[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-12 Thread Matthias Pfafferodt
Follow-up Comment #9, bug #15092 (project freeciv): The original idea was to remove the usage of volatile datas in the calculation (the trade production of a city). Moreover, to allow to know the real value of a trade route on client side, even if at least one of the city is not owned. Is

[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-01-12 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #1391 (project freeciv): This patch for generating a animated statistics from a game is exactly a feature I've been looking for, to generate post-game statistcs for http://www.freeciv.net/ I'd like to use this functionality to create an animated .gif to be

[Freeciv-Dev] [bug #15061] SDL: crash in hurry production dialog.

2010-01-12 Thread pepeto
Update of bug #15061 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Release: 2.1.10 = 2.1.11

[Freeciv-Dev] [bug #15061] SDL: crash in hurry production dialog.

2010-01-12 Thread pepeto
Update of bug #15061 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15061 ___ Message posté

[Freeciv-Dev] [bug #15093] Hut messages not localized

2010-01-12 Thread pepeto
Update of bug #15093 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15057] Default diplomatic state is always war

2010-01-12 Thread pepeto
Update of bug #15057 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15091] Free units are not listed in the unit report

2010-01-12 Thread pepeto
Update of bug #15091 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15041] Cannot free the fortify order

2010-01-12 Thread pepeto
Update of bug #15041 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15042] Keymap doesn't work

2010-01-12 Thread pepeto
Update of bug #15042 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #2: Doesn't work well... Need more investigation.

[Freeciv-Dev] [patch #1402] Rework the view menu

2010-01-12 Thread pepeto
Update of patch #1402 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #2: Better Fog of War Should this option only be available if it changes something? (i.e for

[Freeciv-Dev] [bug #15094] Small typo in server/commands.c

2010-01-12 Thread pepeto
Update of bug #15094 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-12 Thread kinetic
Follow-up Comment #10, bug #15092 (project freeciv): The problem, I think, with this is that it will slow the game down a lot, especially the multiplayer game. If you have to wait until you build a railroad or boats before you can trade, it will be at least twice as long before you can set up

[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-12 Thread pepeto
Follow-up Comment #11, bug #15092 (project freeciv): Some questions in the goal of creating a new algorithm: * Do you think it's normal or realistic to divide the trade route value by 2 if the owner is not the same? And the trade would increase if you lose a city... Or maybe should it be based