[Freeciv-Dev] [bug #24012] S2_6 cannot replicate S2_5 behaviour moving between different native roads

2015-12-25 Thread Marko Lindqvist
Update of bug #24012 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24012] S2_6 cannot replicate S2_5 behaviour moving between different native roads

2015-12-23 Thread Jacob Nevins
Follow-up Comment #8, bug #24012 (project freeciv): Looks like a good solution, and restores the previous behaviour (transitions between road types cost movement according to underlying destination terrain). Thanks. This change also allows rulesets with one-way transitions between road types.

[Freeciv-Dev] [bug #24012] S2_6 cannot replicate S2_5 behaviour moving between different native roads

2015-12-22 Thread Marko Lindqvist
Update of bug #24012 (project freeciv): Status: Need Info => Ready For Test ___ Follow-up Comment #7: Attached patch adds road flags "JumpFrom" and "JumpTo". Movement from "JumpFrom" to "JumpTo"

[Freeciv-Dev] [bug #24012] S2_6 cannot replicate S2_5 behaviour moving between different native roads

2015-12-22 Thread Marko Lindqvist
Follow-up Comment #6, bug #24012 (project freeciv): For the record: Alien ruleset Tunnel does work in that unit can move from native terrain tile without Tunnel to a radiating tile with Tunnel. ___ Reply to this item at:

[Freeciv-Dev] [bug #24012] S2_6 cannot replicate S2_5 behaviour moving between different native roads

2015-12-09 Thread Marko Lindqvist
Update of bug #24012 (project freeciv): Category:None => general Severity: 3 - Normal => 5 - Blocker ___ Reply to this item at:

[Freeciv-Dev] [bug #24012] S2_6 cannot replicate S2_5 behaviour moving between different native roads

2015-11-05 Thread David Fernandez
Follow-up Comment #5, bug #24012 (project freeciv): I confirm you are right. Sorry me, I wasn't testing it properly. >Since it is not possible to have a road and river on the same tile until Bridge Building is discovered, this effectively means that merchants are divided into two classes until

[Freeciv-Dev] [bug #24012] S2_6 cannot replicate S2_5 behaviour moving between different native roads

2015-11-04 Thread Jacob Nevins
Follow-up Comment #4, bug #24012 (project freeciv): > I have just tested S2_6 rev30384, and it is possible for > merchants to move from river to road (and road to river), even > diagonally. I've double-checked S2_6 and it's impossible for me. (civ2civ3, iso or iso|hex.)

[Freeciv-Dev] [bug #24012] S2_6 cannot replicate S2_5 behaviour moving between different native roads

2015-11-03 Thread David Fernandez
Follow-up Comment #3, bug #24012 (project freeciv): I have just tested S2_6 rev30384, and it is possible for merchants to move from river to road (and road to river), even diagonally. Could it be affecting only to v3.0? (that I have not tested).

[Freeciv-Dev] [bug #24012] S2_6 cannot replicate S2_5 behaviour moving between different native roads

2015-11-01 Thread Jacob Nevins
URL: Summary: S2_6 cannot replicate S2_5 behaviour moving between different native roads Project: Freeciv Submitted by: jtn Submitted on: Sun 01 Nov 2015 16:27:26 UTC Category: None

[Freeciv-Dev] [bug #24012] S2_6 cannot replicate S2_5 behaviour moving between different native roads

2015-11-01 Thread Jacob Nevins
Follow-up Comment #1, bug #24012 (project freeciv): Also http://www.freeciv.or/wiki/How_to_update_a_ruleset_from_2.5_to_2.6 doesn't mention this at all. It should, but I'm not sure what it should say yet (depends on this ticket). ___ Reply

[Freeciv-Dev] [bug #24012] S2_6 cannot replicate S2_5 behaviour moving between different native roads

2015-11-01 Thread Jacob Nevins
Follow-up Comment #2, bug #24012 (project freeciv): I should say that when I test this I always used a diagonal move from road to river. I haven't checked the behaviour of orthogonal moves. ___ Reply to this item at: