Follow-up Comment #9, bug #15092 (project freeciv):
The original idea was to remove the usage of volatile datas in
the calculation (the trade production of a city). Moreover, to
allow to know the real value of a trade route on client side,
even if at least one of the city is not owned.
Is
Follow-up Comment #6, patch #1391 (project freeciv):
This patch for generating a animated statistics from a game
is exactly a feature I've been looking for, to generate
post-game statistcs for http://www.freeciv.net/
I'd like to use this functionality to create an animated .gif
to be
Update of bug #15061 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Release: 2.1.10 = 2.1.11
Update of bug #15061 (project freeciv):
Open/Closed:Open = Closed
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Update of bug #15093 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15057 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15091 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15041 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15042 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #2:
Doesn't work well... Need more investigation.
Update of patch #1402 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #2:
Better Fog of War
Should this option only be available if it changes something?
(i.e for
Update of bug #15094 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #10, bug #15092 (project freeciv):
The problem, I think, with this is that it will slow the game down a lot,
especially the multiplayer game. If you have to wait until you build a
railroad or boats before you can trade, it will be at least twice as long
before you can set up
Follow-up Comment #11, bug #15092 (project freeciv):
Some questions in the goal of creating a new algorithm:
* Do you think it's normal or realistic to divide the trade route value by 2
if the owner is not the same? And the trade would increase if you lose a
city... Or maybe should it be based
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