment #5, bug #21853 (project freeciv):
Checking the source, it seems that split_player() (civil war) does not set
style for the created player, among some other missing things (it's not
calling player_nation_defaults() but does only parts of it itself)
Follow-up Comment #6, bug #21853 (project freeciv):
Untested patch. Can you run autogame with this to see if the crash goes away?
(file #20412)
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Additional Item Attachment:
File name: CivilwarFillFull.patch Size:1 KB
Update of bug #21853 (project freeciv):
Category:None = general
Status:None = Ready For Test
Release: 2.6.0 = TRUNK
Planned Release:
Update of bug #21853 (project freeciv):
Planned Release: 2.6.0 = 2.4.3, 2.5.0, 2.6.0
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Follow-up Comment #7:
Same patch for S2_4 (TRUNK version works for S2_5). In stable branches the
only thing fixed by
Update of bug #21853 (project freeciv):
Planned Release: 2.4.3, 2.5.0, 2.6.0 = 2.6.0
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Follow-up Comment #8:
Can you run autogame with this to see if the crash goes away?
Still there. That is because
Follow-up Comment #9, bug #21853 (project freeciv):
- Fixed also barbarian creation
(file #20418, file #20419)
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Additional Item Attachment:
File name: CivilwarFillFull-2.patch Size:1 KB
File name: CivilwarFillFull-S2_4-2.patch
Follow-up Comment #10, bug #21853 (project freeciv):
Confirming that CivilwarFillFull-2.patch caused my server not to crash for
today's non-autogame that had crashed (for r24708) when a Pirate player was
created.
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Summary: Segfault while autosaving player style in autogame
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 21 Mar 2014 12:07:33 PM UTC
Category: None
Severity: 3
Follow-up Comment #1, bug #21853 (project freeciv):
I should have mentioned that this didn't happen on the first autosave.
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Follow-up Comment #2, bug #21853 (project freeciv):
I should have mentioned that this didn't happen on the first
autosave.
Was the player12 present at it, or has it been created somehow (how?) since?
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