Update of patch #4832 (project freeciv):
Status: Ready For Test = Wont Do
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Follow-up Comment #3:
Thinking about these criticisms, I won't apply this patch, as it makes more
sense to properly
Update of patch #4832 (project freeciv):
Open/Closed:Open = Closed
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Reply to this item at:
http://gna.org/patch/?4832
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Message sent
Follow-up Comment #1, patch #4832 (project freeciv):
I'm not against, but I think this is essentially cosmetic. Though it doesn't
use UMT_LAND symbol, it's still based on the same idea of there being
fundamental difference between land and sea moves. (Isn't move_type even
automatically assigned
Follow-up Comment #2, patch #4832 (project freeciv):
I'm not against,
Well, actually this is against the idea I had that we should get rid of move
type in generic server code first, to restrict its use to AI only. This change
makes adv.land_move and adv.sea_move more important than before and
URL:
http://gna.org/patch/?4832
Summary: Prefer ruleset advice to MOVE_TYPE in AI
Project: Freeciv
Submitted by: persia
Submitted on: Sat 21 Jun 2014 09:13:25 AM JST
Category: ai
Priority: 5 - Normal