[Freeciv-Dev] [patch #4832] Prefer ruleset advice to MOVE_TYPE in AI

2014-06-22 Thread Emmet Hikory
Update of patch #4832 (project freeciv): Status: Ready For Test = Wont Do ___ Follow-up Comment #3: Thinking about these criticisms, I won't apply this patch, as it makes more sense to properly

[Freeciv-Dev] [patch #4832] Prefer ruleset advice to MOVE_TYPE in AI

2014-06-22 Thread Emmet Hikory
Update of patch #4832 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4832 ___ Message sent

[Freeciv-Dev] [patch #4832] Prefer ruleset advice to MOVE_TYPE in AI

2014-06-21 Thread Marko Lindqvist
Follow-up Comment #1, patch #4832 (project freeciv): I'm not against, but I think this is essentially cosmetic. Though it doesn't use UMT_LAND symbol, it's still based on the same idea of there being fundamental difference between land and sea moves. (Isn't move_type even automatically assigned

[Freeciv-Dev] [patch #4832] Prefer ruleset advice to MOVE_TYPE in AI

2014-06-21 Thread Marko Lindqvist
Follow-up Comment #2, patch #4832 (project freeciv): I'm not against, Well, actually this is against the idea I had that we should get rid of move type in generic server code first, to restrict its use to AI only. This change makes adv.land_move and adv.sea_move more important than before and

[Freeciv-Dev] [patch #4832] Prefer ruleset advice to MOVE_TYPE in AI

2014-06-20 Thread Emmet Hikory
URL: http://gna.org/patch/?4832 Summary: Prefer ruleset advice to MOVE_TYPE in AI Project: Freeciv Submitted by: persia Submitted on: Sat 21 Jun 2014 09:13:25 AM JST Category: ai Priority: 5 - Normal