Update of bug #17647 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
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Summary: Missing README.ruleset_* in 2.3.0 beta3
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 07 feb 2011 12:01:08 GMT
Category: general
Severity: 2 - Minor
Follow-up Comment #2, patch #2374 (project freeciv):
- Updated against current svn
This patch has passed autogame testing
(file #12311)
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Additional Item Attachment:
File name: AiDiplData_2374-3.diff.bz2 Size:6 KB
Update of patch #2377 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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Update of patch #2401 (project freeciv):
Status:None = In Progress
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Follow-up Comment #1:
Added a couple of wolf-related locations
(file #12312)
Update of patch #2403 (project freeciv):
Status:None = In Progress
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Update of patch #2428 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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Follow-up Comment #1:
I made some edits,
Follow-up Comment #2, patch #2428 (project freeciv):
Oh, and we still need a flag.
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Update of patch #2432 (project freeciv):
Status:None = In Progress
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Update of patch #2438 (project freeciv):
Status:None = Ready For Test
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URL:
http://gna.org/patch/?2492
Summary: New Iraqi flag
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Mon 07 Feb 2011 02:32:04 PM GMT
Category: art
Priority: 5 - Normal
Status:
Update of patch #2485 (project freeciv):
Status:None = In Progress
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Update of patch #2486 (project freeciv):
Status:None = In Progress
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Update of patch #2490 (project freeciv):
Status:None = In Progress
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Update of patch #2327 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #2353 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #2371 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #2356 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #2400 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #2372 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #2377 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1, patch #2389 (project freeciv):
- Updated against current svn
(file #12315)
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Additional Item Attachment:
File name: AIIPlayerSave_2389-2.diff Size:12 KB
Update of bug #17665 (project freeciv):
Category: general = docs
Status:None = Ready For Test
Planned Release: = 2.3.0, 2.4.0
Follow-up Comment #1, patch #2412 (project freeciv):
- Updated against current svn
(file #12317)
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Additional Item Attachment:
File name: CurlPostReply_2412-2.diff Size:2 KB
Follow-up Comment #1, patch #2417 (project freeciv):
- Updated against current svn
(file #12318)
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Additional Item Attachment:
File name: ThreadedAi_2417-2.diff Size:3 KB
Update of patch #2453 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #2484 (project freeciv):
+ tm = find_terrain_by_rule_name(plains);
You cannot assume that all rulesets have terrain named plains. In fact, my
aliens ruleset does not.
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Update of bug #17413 (project freeciv):
Status:None = Ready For Test
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URL:
http://gna.org/bugs/?17667
Summary: ferry_map allocated by find_something_to_kill()
sometimes not freed
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 07 Feb 2011 10:03:36 PM EET
Category: ai
Update of bug #17667 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
Fix
(file #12319)
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Additional Item
Update of bug #17665 (project freeciv):
Assigned to:None = jtn
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Follow-up Comment #2:
Oops, mea culpa, to some extent.
Attached patch works for me (on trunk and S2_3), in that the
URL:
http://gna.org/bugs/?17669
Summary: assert(adv-phase_is_initialized) fails on savegame
load
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 Feb 2011 12:18:35 AM EET
Category: general
Update of bug #17669 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
S2_3 version
(file #12321)
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Update of patch #2450 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?2493
Summary: Function headers to files in client/ main
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 Feb 2011 01:18:07 AM EET
Category: client
Priority: 5 - Normal
Update of patch #2427 (project freeciv):
Depends on: = patch #2493
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Update of patch #2451 (project freeciv):
Dependency Removed: = patch #2427
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Update of patch #2427 (project freeciv):
Depends on: = patch #2451
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Follow-up Comment #1, patch #2451 (project freeciv):
- Updated against current svn
(file #12323)
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Additional Item Attachment:
File name: FuncHdrsServer_2451-2.diff.bz2 Size:10 KB
URL:
http://gna.org/patch/?2494
Summary: Kuna nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Mon 07 Feb 2011 11:58:41 PM GMT
Category: rulesets
Priority: 5 - Normal
Status:
URL:
http://gna.org/patch/?2495
Summary: Thuringians
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tue 08 Feb 2011 12:04:12 AM GMT
Category: rulesets
Priority: 5 - Normal
Status:
Update of patch #2495 (project freeciv):
Summary: Thuringians = Thuringian nation
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URL:
http://gna.org/bugs/?17670
Summary: Data phase not initialized for unleashed barbarians
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 Feb 2011 02:35:35 AM EET
Category: ai
Severity: 3 -
URL:
http://gna.org/patch/?2496
Summary: Ai is not afraid of sea attack from irrigation
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 Feb 2011 02:55:42 AM EET
Category: ai
Priority: 5 - Normal
Follow-up Comment #1, patch #2495 (project freeciv):
Shouldn't the singular nation name be Thuringian?
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Follow-up Comment #1, patch #2455 (project freeciv):
Updated patch so it doesn't depend on any other patch. This can be committed
as next Qt-client patch.
(file #12334)
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Additional Item Attachment:
File name: QtCopying_2455-2.diff
Update of patch #2455 (project freeciv):
Dependency Removed: = patch #2454
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Follow-up Comment #1, patch #2496 (project freeciv):
(Without having looked at the code) In rulesets with riverboats (e.g.,
Triremes in experimental ruleset), shouldn't the AI fear attacks from rivers
at least?
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Update of patch #2496 (project freeciv):
Summary: Ai is not afraid of sea attack from irrigation =
AI should not fear sea attack from irrigation
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URL:
http://gna.org/bugs/?17672
Summary: /set rare X, /set situational X etc crash
server
Project: Freeciv
Submitted by: jtn
Submitted on: Tue Feb 8 01:27:59 2011
Category: None
Severity: 3 - Normal
Follow-up Comment #2, patch #2496 (project freeciv):
In rulesets with riverboats (e.g., Triremes in experimental
ruleset), shouldn't the AI fear attacks from rivers at least?
In theory, yes. But to implement all the required checks for that (ruleset
analyzing code, checks for current
Follow-up Comment #3, patch #2496 (project freeciv):
Fair enough...
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URL:
http://gna.org/bugs/?17673
Summary: Bitwise server option syntax not documented
Project: Freeciv
Submitted by: jtn
Submitted on: Tue Feb 8 02:07:50 2011
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #17673 (project freeciv):
(Sorry, that's 2 new strings, 0 changed.)
(file #12335)
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Additional Item Attachment:
File name: trunk-S2_3-server-bitwise-opt-doc.diff Size:2 KB
Follow-up Comment #1, bug #17658 (project freeciv):
This is one of the values for the server setting saveversion, setting the
savefile format to be used. It looks like most translators will want to keep
the string as-is.
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Update of patch #2402 (project freeciv):
Planned Release:2.3.0, 2.4.0 = 2.4.0
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Follow-up Comment #5:
After long consideration I'm dropping 2.3 target. Were we certain that there
would be another
Follow-up Comment #2, bug #17658 (project freeciv):
Without looking the code I wonder if this should be translatable at all. Does
the setting really work if string is translated, or does it depend of it being
exactly freeciv 2.3.0?
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Follow-up Comment #3, bug #17658 (project freeciv):
And why there is three parts in number? Any 2.3.a is supposed to be
compatible with any 2.3.b, so last zero is at least misleading (you have to
use 2.3.*0* format to save for 2.3.*7*)
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Follow-up Comment #4, bug #17658 (project freeciv):
Without looking the code I wonder if this should be
translatable at all. Does the setting really work if
string is translated, or does it depend of it being
exactly freeciv 2.3.0?
freeciv 2.3.0 is the 'pretty' name of the value, and is
URL:
http://gna.org/patch/?2497
Summary: Scenario downloading support for freeciv-modpack
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 Feb 2011 05:11:42 AM EET
Category: module installer
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