Update of patch #1494 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
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Follow-up Comment #11:
all of the
Follow-up Comment #10, patch #1494 (project freeciv):
Most of it is done ... (but there are still differences and, thus, this
ticket is still open)
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Update of patch #1494 (project freeciv):
Depends on: = patch #2121
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Update of patch #1494 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
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Follow-up Comment #9:
change planned release to 2.4.0
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Update of patch #1494 (project freeciv):
Status:None = In Progress
Assigned to:None = syntron
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Follow-up Comment #8:
I did a check the
Follow-up Comment #7, patch #1494 (project freeciv):
I don't know any lua so I will focus on the c part. I think it should be
something like /newplayer. This command should create a new player on a empty
slot or (re)use the slot of a dead player.
Update of patch #1494 (project freeciv):
Depends on: = patch #1574
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Follow-up Comment #3, patch #1494 (project freeciv):
Here is a port of Maho's newcomers code to C. In C, we can finally read and
understand it :-) It is a diff against trunk rev 17191
It seems to work well now. The critical parts come when the player list is
already full and dead players have
Follow-up Comment #4, patch #1494 (project freeciv):
Here is a port of Maho's newcomers code to C. In C, we can finally read and
understand it :-) It is a diff against trunk rev 17191
I will check it. It should be the current version as there are nearly no
commits in the longturn branch.
Do
Follow-up Comment #5, patch #1494 (project freeciv):
The C version can lets us see what we move to lua easily and what not. But my
previous message already has a proposed plan of attack which mentions which
parts could be implemented in lua and which not.
If maho himself has any input it'd
Follow-up Comment #6, patch #1494 (project freeciv):
Maybe my original message was not as clear on C vs. lua as I thought, I'm
sorry.
Rough idea might be:
1. /reap server command -- implement in C
2. server command or server function to create a new player during the game,
without giving the
Follow-up Comment #2, patch #1494 (project freeciv):
(c++) adding new player and changes to ./server/generator/startpos.c
this could possible be done in lua; see bug #15644
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Update of patch #1494 (project freeciv):
Depends on: = patch #1504
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Update of patch #1494 (project freeciv):
Depends on: = patch #1201
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Update of patch #1494 (project freeciv):
Depends on: = patch #1258
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Update of patch #1494 (project freeciv):
Depends on: = patch #1499
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Update of patch #1494 (project freeciv):
Depends on: = patch #1500
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Update of patch #1494 (project freeciv):
Depends on: = patch #1501
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Update of patch #1494 (project freeciv):
Depends on: = patch #1263
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Follow-up Comment #1, patch #1494 (project freeciv):
I added some patches; leftovers:
* setting: citytrading
* command: rename
* longturn command level (equal to info?)
* (c++) adding new player and changes to ./server/generator/startpos.c
* (c++) updated mysql connection
* teams placement
URL:
http://gna.org/patch/?1494
Summary: [Metaticket] merge longturn into mainline
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 28.02.2010 um 17:31
Category: general
Priority: 1 - Later
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