[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-04-14 Thread Marko Lindqvist
Update of bug #21853 (project freeciv): Planned Release: 2.6.0 = 2.4.3, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?21853 ___ Message sent

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-26 Thread Andreas Rosdal
Follow-up Comment #12, bug #21853 (project freeciv): Please commit this patch. ___ Reply to this item at: http://gna.org/bugs/?21853 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-26 Thread Marko Lindqvist
Update of bug #21853 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-23 Thread Sveinung Kvilhaugsvik
Follow-up Comment #11, bug #21853 (project freeciv): Patch tested. Crash gone. ___ Reply to this item at: http://gna.org/bugs/?21853 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-22 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, bug #21853 (project freeciv): Was the player12 present at it, or has it been created somehow (how?) since? Created since. Don't know how. I'll try to continue the autogame from the save file (file #20410) and make it segfault again. Since it has assertion failures on

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-22 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, bug #21853 (project freeciv): I'm not certain it will end up in the same situation. Segfault repeated using unmodified trunk (r24712) and file #20410. Slower autogame with client connected started to find out how the player was created.

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-22 Thread Marko Lindqvist
Follow-up Comment #5, bug #21853 (project freeciv): Checking the source, it seems that split_player() (civil war) does not set style for the created player, among some other missing things (it's not calling player_nation_defaults() but does only parts of it itself)

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-22 Thread Marko Lindqvist
Follow-up Comment #6, bug #21853 (project freeciv): Untested patch. Can you run autogame with this to see if the crash goes away? (file #20412) ___ Additional Item Attachment: File name: CivilwarFillFull.patch Size:1 KB

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-22 Thread Marko Lindqvist
Update of bug #21853 (project freeciv): Category:None = general Status:None = Ready For Test Release: 2.6.0 = TRUNK Planned Release:

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-22 Thread Marko Lindqvist
Update of bug #21853 (project freeciv): Planned Release: 2.6.0 = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #7: Same patch for S2_4 (TRUNK version works for S2_5). In stable branches the only thing fixed by

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-22 Thread Sveinung Kvilhaugsvik
Update of bug #21853 (project freeciv): Planned Release: 2.4.3, 2.5.0, 2.6.0 = 2.6.0 ___ Follow-up Comment #8: Can you run autogame with this to see if the crash goes away? Still there. That is because

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-22 Thread Marko Lindqvist
Follow-up Comment #9, bug #21853 (project freeciv): - Fixed also barbarian creation (file #20418, file #20419) ___ Additional Item Attachment: File name: CivilwarFillFull-2.patch Size:1 KB File name: CivilwarFillFull-S2_4-2.patch

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-22 Thread Emmet Hikory
Follow-up Comment #10, bug #21853 (project freeciv): Confirming that CivilwarFillFull-2.patch caused my server not to crash for today's non-autogame that had crashed (for r24708) when a Pirate player was created. ___ Reply to this item at:

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-21 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?21853 Summary: Segfault while autosaving player style in autogame Project: Freeciv Submitted by: sveinung Submitted on: Fri 21 Mar 2014 12:07:33 PM UTC Category: None Severity: 3

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-21 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #21853 (project freeciv): I should have mentioned that this didn't happen on the first autosave. ___ Reply to this item at: http://gna.org/bugs/?21853 ___ Message

[Freeciv-Dev] [bug #21853] Segfault while autosaving player style in autogame

2014-03-21 Thread Marko Lindqvist
Follow-up Comment #2, bug #21853 (project freeciv): I should have mentioned that this didn't happen on the first autosave. Was the player12 present at it, or has it been created somehow (how?) since? ___ Reply to this item at: