[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-23 Thread Marko Lindqvist
Follow-up Comment #8, bug #24319 (project freeciv): One should also note that if 'seed' (gameseed) setting is 0, new seed gets generated every time scenario is edited. The documentary seed in the savegame is latest of these (but that's probably also the most useful value, it tells what seed

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-23 Thread Jacob Nevins
Follow-up Comment #7, bug #24319 (project freeciv): Ah, this seems like a better solution. > Are the random seeds the only settings that change their value > automatically from what they are set to? xsize and ysize are other examples. > Is there something we want & can to do for S2_5? I can't

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-22 Thread Marko Lindqvist
Update of bug #24319 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-18 Thread Marko Lindqvist
Update of bug #24319 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #4: Patch that keeps value of the settings separate from the actually used seeds attached. Is

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-17 Thread Jacob Nevins
URL: Summary: No way to save scenario without random seeds Project: Freeciv Submitted by: jtn Submitted on: Sun 17 Jan 2016 12:52:27 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-17 Thread Jacob Nevins
Follow-up Comment #2, bug #24319 (project freeciv): (re comment #1: see bug #23793) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-17 Thread Jacob Nevins
Follow-up Comment #1, bug #24319 (project freeciv): S2_5 additionally saves the random state for newly created scenarios, so editing out gameseed/mapseed by hand is not sufficient to restore randomness. ___ Reply to this item at:

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-17 Thread Marko Lindqvist
Update of bug #24319 (project freeciv): Category:None => editor Planned Release: => 2.6.0, 3.0.0 ___ Follow-up Comment #3: Are the random