Update of patch #4389 (project freeciv):
Category:None = client
Status:None = Ready For Test
Planned Release: = 2.5.0, 2.6.0
Follow-up Comment #1, patch #4389 (project freeciv):
My vote would go to simply scanning ruleset loading time if there's any city
radius affecting effects in the ruleset. If there is, keep current behavior
(or calculate upper bound that all such effects together could have, no matter
if they can
URL:
http://gna.org/patch/?4389
Summary: Ruleset-defined maximum city map radius (for UI,
etc)
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Jan 2 14:36:06 2014
Category: None
Priority: 5 - Normal