Update of patch #5006 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #5006 (project freeciv):
Depends on: = patch #5796
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Follow-up Comment #6, patch #5006 (project freeciv):
- S2_5 version
(file #23742)
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Additional Item Attachment:
File name: HelpUnitSpecificIsPossible-S2_5.patch Size:7 KB
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Update of patch #5006 (project freeciv):
Status:None = Ready For Test
Planned Release:2.5.0, 2.6.0 = 2.5.0, 2.6.0, 3.0.0
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Follow-up Comment #5:
Patch to complete
Update of patch #5006 (project freeciv):
Depends on: = patch #5783
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Update of patch #5006 (project freeciv):
Depends on: = patch #5774
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Follow-up Comment #4, patch #5006 (project freeciv):
the shape of a solution for S2_5, but nothing firm yet (I'm not
yet convinced we want to backport
universal_fulfills_requirement(), although that's an easy way to
solve the problem).
We seem to be missing many tools that would be very
Follow-up Comment #3, patch #5006 (project freeciv):
I've no immediate plans to work on this; feel free to take it.
I'd really rather do this without introducing nreqs anywhere
When I say nreqs I'm being lazy; really I mean present=FALSE requirements
for trunk.
URL:
http://gna.org/patch/?5006
Summary: Suppress Can build mines on tiles etc in help
based on Mining_Possible, etc
Project: Freeciv
Submitted by: jtn
Submitted on: Fri 01 Aug 2014 12:52:30 BST
Category: docs
Follow-up Comment #1, patch #5006 (project freeciv):
For trunk, using requirement_fulfilled_by_unit() and extension of the relevant
requirements vectors can address irrigation, mining, farmland, and road/rail
(can this unit mine? If so, can it produce any of the EC_MINE extras?, etc.).
Removing
Follow-up Comment #2, patch #5006 (project freeciv):
Removing fallout/pollution probably needs more effort (this
doesn't have a requirements_vector).
Yes it has; rmreqs
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