Follow-up Comment #4, bug #22455 (project freeciv):
I would like to investigate to see what changed exactly in savegame loading to
see if the path is fully correct. I think I can do it today.
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Update of bug #22455 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #5:
Attaching a patch (not tested yet) which looks more correct:
* assign the cost only after all
Update of bug #22455 (project freeciv):
Priority:7 - High = 5 - Normal
Assigned to:None = pepeto
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Follow-up Comment #3, bug #22455 (project freeciv):
Pepeto: Should this be Ready For Test or do you see some problem with
Andreas' patch?
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Follow-up Comment #1, bug #22455 (project freeciv):
It seems that the number of bulbs required for the current research target is
set to 0 when loading a savegame, therefore giving the tech immediately when
loading.
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Follow-up Comment #2, bug #22455 (project freeciv):
Attaching a patch which solves the problem by initializing researching_cost
when loading a savegame.
(file #21686)
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Additional Item Attachment:
File name:
Update of bug #22455 (project freeciv):
Planned Release: = 2.6.0
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URL:
http://gna.org/bugs/?22455
Summary: Loading from savegame gives current research target
immediately
Project: Freeciv
Submitted by: andreasr
Submitted on: Sat 09 Aug 2014 08:47:41 PM UTC
Category: general