Update of patch #2484 (project freeciv):
Planned Release: 2.4.0 = 2.5.0
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Update of patch #2484 (project freeciv):
Planned Release: = 2.4.0
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Follow-up Comment #5:
- I still think that there should be default irrigation sprites to be used
when there is no
Update of patch #2484 (project freeciv):
Assigned to:None = cazfi
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Follow-up Comment #3, patch #2484 (project freeciv):
New patch version.
Removed usage of terrain plains. Seems to be doing nothing.
Allows use of phrase
'irrigation_sprite = tx.s_some_sprite'
or
'irrigation_sprite = tx.some_sprite'
in tilespec files.
Default sprites are family of
Follow-up Comment #4, patch #2484 (project freeciv):
BTW:
Mountain sprites don't have any default name.
They use the 'mountains' terrain sprite (if specified) as base tile.
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Follow-up Comment #2, patch #2484 (project freeciv):
You cannot assume that all rulesets have terrain named plains.
I think tileset should still have default irrigation sprite not tied to any
terrain type. All the terrains that don't have their own irrigation sprite
defined, would use that.
Follow-up Comment #1, patch #2484 (project freeciv):
+ tm = find_terrain_by_rule_name(plains);
You cannot assume that all rulesets have terrain named plains. In fact, my
aliens ruleset does not.
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Summary: Choose irrigation sprite ver 2
Project: Freeciv
Submitted by: ando3131
Submitted on: Sun 06 Feb 2011 03:48:57 PM GMT
Category: general
Priority: 5 - Normal