Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-11-30 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=16811 > I'm pretty sure that sourceforge runs its own tracking system. My preference would be to at least do the conversion to bugzilla on the current systems in place. There are scripts available that do the conversion from RT, easily found by Goo

Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-11-30 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=16811 > On Nov 30, 2007 9:25 AM, Jason Dorje Short <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=16811 > > > William Allen Simpson wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=16811 > > > > > I'm pretty su

[Freeciv-Dev] (PR#39933) Something wrong with cityfactor and unhappysize

2007-11-30 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39933 > Date: Fri, 30 Nov 2007 16:01:49 +0100 From: Erik Johansson <[EMAIL PROTECTED]> To: freeciv-dev@gna.org Hi this topic was brought up on the forum. There was some changing of rulesets for 2.1 that changed how the unhappiness worked, basicall

Re: [Freeciv-Dev] (PR#39933) Something wrong with cityfactor and unhappysize

2007-11-30 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39933 > What?!?! 3 years of testing wasn't enough?!?!? The "angry" citizens here were called "very unhappy" citizens in civ2. AFAICT, the parameters used here are rather lenient compared to civ2/3. Is the game option configuration incorrect? Is t

[Freeciv-Dev] (PR#39936) [wishlist] reset all cities production squares

2007-11-30 Thread Karl Goetz
http://bugs.freeciv.org/Ticket/Display.html?id=39936 > i'm running freeciv 2.1: apt-cache policy freeciv-data freeciv-data: Installed: 2.1.0-1 Candidate: 2.1.0-1 it would be really handy if there was an option somewhere to shuffle all the cities production squares at the same time, instead

[Freeciv-Dev] (PR#39934) can paradrop into peaceful nations borders

2007-11-30 Thread Karl Goetz
http://bugs.freeciv.org/Ticket/Display.html?id=39934 > Discovered in Freeciv 2.1: apt-cache policy freeciv-data freeciv-data: Installed: 2.1.0-1 Candidate: 2.1.0-1 i can paradrop a unit into the area owned by another player i am at peace with, even though i cant move ships/land units into

[Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.

2007-11-30 Thread Karl Goetz
http://bugs.freeciv.org/Ticket/Display.html?id=39935 > Freeciv: 2.1 apt-cache policy freeciv-data freeciv-data: Installed: 2.1.0-1 Candidate: 2.1.0-1 when building an engineer in a city with a population of 1, the city is not disbanded. the 'disband city' tickbox in 'settings' has been sele

[Freeciv-Dev] Something wrong with cityfactor and unhappysize

2007-11-30 Thread Erik Johansson
Hi this topic was brought up on the forum. There was some changing of rulesets for 2.1 that changed how the unhappiness worked, basically you can't have the massive amount of cities you had in 2.0, even at size 1 the cities will become unhappy. http://forum.freeciv.org/viewtopic.php?p=18192 http:

Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-11-30 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=16811 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=16811 > > > I'm pretty sure that sourceforge runs its own tracking system. > > My preference would be to at least do the conversion to bugzilla on the > current s

Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-11-30 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=16811 > On 11/30/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=16811 > > > Daniel Markstedt wrote: > > > freeciv.org: Our own aging servers in Paul's basement. Are they up to > > the task? > > To

[Freeciv-Dev] (PR#39938) paratroopers 'disapear' when dropped on protected city

2007-11-30 Thread Karl Goetz
http://bugs.freeciv.org/Ticket/Display.html?id=39938 > when using 'p' on a paratrooper, then selecting a city with a military unit in it, the paratrooper disapears and there is no message about it in 'messages'. i'm assuming its meant to disapear (killed in action or whatever), so it would be nic

[Freeciv-Dev] (PR#39937) [wishlist] civil war message takes you to capital

2007-11-30 Thread Karl Goetz
http://bugs.freeciv.org/Ticket/Display.html?id=39937 > when a country is split by civil war (after you capture their capital), you are given a message in the 'messages' tab. it would be great if clicking this took you to the capital you juts captured (so you can see where it is), like the warning