Update of patch #2402 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #4, bug #16457 (project freeciv):
Maybe just adding -fno-short-enums or --enum_is_int in the
compilation flags?
That would also affect other headers we include. That could cause freeciv to
assume enum size in system library to be different from what it is in actual
library
Update of bug #16457 (project freeciv):
Status: Ready For Test = None
Assigned to: cazfi = None
___
Follow-up Comment #5:
There's changes in
URL:
http://gna.org/patch/?2498
Summary: Handle ai module specific setup failures
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 Feb 2011 05:47:03 PM EET
Category: ai
Priority: 5 - Normal
Follow-up Comment #2, patch #2417 (project freeciv):
- Updated so that applies on top of patch #2498
(file #12337)
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Additional Item Attachment:
File name: ThreadedAi_2417-3.diff Size:3 KB
Update of patch #2446 (project freeciv):
Depends on: = patch #2488
___
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http://gna.org/patch/?2446
___
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Update of patch #2417 (project freeciv):
Depends on: = patch #2498
___
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http://gna.org/patch/?2417
___
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Update of patch #2352 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #2412 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?2500
Summary: Add ~/.freeciv/DATASUBDIR/scenarios to default
FREECIV_SCENARIO_PATH
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 Feb 2011 08:33:42 PM EET
Category: module installer
Follow-up Comment #4, patch #2496 (project freeciv):
So, we have choice of either being afraid of rivers with any
ruleset (and when ever enemy has any kind of ferries) or never
being afraid of them. As latter would provide better result only
in rare situations, I choose former.
Err..
Follow-up Comment #2, patch #2484 (project freeciv):
You cannot assume that all rulesets have terrain named plains.
I think tileset should still have default irrigation sprite not tied to any
terrain type. All the terrains that don't have their own irrigation sprite
defined, would use that.
URL:
http://gna.org/patch/?2501
Summary: Avoid double encoding of server-metaserver
communication
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 09 Feb 2011 12:13:53 AM EET
Category: general
URL:
http://gna.org/patch/?2502
Summary: Function headers to files in manual/
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 09 Feb 2011 12:25:27 AM EET
Category: general
Priority: 5 - Normal
Update of patch #2427 (project freeciv):
Depends on: = patch #2502
___
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http://gna.org/patch/?2427
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Update of patch #2451 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #2502 (project freeciv):
Now we have patches to address function header issues in all
level 1 directories (subdirs of freeciv root directory)
Not true. I forgot that ai is level 1 directory and not subdirectory of
server.
URL:
http://gna.org/patch/?2503
Summary: Function headers to files in server/generator/
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 09 Feb 2011 01:38:12 AM EET
Category: general
Priority: 5 -
Update of patch #2427 (project freeciv):
Depends on: = patch #2503
___
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http://gna.org/patch/?2427
___
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URL:
http://gna.org/bugs/?17677
Summary: NULL dereference in city sanity check debug message
Project: Freeciv
Submitted by: jtn
Submitted on: Wed Feb 9 00:04:50 2011
Category: None
Severity: 2 - Minor
Additional Item Attachment, bug #17677 (project freeciv):
File name: trunk-S2_3-city-debug-msg-segfault.diff Size:0 KB
File name: S2_2-city-debug-msg-segfault.diff Size:0 KB
___
Reply to this item at:
http://gna.org/bugs/?17677
URL:
http://gna.org/patch/?2504
Summary: Update to diff_ignore
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 09 Feb 2011 02:19:55 AM EET
Category: bootstrap
Priority: 5 - Normal
Follow-up Comment #1, patch #2460 (project freeciv):
- Updated against current svn and changes in patch series
(file #12349)
___
Additional Item Attachment:
File name: QtPages_2460-2.diffSize:8 KB
Update of patch #2488 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?17678
Summary: Warnings about wonders (etc) when loading S2_3
experimental savegame in trunk
Project: Freeciv
Submitted by: jtn
Submitted on: Wed Feb 9 01:40:45 2011
Category: None
Follow-up Comment #7, bug #17392 (project freeciv):
I figured out my problem, and I believe it is unrelated. See bug #17677 and
bug #17678.
___
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http://gna.org/bugs/?17392
URL:
http://gna.org/bugs/?17679
Summary: Autogenerated helptext speaks about veterancy
levels though ruleset defines none
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 09 Feb 2011 06:25:51 AM EET
Category:
URL:
http://gna.org/bugs/?17680
Summary: assertion 'vsystem-levels level' failed
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 09 Feb 2011 06:35:15 AM EET
Category: general
Severity: 3 - Normal
I am running freeciv-2.2.4 from compiled source.
I am wondering if there is anyway to change the colors of the message-window
to be light text on a dark background.
If not, I would like to just print game messages to stdout on the terminal.
The reason is that the white background of the
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