[Freeciv-Dev] [patch #4894] UnitState requirement type with the test TransportDependent

2014-07-02 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4894 Summary: UnitState requirement type with the test TransportDependent Project: Freeciv Submitted by: sveinung Submitted on: Wed 02 Jul 2014 08:51:11 PM UTC Category: None

[Freeciv-Dev] [patch #4894] UnitState requirement type with the test TransportDependent

2014-07-02 Thread Sveinung Kvilhaugsvik
Update of patch #4894 (project freeciv): Depends on: = patch #4893 ___ Reply to this item at: http://gna.org/patch/?4894 ___ Message sent

[Freeciv-Dev] [patch #4894] UnitState requirement type with the test TransportDependent

2014-07-02 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4894 (project freeciv): Add a patch that applies on top of this meant for testing. It will enable sabotage or targeted sabotage in Experimental depending on if the Spy/Diplomat is on a ship or not. (file #21248)

[Freeciv-Dev] [patch #4894] UnitState requirement type with the test TransportDependent

2014-07-02 Thread Emmet Hikory
Follow-up Comment #2, patch #4894 (project freeciv): To confirm, the intent is to use the same nativity logic as is used for attacks, so: If the tile's terrain is native, the tile is native If the tile contains nativity-granting extras, the tile is native. If the tile contains a city then: () If