[Freeciv-Dev] [patch #3908] Map size rounding for tilesperplayer map size selection.

2014-10-21 Thread pepeto
Update of patch #3908 (project freeciv): Status:None = Wont Do Assigned to:None = pepeto ___ Follow-up Comment #2: patch #5187 already

[Freeciv-Dev] [patch #3908] Map size rounding for tilesperplayer map size selection.

2014-10-21 Thread pepeto
Update of patch #3908 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3908 ___ Message posté

[Freeciv-Dev] [patch #3908] Map size rounding for tilesperplayer map size selection.

2013-05-13 Thread Micke
URL: http://gna.org/patch/?3908 Summary: Map size rounding for tilesperplayer map size selection. Project: Freeciv Submitted by: mss_8734 Submitted on: Mon May 13 20:36:33 2013 Category: general Priority:

[Freeciv-Dev] [patch #3908] Map size rounding for tilesperplayer map size selection.

2013-05-13 Thread Emmet Hikory
Follow-up Comment #1, patch #3908 (project freeciv): I'm not convinced this part of the code is the issue. I can generate a 20% discrepancy anyway (tilesperplayer=60, landmass=30, mapsize player, 5 players). Everything is evenly divisible, so it falls into the second part of the conditional,