URL:
http://gna.org/patch/?4894
Summary: UnitState requirement type with the test
TransportDependent
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 02 Jul 2014 08:51:11 PM UTC
Category: None
Update of patch #4894 (project freeciv):
Depends on: = patch #4893
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Follow-up Comment #1, patch #4894 (project freeciv):
Add a patch that applies on top of this meant for testing. It will enable
sabotage or targeted sabotage in Experimental depending on if the Spy/Diplomat
is on a ship or not.
(file #21248)
Follow-up Comment #2, patch #4894 (project freeciv):
To confirm, the intent is to use the same nativity logic as is used for
attacks, so:
If the tile's terrain is native, the tile is native
If the tile contains nativity-granting extras, the tile is native.
If the tile contains a city then:
() If