Update of patch #2302 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?17632
Summary: Boats miscounted
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 02 Feb 2011 03:56:35 PM EET
Category: ai
Severity: 3 - Normal
Priority: 5 -
URL:
http://gna.org/bugs/?17633
Summary: Manpage links not added to distribution
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 02 Feb 2011 03:59:51 PM EET
Category: bootstrap
Severity: 3 - Normal
Update of bug #17633 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #3:
At least 'make
Update of bug #17619 (project freeciv):
Summary: Compilation fails when aifery stat logging enabled
= Compilation fails when aiferry stat logging enabled
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http://gna.org/bugs/?17619
Update of bug #17619 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #2, bug #17607 (project freeciv):
Is there any rational reason for this and would anything break if one changed
it? I can't see any reason why it would upset autosettlers, atleast.
Not being able to fortify on ocean tiles makes sense as long as the fortify
defence bonus is
Follow-up Comment #3, bug #17614 (project freeciv):
Syntron, I was tired and made mistakes with fog of war and thinking
init_vis_radius_sq in game.ruleset would affect city vision (it is defined
right after city radius, after all).
Flag as not a bug and close, please.
Follow-up Comment #3, bug #17607 (project freeciv):
I think historical main reason why settlers cannot fortify is user interface.
When 'f' is pressed, settlers build fortress, other units fortify.
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Update of patch #2319 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #2328 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of bug #17633 (project freeciv):
Release: = 2.3.0-beta2
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http://gna.org/bugs/?17633
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Update of patch #2298 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #17587 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #3:
Fixed by patch
URL:
http://gna.org/bugs/?17634
Summary: Nation ruleset warnings when starting game
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 03 Feb 2011 12:24:59 AM EET
Category: rulesets
Severity: 3 -
Update of patch #2330 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2459 (project freeciv):
Planned Release: = 2.2.5,2.3.0,2.4.0
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Additional Item Attachment:
File name: trunk-S2_3-S2_2-pick-nation-search-gtk.diff Size:0 KB
When I was documenting the multiplayer ruleset (based on rewonder), I
found a couple of things that don't look right. It would be nice to sort
these out for 2.3.0.
There are a couple of possible solutions to each of them. Since I don't
play multiplayer, I'm not sure which is the right answer in
Follow-up Comment #1, bug #17635 (project freeciv):
First version of the patch was improvement to existing situation, but not
good enough. It fixed just one special case of the more general bug that
advisor data alone has been refreshed since ai data was last refreshed and
that (number of
Update of bug #17634 (project freeciv):
Status:None = Fixed
Assigned to:None = mixcoatl
Open/Closed:Open = Closed
Follow-up Comment #9, bug #16857 (project freeciv):
(Historical note: file #10839,
0004-Nation-type-list-group-leader-and-city-cleanup.patch.bz2, was committed
to trunk as r18279
http://svn.gna.org/viewcvs/freeciv?view=revrevision=18279.)
Update of patch #2436 (project freeciv):
Summary: Put some sprites on Qt-client mapview = Some
Qt-client canvas functions
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Reply to this item at:
http://gna.org/patch/?2436
Update of patch #2436 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #2123 (project freeciv):
(Committed to trunk at r18339
http://svn.gna.org/viewcvs/freeciv?view=revrevision=18339.)
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http://gna.org/patch/?2123
Follow-up Comment #1, patch #2124 (project freeciv):
(Committed to trunk at r18340
http://svn.gna.org/viewcvs/freeciv?view=revrevision=18340.)
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http://gna.org/patch/?2124
Follow-up Comment #1, patch #2126 (project freeciv):
(Committed to trunk at r18341
http://svn.gna.org/viewcvs/freeciv?view=revrevision=18341.)
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Reply to this item at:
http://gna.org/patch/?2126
Follow-up Comment #1, patch #2127 (project freeciv):
(Committed to trunk at r18342
http://svn.gna.org/viewcvs/freeciv?view=revrevision=18342.)
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Reply to this item at:
http://gna.org/patch/?2127
Follow-up Comment #1, patch #2128 (project freeciv):
(Committed to trunk at r18343
http://svn.gna.org/viewcvs/freeciv?view=revrevision=18343.)
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Reply to this item at:
http://gna.org/patch/?2128
Follow-up Comment #1, patch #2129 (project freeciv):
(Committed to trunk at r18344
http://svn.gna.org/viewcvs/freeciv?view=revrevision=18344.)
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http://gna.org/patch/?2129
Follow-up Comment #1, patch #2130 (project freeciv):
(Committed to trunk at r18345
http://svn.gna.org/viewcvs/freeciv?view=revrevision=18345.)
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Reply to this item at:
http://gna.org/patch/?2130
URL:
http://gna.org/patch/?2460
Summary: Qt-client pages
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 03 Feb 2011 03:18:20 AM EET
Category: client-qt
Priority: 5 - Normal
URL:
http://gna.org/bugs/?17636
Summary: failure to load
Project: Freeciv
Submitted by: None
Submitted on: Thu 03 Feb 2011 01:41:53 AM UTC
Category: None
Severity: 3 - Normal
Priority: 5 -
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