[Freeciv-Dev] [bug #15945] Impossible to investigate a city twice

2010-06-21 Thread pepeto
Follow-up Comment #2, bug #15945 (project freeciv): Yes, I started to work on a solution, but nowadays, I don't remember exactly what was my idea. ___ Reply to this item at: http://gna.org/bugs/?15945

Re: [Freeciv-Dev] Sound Isn't Working On The Mac

2010-06-21 Thread Marko Lindqvist
On 26 March 2010 19:55, David Lowe doctorjl...@verizon.net wrote:        Greetings!  I have assumed package maintainership for the freeciv package in the 'fink' build system for the Macintosh.  This is my first time for something like this, and i'm naturally in over my head.        I'm

[Freeciv-Dev] Updates to freesound soundset

2010-06-21 Thread Gavin van Lelyveld
Hi folks The freeciv wiki currently links to an old version of my soundset. Could you link to the latest one? Here's a link to the forum post with the download: http://forum.freeciv.org/viewtopic.php?p=24600#24600 Thanks Gav ___ Freeciv-dev

[Freeciv-Dev] [patch #1710] settlers and workers can be veterans

2010-06-21 Thread George Koehler
Follow-up Comment #4, patch #1710 (project freeciv): I am against file #9348 because it adds a hardcoded exception for NonMil (F_CIVILIAN) units from the Veteran_Build effect. The default ruleset allows communist governments to build veteran Diplomats (or Spies): [effect_communism_0] name

[Freeciv-Dev] [patch #1710] settlers and workers can be veterans

2010-06-21 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1710 (project freeciv): you are right; we can use the requirement system! updated patch: - remove hardcoded exceptions for these units in do_make_veteran() - use requirement system: no veterans due to barracks for units with flag NonMil or NoVeteran (settler,

[Freeciv-Dev] [patch #1710] settlers and workers can be veterans

2010-06-21 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20100621-04-trunk-settlers-and-workers-can-be-veterans-version2.patch Size:12 KB ___ Reply to this item at: http://gna.org/patch/?1710

Re: [Freeciv-Dev] [patch #1710] settlers and workers can be veterans

2010-06-21 Thread Matthias Pfafferodt
Am Saturday 19 June 2010 07:11:59 schrieb slawek: I mean Enginering Academy could been as this improvement/wonder. Is such a building really needed or would it be build? At the moment settler/worker/engineers have to work to gain some experience ... this behavior is preserved by the current

[Freeciv-Dev] [bug #16100] Crash in territory_claiming_base()

2010-06-21 Thread Jacob Nevins
Follow-up Comment #7, bug #16100 (project freeciv): Assuming Ulrik's analysis is correct (and I see no reason to doubt it on the current evidence), it looks like the ACTIVITY_PILLAGE/S_LAST/BASE_NONE combination has somehow made it into the server's data structures, which shouldn't now happen. I

[Freeciv-Dev] [bug #16178] go-to doesn't function properly for triremes (all sea units?)

2010-06-21 Thread kinetic
Follow-up Comment #3, bug #16178 (project freeciv): Jan-Jelle Witte sent to the mailing list: would like to help, but I don't know where to find the savegames. and I'm using standard isotrident tiles. Most likely this bug is a duplicate of bug #15755, and the reporter is probably trying to

[Freeciv-Dev] [bug #16187] Duff assertion in set_unit_activity_targeted()

2010-06-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?16187 Summary: Duff assertion in set_unit_activity_targeted() Project: Freeciv Submitted by: jtn Submitted on: Tuesday 06/22/10 at 00:19 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #16188] Cannot complete two different bases on the same tile simultaneously

2010-06-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?16188 Summary: Cannot complete two different bases on the same tile simultaneously Project: Freeciv Submitted by: jtn Submitted on: Tuesday 06/22/10 at 00:50 Category: None