[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-10 Thread pepeto

Update of patch #1967 (project freeciv):

  Status:  Ready For Test => In Progress

___

Follow-up Comment #5:

first_timeout default could also be set to -1. This special case would not
overwrite the timeout at the first turn. It would be really clearer for me.
What do you think?

Also, the help text for the setting timeout should be modified to point about
the existence of the new setting.


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[Freeciv-Dev] [bug #16837] Some messages shown twice, randomly

2010-10-10 Thread pepeto

Follow-up Comment #3, bug #16837 (project freeciv):

Savegame?


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[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-10 Thread pepeto

Update of bug #16838 (project freeciv):

Category:None => client 
 Assigned to:None => pepeto 

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Follow-up Comment #5:

The current behavior is probably random due maybe to the reception of a
packet_player_info. The patch ensure the nation report will be updated if the
diplomacy between the client player and another player changes.


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[Freeciv-Dev] [bug #16839] cleanup rulesets experimental/multiplayer

2010-10-10 Thread pepeto

Follow-up Comment #1, bug #16839 (project freeciv):

Note this patch has several duplicates of file #10676.


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[Freeciv-Dev] [patch #2045] Celtiberian nation

2010-10-10 Thread Andrzej G.

Follow-up Comment #1, patch #2045 (project freeciv):

I have maked own Celtiberian nationset with more leaders.

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[Freeciv-Dev] [patch #1949] add casts to utility/support.c for clean compilation

2010-10-10 Thread pepeto

Update of patch #1949 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => pepeto 
 Planned Release: => 2.2.4  

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Follow-up Comment #3:

Patch attached.


(file #10697)
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Additional Item Attachment:

File name: S2_2_char_cast_operations.diff Size:2 KB


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[Freeciv-Dev] [patch #1860] require gcc 3.4 for __attribute__((warn_unused_result))

2010-10-10 Thread pepeto

Update of patch #1860 (project freeciv):

  Status:None => Ready For Test 
 Planned Release: => 2.2.4, 2.3.0   

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Follow-up Comment #3:

I am going to steal it if Marko doesn't.


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[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-10 Thread akfaew

Follow-up Comment #6, patch #1967 (project freeciv):

Applied more of pepetos suggestions

(file #10698)
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Additional Item Attachment:

File name: first_timeout.diff Size:2 KB


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[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-10 Thread pepeto

Update of patch #1967 (project freeciv):

  Status: In Progress => Ready For Test 


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[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-10 Thread pepeto

Follow-up Comment #9, bug #16775 (project freeciv):

Third patch attached:
* Removed the assertion at the end of get_defender(), as it is normal to
return NULL if no defender has been found.
* Removed COULD_OCCUPY macro, replaced by unit_can_take_over().
* Fixed a FIXME in server/unithand.c
* Moved the definition of 'enum unit_move_result'.

> I think this part is wrong. By letting victim stay as NULL, this
> allows the move to proceed. But this is the case where an
> explorer is trying to move into an enemy tile which should not
> be allowed. I think the move needs to be denied with a return
> call, as happens in a lot of places higher up in that function.

This is actually checked after, so it's not wrong.


(file #10699)
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Additional Item Attachment:

File name: trunk_get_defender3.diff   Size:24 KB


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[Freeciv-Dev] [bug #16837] Some messages shown twice, randomly

2010-10-10 Thread pepeto

Update of bug #16837 (project freeciv):

Category:None => client-gtk-2.0 
  Status:   Need Info => Ready For Test 
 Assigned to:None => pepeto 
 Planned Release: => 2.3.0  

___

Follow-up Comment #4:

Ok, I have reproduced it. A gtk_list_store_clear() was missing, my mistake.
Fix attached.


(file #10700)
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Additional Item Attachment:

File name: trunk_gtk2_meswin_dialog_refresh.diff Size:0 KB


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[Freeciv-Dev] [patch #2045] Celtiberian nation

2010-10-10 Thread Andrzej G.

Follow-up Comment #2, patch #2045 (project freeciv):

Here is a large list of names of ancient Iberian nations (including the names
of the chiefs; also Celtiberians):
http://www.twcenter.net/forums/showthread.php?t=39741

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[Freeciv-Dev] [bug #16839] cleanup rulesets experimental/multiplayer

2010-10-10 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #16839 (project freeciv):

> Note this patch has several duplicates of file #10676. 

Could you tell me the patch or bug id?

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[Freeciv-Dev] [bug #16844] Base "radius_sq" fields are encoded as unsigned on network

2010-10-10 Thread Jacob Nevins

URL:
  

 Summary: Base "radius_sq" fields are encoded as unsigned on
network
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 10/10/10 at 18:29
Category: general
Severity: 2 - Minor
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

In the definition of PACKET_RULESET_BASE, the fields border_sq,
vision_main_sq, and vision_invis_sq are defined as UINT8. However, the value
-1 is used in these fields to indicate that the effect doesn't apply to this
kind of base.

Thus, by the time these field values get to the client, they have most likely
been mangled to 255.

This currently has no effect on the client, but it's about to become
important for some documentation patches I'm writing.




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[Freeciv-Dev] [bug #16844] Base "radius_sq" fields are encoded as unsigned on network

2010-10-10 Thread Jacob Nevins

Additional Item Attachment, bug #16844 (project freeciv):

File name: trunk-signed-base-radius-sq.diff Size:1 KB


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[Freeciv-Dev] [patch #2049] First-class help for bases

2010-10-10 Thread Jacob Nevins

URL:
  

 Summary: First-class help for bases
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 10/10/10 at 18:35
Category: docs
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

Rulesets can define arbitrary numbers and kinds of bases, but the help system
does not really provide a way for the ruleset to document them. Also, the
current help has various hard-coded references to bases that exist in the
default ruleset, which may not be appropriate for other rulesets.

I plan add a "helptext" item for free text to the base definition in
terrain.ruleset, and make a start on autogenerated help based on the base
properties.

(I'm still working on the patch.)




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[Freeciv-Dev] [patch #2049] First-class help for bases

2010-10-10 Thread Jacob Nevins

Update of patch #2049 (project freeciv):

  Depends on: => bugs #16844


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[Freeciv-Dev] [patch #2049] First-class help for bases

2010-10-10 Thread Jacob Nevins

Update of patch #2049 (project freeciv):

  Depends on: => patch #1895


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[Freeciv-Dev] [patch #2050] First-class help for specialists

2010-10-10 Thread Jacob Nevins

URL:
  

 Summary: First-class help for specialists
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 10/10/10 at 18:41
Category: docs
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

The number and type of specialists is defined by the ruleset, but there's no
good way for the ruleset to document the effects of custom specialists; and
references to the default ruleset's specialists are hard-coded in the help. I
propose to add a "helptext" item to each specialist in cities.ruleset.

Also, I intend to add such translatable strings as are necessary to refer to
specialists properly throughout the game (noun, plural, etc), allowing me to
finish the job started in bug #15710.

(Haven't started this patch yet.)




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[Freeciv-Dev] [patch #2050] First-class help for specialists

2010-10-10 Thread Jacob Nevins

Update of patch #2050 (project freeciv):

  Depends on: => patch #1895


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[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-10-10 Thread Jacob Nevins

Follow-up Comment #7, bug #16385 (project freeciv):

I wrote:
> Buoys act as "sea bases" for the purpose of reducing unhappiness in
representative governments

I hadn't actually tested this, and I'm now not sure it's true; I now realise
that the happiness effects only apply to unit classes in the base's native_to
list, and buoys don't have any classes i that list. (Still haven't tried it,
though.)

(This patch is currently a bit stalled as I haven't had time to work on it,
although I'd really like to sort this lot out for 2.3.x.)

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[Freeciv-Dev] [bug #16846] Client crashes when changed settings during a meeting

2010-10-10 Thread HanduMan

URL:
  

 Summary: Client crashes when changed settings during a
meeting
 Project: Freeciv
Submitted by: handuman
Submitted on: Sunday 10/10/10 at 18:51
Category: client-gtk-2.0
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.3
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:

To reproduce:
0 start a meeting between two clients
0 on one of the clients, change the setting "Show icons in the technology
tree"
0 applying the change closes all report tabs, including the meeting
0 however, the meeting is not canceled even if the other client closed the
tab
0 on the second client, cancel the meeting
0 the first client crashes (probably trying to close the meeting tab which no
longer exists)





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[Freeciv-Dev] [bug #16847] Clean up list-generating pattern in help

2010-10-10 Thread Jacob Nevins

URL:
  

 Summary: Clean up list-generating pattern in help
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 10/10/10 at 20:01
Category: docs
Severity: 2 - Minor
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

There's a recurring pattern in the help of generating lists of one, two, or
more elements separated by "or" or "and". Some of them are a bit grody. While
working on patch #2049 I've incidentally harmonised some of them a bit,
removing some arbitrary limits in the process.

(There's definitely scope for factoring this out further; we could have a
couple of functions that take a strvec and format it into "and" and "or"
separated lists respectively; this could remove a chunk of code from these
and other places, such as helptext_government() and techs_with_flag_string(),
and centralise the handling of i18n issues. But that's more than I have time
for right now.)




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[Freeciv-Dev] [bug #16847] Clean up list-generating pattern in help

2010-10-10 Thread Jacob Nevins

Additional Item Attachment, bug #16847 (project freeciv):

File name: trunk-cleanup-list-generation.diff Size:5 KB


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[Freeciv-Dev] [bug #16849] Cosmetic issue with line breaks in government help

2010-10-10 Thread Jacob Nevins

URL:
  

 Summary: Cosmetic issue with line breaks in government help
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 10/10/10 at 20:22
Category: docs
Severity: 2 - Minor
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

The help for governments runs paragraphs together.




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[Freeciv-Dev] [bug #16849] Cosmetic issue with line breaks in government help

2010-10-10 Thread Jacob Nevins

Additional Item Attachment, bug #16849 (project freeciv):

File name: trunk-gov-help-paragraphs.diff Size:0 KB


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[Freeciv-Dev] Tracker statuses (was Re: [bug #16767] fix tech tree after a tech was lost)

2010-10-10 Thread Jacob Nevins
Matthias Pfafferodt writes:
> You are right, this should be noted in the wiki. I would like clear 
> instructions as how to use the assigned field of the bug tracker. Here is a 
> proposal for the wiki entry:
> 
> ### wiki: http://freeciv.wikia.com/wiki/Commit_rules ###
> === Normal patches ===
> Patches must be posted to the bug tracker. Grant an adequate period of time
> before commit to allow comments (minimum 36 hours).
> 
> If there are comments the patch should be modified accordingly and
> reposted by one of the interested parties. During this time the status
> of the patch should be set to ''In Progress''.
> 
> Wait for comments regarding the modification (minimum 24 hours).
> Iterate.
> 
> If there are no more issues to solve set the status of the patch to
> ''Ready For Test'' and assign it to the one who will commit it. Wait a
> sufficient time before committing the patch.
> ### wiki: http://freeciv.wikia.com/wiki/Commit_rules ###

This last "wait a sufficient time" step after the review period is new.
Do we need it? How long is this additional delay?

(Personally, I think the existing "review" periods are sufficient to
allow testing too.)

Also, I think we need indication of when someone's "taken" a patch and
is working on it offline, to avoid both duplication of effort and bugs
languishing because everyone thinks someone else is dealing with it.

I propose "In Progress" as the working-on-it-offline state, and
"Ready For Test" as the comments-invited state. That's how I've been
using them, anyway.

### start  proposal ###
When you start working on a ticket, ensure that it's assigned to
yourself and set the status to ''In Progress'' to avoid duplication of
effort. (Corollary: don't take others' ''In Progress'' tickets without
asking.)

When a patch is ready, it must be posted to the bug tracker and the
ticket status set to ''Ready For Test''. Allow an adequate period of
time in this state for comments (minimum 36 hours).

If there are comments, the patch should be modified accordingly and
reposted by one of the interested parties. After reposting, the ticket
status should once again be set to ''Ready For Test'' and time allowed
for re-review (minimum 24 hours). Iterate.

If there are no more issues, the patch may be committed and the ticket
closed.
### end  proposal ###

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[Freeciv-Dev] [bug #16839] cleanup rulesets experimental/multiplayer

2010-10-10 Thread pepeto

Follow-up Comment #3, bug #16839 (project freeciv):

Yes, this is bug #16799.

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Re: [Freeciv-Dev] Tracker statuses (was Re: [bug #16767] fix tech tree after a tech was lost)

2010-10-10 Thread Pepeto
The documentation you propose is exactly what I am trying to do. So, I
totally agree about it.

Regards,
Pepeto

Le dimanche 10 octobre 2010 à 20:44 +0100, Jacob Nevins a écrit :
> Matthias Pfafferodt writes:
> > You are right, this should be noted in the wiki. I would like clear 
> > instructions as how to use the assigned field of the bug tracker. Here is a 
> > proposal for the wiki entry:
> > 
> > ### wiki: http://freeciv.wikia.com/wiki/Commit_rules ###
> > === Normal patches ===
> > Patches must be posted to the bug tracker. Grant an adequate period of time
> > before commit to allow comments (minimum 36 hours).
> > 
> > If there are comments the patch should be modified accordingly and
> > reposted by one of the interested parties. During this time the status
> > of the patch should be set to ''In Progress''.
> > 
> > Wait for comments regarding the modification (minimum 24 hours).
> > Iterate.
> > 
> > If there are no more issues to solve set the status of the patch to
> > ''Ready For Test'' and assign it to the one who will commit it. Wait a
> > sufficient time before committing the patch.
> > ### wiki: http://freeciv.wikia.com/wiki/Commit_rules ###
> 
> This last "wait a sufficient time" step after the review period is new.
> Do we need it? How long is this additional delay?
> 
> (Personally, I think the existing "review" periods are sufficient to
> allow testing too.)
> 
> Also, I think we need indication of when someone's "taken" a patch and
> is working on it offline, to avoid both duplication of effort and bugs
> languishing because everyone thinks someone else is dealing with it.
> 
> I propose "In Progress" as the working-on-it-offline state, and
> "Ready For Test" as the comments-invited state. That's how I've been
> using them, anyway.
> 
> ### start  proposal ###
> When you start working on a ticket, ensure that it's assigned to
> yourself and set the status to ''In Progress'' to avoid duplication of
> effort. (Corollary: don't take others' ''In Progress'' tickets without
> asking.)
> 
> When a patch is ready, it must be posted to the bug tracker and the
> ticket status set to ''Ready For Test''. Allow an adequate period of
> time in this state for comments (minimum 36 hours).
> 
> If there are comments, the patch should be modified accordingly and
> reposted by one of the interested parties. After reposting, the ticket
> status should once again be set to ''Ready For Test'' and time allowed
> for re-review (minimum 24 hours). Iterate.
> 
> If there are no more issues, the patch may be committed and the ticket
> closed.
> ### end  proposal ###
> 
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> Freeciv-dev@gna.org
> https://mail.gna.org/listinfo/freeciv-dev



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[Freeciv-Dev] [bug #16851] use after free by diplomat_bribe()

2010-10-10 Thread George Koehler

URL:
  

 Summary: use after free by diplomat_bribe()
 Project: Freeciv
Submitted by: kernigh
Submitted on: Monday 10/11/2010 at 03:03
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r18200
 Discussion Lock: Any
Operating System: *BSD
 Planned Release: 

___

Details:

The trunk version of diplomat_bribe() continues to use struct unit *pvictim
after unit_change_owner() frees it.

Longturn players found this problem when LTeX, the Longturn experimental
game, crashed after they ported a feature from trunk to their server, which
is a variant of Freeciv 2.2.1. http://redmine.pagema.net/issues/237#note-23

Longturn admin Maho made a fix which prevents a failed assertion, but still
uses *pvictim after free. Longturn (with the fix) only crashes if I use
OpenBSD libc MALLOC_OPTIONS=J to fill the free memory with junk. Gna trunk
only crashes if I use MALLOC_OPTIONS=J.

I am attaching a slightly different fix (for Gna trunk) which does not crash
when I use MALLOC_OPTIONS=J. I am also attaching an example game where a
Diplomat can bribe a Galleon.



___

File Attachments:


---
Date: Monday 10/11/2010 at 03:03  Name: ptrunk-bribe-unit.diff  Size: 1kB  
By: kernigh
proposed fix; example game

---
Date: Monday 10/11/2010 at 03:03  Name: bribe-galleon-trunk.sav.bz2  Size:
11kB   By: kernigh
proposed fix; example game


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[Freeciv-Dev] [patch #2033] Vincentian nation

2010-10-10 Thread J.M. Maalderink

Update of patch #2033 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2051] Yakut nation

2010-10-10 Thread Daniel Markstedt

URL:
  

 Summary: Yakut nation
 Project: Freeciv
Submitted by: dmarks
Submitted on: Monday 10/11/2010 at 14:20
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Yakut (Sakha) nation.

Flag is adapted from PD image by Zachary Harden.
http://commons.wikimedia.org/wiki/File:Flag_of_Sakha.svg



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File Attachments:


---
Date: Monday 10/11/2010 at 14:20  Name: trunk-yakut_nation.diff  Size: 4kB  
By: dmarks


---
Date: Monday 10/11/2010 at 14:20  Name: sakha.svg  Size: 587B   By: dmarks



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[Freeciv-Dev] [patch #2034] Tyrolian nation

2010-10-10 Thread J.M. Maalderink

Update of patch #2034 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 

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Follow-up Comment #2:

I was not completely sure about the license of the previous flag so I used a
differnt one, this one was based on
http://commons.wikimedia.org/wiki/File:Tirol_Wappen.svg

(file #10710)
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Additional Item Attachment:

File name: tyrol.svg  Size:219 KB


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[Freeciv-Dev] [patch #2035] South American ruleset

2010-10-10 Thread J.M. Maalderink

Update of patch #2035 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2036] Han Chinese nation

2010-10-10 Thread J.M. Maalderink

Update of patch #2036 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2037] Flag of Manchuria

2010-10-10 Thread J.M. Maalderink

Update of patch #2037 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2038] Western Pomeranian nation

2010-10-10 Thread J.M. Maalderink

Follow-up Comment #3, patch #2038 (project freeciv):

I had the same question as Daniel but it seems to be ok.

Attached flag, based on COA by Wikipedia user N3MO:
http://en.wikipedia.org/wiki/File:Wappen_Pommern.svg

(file #10711)
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File name: pomerania.svg  Size:133 KB


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[Freeciv-Dev] [patch #2038] Western Pomeranian nation

2010-10-10 Thread J.M. Maalderink

Update of patch #2038 (project freeciv):

  Status: In Progress => Ready For Test 


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[Freeciv-Dev] [patch #2040] Ghanaian nation

2010-10-10 Thread J.M. Maalderink

Update of patch #2040 (project freeciv):

  Status: In Progress => Ready For Test 


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[Freeciv-Dev] [patch #2042] Transsylvanian nation

2010-10-10 Thread J.M. Maalderink

Update of patch #2042 (project freeciv):

  Status: In Progress => Ready For Test 


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[Freeciv-Dev] [patch #2043] Puerto Rican nation

2010-10-10 Thread J.M. Maalderink

Update of patch #2043 (project freeciv):

  Status: In Progress => Ready For Test 


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[Freeciv-Dev] [patch #2044] Split off Greenlander nation from the Inuits

2010-10-10 Thread J.M. Maalderink

Update of patch #2044 (project freeciv):

  Status: In Progress => Ready For Test 


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[Freeciv-Dev] [patch #2051] Yakut nation

2010-10-10 Thread J.M. Maalderink

Update of patch #2051 (project freeciv):

  Status:None => In Progress


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[Freeciv-Dev] [patch #2052] West Indian nation

2010-10-10 Thread J.M. Maalderink

URL:
  

 Summary: West Indian nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Monday 10/11/2010 at 06:56
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

West Indies Federation

flag adapted from flag of Wikimedia Commons user Stepshep:
http://commons.wikimedia.org/wiki/File:Flag_of_the_West_Indies_Federation.svg



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File Attachments:


---
Date: Monday 10/11/2010 at 06:56  Name: westindian.ruleset  Size: 2kB   By:
mixcoatl


---
Date: Monday 10/11/2010 at 06:56  Name: west_indies_federation.svg  Size: 5kB
  By: mixcoatl



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[Freeciv-Dev] [patch #2053] Nigerien nation

2010-10-10 Thread J.M. Maalderink

URL:
  

 Summary: Nigerien nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Monday 10/11/2010 at 06:58
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Niger



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File Attachments:


---
Date: Monday 10/11/2010 at 06:58  Name: niger.svg  Size: 643B   By: mixcoatl


---
Date: Monday 10/11/2010 at 06:58  Name: nigerien.ruleset  Size: 1kB   By:
mixcoatl



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