[Freeciv-Dev] [patch #2402] Retry map generation with different seed if one fails

2011-02-08 Thread Marko Lindqvist
Update of patch #2402 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16457] Bug using enum pointers as int pointers

2011-02-08 Thread Marko Lindqvist
Follow-up Comment #4, bug #16457 (project freeciv): Maybe just adding -fno-short-enums or --enum_is_int in the compilation flags? That would also affect other headers we include. That could cause freeciv to assume enum size in system library to be different from what it is in actual library

[Freeciv-Dev] [bug #16457] Bug using enum pointers as int pointers

2011-02-08 Thread Marko Lindqvist
Update of bug #16457 (project freeciv): Status: Ready For Test = None Assigned to: cazfi = None ___ Follow-up Comment #5: There's changes in

[Freeciv-Dev] [patch #2498] Handle ai module specific setup failures

2011-02-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?2498 Summary: Handle ai module specific setup failures Project: Freeciv Submitted by: cazfi Submitted on: Tue 08 Feb 2011 05:47:03 PM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #2417] Stub of threaded ai module

2011-02-08 Thread Marko Lindqvist
Follow-up Comment #2, patch #2417 (project freeciv): - Updated so that applies on top of patch #2498 (file #12337) ___ Additional Item Attachment: File name: ThreadedAi_2417-3.diff Size:3 KB

[Freeciv-Dev] [patch #2446] Launch threads for threaded ai

2011-02-08 Thread Marko Lindqvist
Update of patch #2446 (project freeciv): Depends on: = patch #2488 ___ Reply to this item at: http://gna.org/patch/?2446 ___ Message sent

[Freeciv-Dev] [patch #2417] Stub of threaded ai module

2011-02-08 Thread Marko Lindqvist
Update of patch #2417 (project freeciv): Depends on: = patch #2498 ___ Reply to this item at: http://gna.org/patch/?2417 ___ Message sent

[Freeciv-Dev] [patch #2352] Move ferry statistics from adv data to default ai data

2011-02-08 Thread Marko Lindqvist
Update of patch #2352 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2412] Support to write reply to file to netfile_send_post()

2011-02-08 Thread Marko Lindqvist
Update of patch #2412 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2500] Add ~/.freeciv/DATASUBDIR/scenarios to default FREECIV_SCENARIO_PATH

2011-02-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?2500 Summary: Add ~/.freeciv/DATASUBDIR/scenarios to default FREECIV_SCENARIO_PATH Project: Freeciv Submitted by: cazfi Submitted on: Tue 08 Feb 2011 08:33:42 PM EET Category: module installer

[Freeciv-Dev] [patch #2496] AI should not fear sea attack from irrigation

2011-02-08 Thread Marko Lindqvist
Follow-up Comment #4, patch #2496 (project freeciv): So, we have choice of either being afraid of rivers with any ruleset (and when ever enemy has any kind of ferries) or never being afraid of them. As latter would provide better result only in rare situations, I choose former. Err..

[Freeciv-Dev] [patch #2484] Choose irrigation sprite ver 2

2011-02-08 Thread Marko Lindqvist
Follow-up Comment #2, patch #2484 (project freeciv): You cannot assume that all rulesets have terrain named plains. I think tileset should still have default irrigation sprite not tied to any terrain type. All the terrains that don't have their own irrigation sprite defined, would use that.

[Freeciv-Dev] [patch #2501] Avoid double encoding of server-metaserver communication

2011-02-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?2501 Summary: Avoid double encoding of server-metaserver communication Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Feb 2011 12:13:53 AM EET Category: general

[Freeciv-Dev] [patch #2502] Function headers to files in manual/

2011-02-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?2502 Summary: Function headers to files in manual/ Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Feb 2011 12:25:27 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2427] [metaticket] Add missing function headers

2011-02-08 Thread Marko Lindqvist
Update of patch #2427 (project freeciv): Depends on: = patch #2502 ___ Reply to this item at: http://gna.org/patch/?2427 ___ Message sent

[Freeciv-Dev] [patch #2451] Function headers to files in server/ main

2011-02-08 Thread Marko Lindqvist
Update of patch #2451 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2502] Function headers to files in manual/

2011-02-08 Thread Marko Lindqvist
Follow-up Comment #1, patch #2502 (project freeciv): Now we have patches to address function header issues in all level 1 directories (subdirs of freeciv root directory) Not true. I forgot that ai is level 1 directory and not subdirectory of server.

[Freeciv-Dev] [patch #2503] Function headers to files in server/generator/

2011-02-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?2503 Summary: Function headers to files in server/generator/ Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Feb 2011 01:38:12 AM EET Category: general Priority: 5 -

[Freeciv-Dev] [patch #2427] [metaticket] Add missing function headers

2011-02-08 Thread Marko Lindqvist
Update of patch #2427 (project freeciv): Depends on: = patch #2503 ___ Reply to this item at: http://gna.org/patch/?2427 ___ Message sent

[Freeciv-Dev] [bug #17677] NULL dereference in city sanity check debug message

2011-02-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?17677 Summary: NULL dereference in city sanity check debug message Project: Freeciv Submitted by: jtn Submitted on: Wed Feb 9 00:04:50 2011 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #17677] NULL dereference in city sanity check debug message

2011-02-08 Thread Jacob Nevins
Additional Item Attachment, bug #17677 (project freeciv): File name: trunk-S2_3-city-debug-msg-segfault.diff Size:0 KB File name: S2_2-city-debug-msg-segfault.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17677

[Freeciv-Dev] [patch #2504] Update to diff_ignore

2011-02-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?2504 Summary: Update to diff_ignore Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Feb 2011 02:19:55 AM EET Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #2460] Qt-client pages

2011-02-08 Thread Marko Lindqvist
Follow-up Comment #1, patch #2460 (project freeciv): - Updated against current svn and changes in patch series (file #12349) ___ Additional Item Attachment: File name: QtPages_2460-2.diffSize:8 KB

[Freeciv-Dev] [patch #2488] has_thread_impl()

2011-02-08 Thread Marko Lindqvist
Update of patch #2488 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17678] Warnings about wonders (etc) when loading S2_3 experimental savegame in trunk

2011-02-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?17678 Summary: Warnings about wonders (etc) when loading S2_3 experimental savegame in trunk Project: Freeciv Submitted by: jtn Submitted on: Wed Feb 9 01:40:45 2011 Category: None

[Freeciv-Dev] [bug #17392] City size x, citizen count y for abc

2011-02-08 Thread Jacob Nevins
Follow-up Comment #7, bug #17392 (project freeciv): I figured out my problem, and I believe it is unrelated. See bug #17677 and bug #17678. ___ Reply to this item at: http://gna.org/bugs/?17392

[Freeciv-Dev] [bug #17679] Autogenerated helptext speaks about veterancy levels though ruleset defines none

2011-02-08 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17679 Summary: Autogenerated helptext speaks about veterancy levels though ruleset defines none Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Feb 2011 06:25:51 AM EET Category:

[Freeciv-Dev] [bug #17680] assertion 'vsystem-levels level' failed

2011-02-08 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17680 Summary: assertion 'vsystem-levels level' failed Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Feb 2011 06:35:15 AM EET Category: general Severity: 3 - Normal

[Freeciv-Dev] message-window color

2011-02-08 Thread Shaun Savani
I am running freeciv-2.2.4 from compiled source. I am wondering if there is anyway to change the colors of the message-window to be light text on a dark background. If not, I would like to just print game messages to stdout on the terminal. The reason is that the white background of the