[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-02-03 Thread Sveinung Kvilhaugsvik
Update of bug #25336 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-31 Thread Sveinung Kvilhaugsvik
Follow-up Comment #29, bug #25336 (project freeciv): > Happens when I goto and ... set home city or, ... You're fired: Assertion demoted to verbose logging in patch #8101. ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-31 Thread Sveinung Kvilhaugsvik
Update of bug #25336 (project freeciv): Status: In Progress => Ready For Test Planned Release: 3.0.0 => 3.1.0, 3.0.0 ___ Follow-up Comment #28: > But if I

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-31 Thread Sveinung Kvilhaugsvik
Update of bug #25336 (project freeciv): Status:None => In Progress Assigned to:None => sveinung ___ Follow-up Comment #27: Thank you for the

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-28 Thread Christian Knoke
Follow-up Comment #26, bug #25336 (project freeciv): What is the standard behaviour in 3.0 alpha, when a) the option "Pop up attack questions" is unset b) I send (in classic ruleset) an alpine troops via "G" Goto into an empty enemy city and c) this unit arrives in front of the city tile,

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-27 Thread Christian Knoke
Follow-up Comment #25, bug #25336 (project freeciv): Options-->Local Client--> (Bedienung) Usage --> "Pop up attack questions" is unset. If I set it on, keyboard "G" goto opens the popup, I can choose "conquer", and alpine troops enter the city. Not sure the resulting behaviour is what was

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-21 Thread Christian Knoke
Follow-up Comment #24, bug #25336 (project freeciv): grep -C 100 assertion bug.log > buglog.exerpt attached. (file #29705) ___ Additional Item Attachment: File name: buglog.exerpt.bz2 Size:7 KB

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-21 Thread Christian Knoke
Follow-up Comment #23, bug #25336 (project freeciv): This is another assertion failed, seen with -d 1 Happens when I goto and ... set home city or, ... You're fired: 1: in send_path_orders() [goto.c::1428]: assertion '!is_non_allied_city_tile(old_tile, client_player()) &&

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-21 Thread Christian Knoke
Follow-up Comment #22, bug #25336 (project freeciv): for the many Iterating over 147-144 x 85-82 rectangle. messages see: bug #24973 ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-21 Thread Christian Knoke
Follow-up Comment #21, bug #25336 (project freeciv): Wotan played GTK3.22 in 2.6 branch with civ2civ3 ruleset? I played GTK3 in 3.0 with classic ruleset. The bug seems to be, there is no popup when unit is next to city and want to get inside. I cannot reproduce in 2.6 (now), and cannot

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-20 Thread Christian Knoke
Follow-up Comment #20, bug #25336 (project freeciv): Just met this bug. Using GTK3 client in revision="2.93.99-alpha (r34870)" rulesetdir="classic" New game. I can attack cities with ships, missiles, tank, alpines, partisans .. but cannot move into with the land units if it is empty. No

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-30 Thread Sveinung Kvilhaugsvik
Follow-up Comment #19, bug #25336 (project freeciv): Do you get the pop up from spy actions and caravan actions? ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-29 Thread wotan
Follow-up Comment #18, bug #25336 (project freeciv): I get no popup with a normal goto, maybe its hidden below the window? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-29 Thread Sveinung Kvilhaugsvik
Follow-up Comment #17, bug #25336 (project freeciv): Weird. I click on the Marine, press "g", click on Maputo, see the action selection dialog pop up, select "Conquer City" and the Marine invades it. ("Goto and..." works too) ___ Reply to

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-29 Thread wotan
Follow-up Comment #16, bug #25336 (project freeciv): argh found it; the only way it works is using Unit -> "goto and.." -> conquer city not with regular goto, or regular arrow move, since when is this? ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-29 Thread wotan
Follow-up Comment #15, bug #25336 (project freeciv): no my marines can not enter the town,neither with arrow key or goto mouse ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-29 Thread wotan
Follow-up Comment #14, bug #25336 (project freeciv): no my marines can not enter the town,neither with arrow key or goto mouse ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-28 Thread Sveinung Kvilhaugsvik
Follow-up Comment #13, bug #25336 (project freeciv): Thank you for the save game. I just invaded Maputo by using the Marines next to it. (r34743) Are you able to do so too? ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-28 Thread wotan
Follow-up Comment #12, bug #25336 (project freeciv): try invading empty Maputo with the units surrounding it, it doesn't work here. r34746 trunk gtk 3.22 (default) (file #29604) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-28 Thread Sveinung Kvilhaugsvik
Follow-up Comment #11, bug #25336 (project freeciv): The AI will put a unit in Witqos if I press "Turn Done" in the test save game from the forum. I therefore created a test scenario with the editor. (Give my self a helicopter, give the enemy an empty city, press turn done) The enemy city was

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-28 Thread wotan
Follow-up Comment #10, bug #25336 (project freeciv): sveinung : also when the city has 0 enemy units at the start of your turn? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-27 Thread Sveinung Kvilhaugsvik
Follow-up Comment #9, bug #25336 (project freeciv): I was able to use a Helicopter to conquer Witqos in the Gtk3.22 client. wotan : are you able to make Witqos great again with the Helicopter when you load the save game from http://forum.freeciv.org/f/viewtopic.php?f=9=49442#p56055 ? I got the

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-04 Thread Jacob Nevins
Follow-up Comment #8, bug #25336 (project freeciv): http://forum.freeciv.org/f/viewtopic.php?f=9=49442#p56055 is such a savegame ... but it works for me in Gtk3 and Gtk2 clients. (I'm unable to test the Gtk3.22 client the report mentions.)

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-04 Thread Jacob Nevins
Follow-up Comment #7, bug #25336 (project freeciv): I didn't trivially reproduce this (trunk r34689, civ2civ3). Can you attach a savegame where this is happening? ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-04 Thread Jacob Nevins
Update of bug #25336 (project freeciv): Severity: 3 - Normal => 4 - Important Planned Release: => 3.0.0 ___ Follow-up Comment #6: I assume this is

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-04 Thread wotan
Follow-up Comment #5, bug #25336 (project freeciv): svn r34689 Phalanx can not conquer empty enemy cities please fix this critical bug. Entire peoples lives are on the line. Developers might be convicted for genocide at the ICC or die in custody if this bug is not fixed.

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-11-27 Thread wotan
Follow-up Comment #4, bug #25336 (project freeciv): Marines, Tanks and Howitzers can't invade empty enemy cities either. ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-11-23 Thread wotan
Follow-up Comment #3, bug #25336 (project freeciv): If the helicopter or cavalry destroys the last remaining unit itself, it will then move into the city and conquer it succesfully (in default ruleset civ2civ3 you move into the space of the destroyed unit after winning battle). The problem only

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-11-23 Thread mir3x
Follow-up Comment #2, bug #25336 (project freeciv): Have u checked other clients ? I think that in civ2civ3 maybe u can't conquer cities with cavalry/chopper. ( Im not sure) ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-11-22 Thread wotan
Follow-up Comment #1, bug #25336 (project freeciv): last lines of chatlog (not sure if related) Please report this message at http://gna.org/projects/freeciv/ in expl_act_not_enabl() [unithand.c::826]: assertion 'action_id_get_target_kind(action_id) != ATK_COUNT' failed. Please report this

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-11-22 Thread wotan
URL: Summary: often can't conquer empty cities Project: Freeciv Submitted by: wotan Submitted on: Wed 23 Nov 2016 12:06:24 AM UTC Category: client-gtk-3.22 Severity: 3 -