[Freeciv-Dev] [patch #2477] [transport09] use pointer for transported units (server/common)

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2477 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2477] [transport09] use pointer for transported units (server/common)

2011-10-25 Thread Matthias Pfafferodt
Update of patch #2477 (project freeciv): Assigned to:None = syntron ___ Follow-up Comment #3: rebased patch changes 20111020: * fix comment * fix allied units on transporters (file

[Freeciv-Dev] [patch #2477] [transport09] use pointer for transported units (server/common)

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2477 (project freeciv): rebased patch; changes: * move cleanup of unit_move() to another patch * add unit_transported() function as simplified unit_transport_get() (file #13922) ___ Additional Item

[Freeciv-Dev] [patch #2477] [transport09] use pointer for transported units (server/common)

2011-02-18 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2477 (project freeciv): updated patch: * autogame test (first move transported units and then the transporter) * fix wrong '==' in advmilitary.c; should be '=' * cleanup a check in aiunit.c there are still differences in autogames; this needs further investigations

[Freeciv-Dev] [patch #2477] [transport09] use pointer for transported units (server/common)

2011-02-04 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?2477 Summary: [transport09] use pointer for transported units (server/common) Project: Freeciv Submitted by: syntron Submitted on: Fr 04 Feb 2011 17:44:01 CET Category: general