[Freeciv-Dev] [patch #4639] Autosettler support for integrating roads.

2016-04-13 Thread Marko Lindqvist
Update of patch #4639 (project freeciv): Planned Release: 2.6.0 => 2.6.0, 3.0.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4639] Autosettler support for integrating roads.

2015-01-27 Thread Marko Lindqvist
Follow-up Comment #4, patch #4639 (project freeciv): The code in question should be rewritten also for better support for hex topologies. Currently autosettlers fail to produce sensible road network on hex topology (they build only north-south roads without connecting them in west-east direction i

[Freeciv-Dev] [patch #4639] Autosettler support for integrating roads.

2014-04-13 Thread Emmet Hikory
Follow-up Comment #3, patch #4639 (project freeciv): That depends on what is considered a regression. While it would be better than what is in place now, it would not be as good as what was in place before integrating roads. For purposes of example, let us categorize paths for simplicity int

[Freeciv-Dev] [patch #4639] Autosettler support for integrating roads.

2014-04-12 Thread Marko Lindqvist
Follow-up Comment #2, patch #4639 (project freeciv): The simplest one ("consider any existing integrating road as interesting for the purposes of a link") already avoids regressions if some ruleset is updated to have different road types for different terrains (the main use-case I see for integrat

[Freeciv-Dev] [patch #4639] Autosettler support for integrating roads.

2014-04-02 Thread Emmet Hikory
Follow-up Comment #1, patch #4639 (project freeciv): So, this function mostly considers whether putting a given road on a tile will help connectivity between adjacent tiles. When doing so, it considers that if any dependency of the road being considered is present on a potential source tile, that

[Freeciv-Dev] [patch #4639] Autosettler support for integrating roads.

2014-04-01 Thread Marko Lindqvist
URL: Summary: Autosettler support for integrating roads. Project: Freeciv Submitted by: cazfi Submitted on: Wed 02 Apr 2014 01:02:46 AM EEST Category: ai Priority: 5 - Normal