[Freeciv-Dev] [patch #6571] Move some goto turn graphics fallbacks to tilesets

2016-01-23 Thread Marko Lindqvist
Update of patch #6571 (project freeciv): Depends on: => patch #6846 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6571] Move some goto turn graphics fallbacks to tilesets

2016-01-23 Thread Marko Lindqvist
Follow-up Comment #3, patch #6571 (project freeciv): patch #6846, dropping alt tag support from the binary and providing primary tags in supplied tilesets instead, is first step to resolve this. That is already almost good enough for d3f (supplied tilesets can be updated later to contain

[Freeciv-Dev] [patch #6571] Move some goto turn graphics fallbacks to tilesets

2016-01-23 Thread Jacob Nevins
Update of patch #6571 (project freeciv): Depends on: => patch #5681 ___ Follow-up Comment #4: Patch #5681 provides replacement art for all supplied tilesets, which will allow us to get rid

[Freeciv-Dev] [patch #6571] Move some goto turn graphics fallbacks to tilesets

2016-01-21 Thread Marko Lindqvist
Follow-up Comment #2, patch #6571 (project freeciv): After some testing I admit that nothing about these should be in misc/ in S2_6. The reason being that unless we strictly "center" the sprites, having same sprites on sensible locations regardless of tile size in a specific tileset, would

[Freeciv-Dev] [patch #6571] Move some goto turn graphics fallbacks to tilesets

2016-01-06 Thread Marko Lindqvist
Follow-up Comment #1, patch #6571 (project freeciv): > This will be fiddly for path.waypoint as every tileset shares > "editor.startpos" (from data/misc/editor.spec); probably the > sprite (or replacement art) will need adding to every supplied > tileset. Alternative to removing (this) fallback

[Freeciv-Dev] [patch #6571] Move some goto turn graphics fallbacks to tilesets

2015-11-09 Thread Jacob Nevins
URL: Summary: Move some goto turn graphics fallbacks to tilesets Project: Freeciv Submitted by: jtn Submitted on: Mon 09 Nov 2015 22:45:06 UTC Category: client Priority: 5 -