Follow-up Comment #1, bug #18717 (project freeciv):
In that case you should increase the city radius - it makes no sense if the
city can work such a big radius but not see the tiles. Perhaps a check should
be added: city radius = city vision radius? If you want to work with this
limitation you
Follow-up Comment #2, bug #18717 (project freeciv):
I actually like the fact that the vision radius is less than the city radius.
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Follow-up Comment #4, bug #18653 (project freeciv):
So, can this be reverted? I consider this a bug. There is no player named
'Dude'. Jacob, your nick would be displayed as 'Jtn', also incorrect, I
presume.
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Update of bug #18608 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #2923 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2923 (project freeciv):
Depends on: = patch #2513
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http://gna.org/patch/?2923
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URL:
http://gna.org/patch/?2965
Summary: update server lua functions
Project: Freeciv
Submitted by: syntron
Submitted on: Do 22 Sep 2011 20:39:48 CEST
Category: general
Priority: 5 - Normal
Update of patch #2965 (project freeciv):
Depends on: = patch #2520
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http://gna.org/patch/?2965
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Update of patch #2514 (project freeciv):
Assigned to:None = syntron
Summary: [lua02] redo lua script = [lua102] common lua
functions
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Follow-up Comment #5:
- update lua
Update of patch #2869 (project freeciv):
Assigned to:None = syntron
Summary: [lua02a] merge lua and luafile commands = [lua103]
merge lua and luafile commands
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Follow-up
Update of patch #2870 (project freeciv):
Assigned to:None = syntron
Summary: [lua02b] signal interface in luascript_signal.(ch)
= [lua104] signal interface in luascript_signal.(ch)
Update of patch #2871 (project freeciv):
Assigned to:None = syntron
Summary: [lua02c] print all lua variables = [lua105] print
all lua variables
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Update of patch #2872 (project freeciv):
Assigned to:None = syntron
Summary: [lua02d] add implementation for lua constants =
[lua106] add implementation for lua constants
Update of patch #2515 (project freeciv):
Assigned to:None = syntron
Summary: [lua03] client lua script = [lua107] client lua
script (basic files and gtk2)
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Follow-up
Update of patch #2873 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Summary: [lua03a] client lua script console (gtk3) =
[lua108] client lua script
Update of patch #2874 (project freeciv):
Planned Release: 2.4.0 =
Summary: [lua03b] files needed for the ftwl client if client
lua script is added = [lua] files needed for the ftwl client if client lua
script is added
Update of patch #2875 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Summary: [lua03c] files needed for the xaw client if client
lua script is added =
Update of patch #2876 (project freeciv):
Planned Release: 2.4.0 =
Summary: [lua03d] files needed for the win32 client if
client lua script is added = [lua] files needed for the win32 client if
client lua script is added
Update of patch #2877 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Summary: [lua03e] files needed for the stub client if client
lua script is added =
Update of patch #2878 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Summary: [lua03f] files needed for the sdl client if client
lua script is added =
Update of patch #2875 (project freeciv):
Summary: [lua09] files needed for the xaw client if client
lua script is added = [lua109] files needed for the xaw client if client lua
script is added
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Update of patch #2879 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Summary: [lua03g] files needed for the qt client if client
lua script is added =
Update of patch #2880 (project freeciv):
Assigned to:None = syntron
Summary: [lua08] lua functions to get the freeciv version =
[lua113] lua functions to get the freeciv version
Update of patch #2881 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Summary: [lua09]add Player.is_alive and Player:exists() =
[lua114] add Player.is_alive
Update of patch #2882 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Summary: [lua10] lua function to check if the game was
started = [lua115] lua function
Update of patch #2883 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Summary: [lua11] lua function to save a game (as 'manual'
save) = [lua116] lua
Update of patch #2884 (project freeciv):
Summary: [lua12] lua test game = [lua117] lua test game
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Follow-up Comment #1:
updated version of the savegame ...
(file #14136)
Update of patch #2519 (project freeciv):
Summary: [lua07][lua08] add first signal to the client =
[lua118] add first signal to the client
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Additional Item Attachment:
File name: 0024-client-lua-script-test-patch.patch
Update of bug #18712 (project freeciv):
Status:None = Invalid
Assigned to:None = syntron
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?2966
Summary: ai timer
Project: Freeciv
Submitted by: syntron
Submitted on: Do 22 Sep 2011 21:16:31 CEST
Category: None
Priority: 5 - Normal
Status: Ready For
URL:
http://gna.org/patch/?2967
Summary: accessor function for the AI name
Project: Freeciv
Submitted by: syntron
Submitted on: Do 22 Sep 2011 21:18:48 CEST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?2968
Summary: [lua119] add lua module game
Project: Freeciv
Submitted by: syntron
Submitted on: Do 22 Sep 2011 21:20:34 CEST
Category: general
Priority: 5 - Normal
Update of patch #2955 (project freeciv):
Assigned to:None = syntron
Summary: access settings from lua = [lua120] access
settings from lua
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Follow-up Comment #2:
rebased
URL:
http://gna.org/patch/?2969
Summary: aicmd command
Project: Freeciv
Submitted by: syntron
Submitted on: Do 22 Sep 2011 21:25:12 CEST
Category: ai
Priority: 5 - Normal
Status: Ready
Follow-up Comment #4, patch #2554 (project freeciv):
updated version - it (kind of) works:
- all callbacks are implemented but do nothing at the moment
(file #14143)
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Additional Item Attachment:
File name:
Update of patch #2554 (project freeciv):
Depends on: = patch #2969
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http://gna.org/patch/?2554
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Update of patch #2969 (project freeciv):
Depends on: = patch #2520
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http://gna.org/patch/?2969
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Follow-up Comment #14, bug #17236 (project freeciv):
Huge step in the right direction. Nice work! It would be very
helpful to be able to select only sentried or only idle units
within those subsets. It would also be great to be able to
select only healthy or wounded units. Perhaps those
Update of patch #2520 (project freeciv):
Depends on: = patch #2519
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Follow-up Comment #3, patch #2542 (project freeciv):
As a general, the elements that have the greatest influence on
gameplay and strategy should be the easiest to find and change.
Therefore I want to move this options to server settings (ruleset category).
The options menu is likely to
Follow-up Comment #4, patch #2542 (project freeciv):
I am against the tree view. OpenTTD uses it, and I get lost every time and
end up browsing thru every option anyway. For what it's worth, I would prefer
everything (ruleset + options) to be in one big file in an option = value
format.
Follow-up Comment #5, patch #2542 (project freeciv):
For what it's worth, I would prefer everything (ruleset +
options) to be in one big file in an option = value format.
This is possible using the fixed settings in the ruleset file. I plan to move
other ruleset option to server settings which
Follow-up Comment #15, bug #17236 (project freeciv):
Good call. I presumed someone had mentioned that bug, but I shall search,
and submit it if not. It has existed for a while, and still does in this
build. Thanks!
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