[Freeciv-Dev] [bug #18717] Big city radius, fog of war

2011-09-22 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18717 (project freeciv): In that case you should increase the city radius - it makes no sense if the city can work such a big radius but not see the tiles. Perhaps a check should be added: city radius = city vision radius? If you want to work with this limitation you

[Freeciv-Dev] [bug #18717] Big city radius, fog of war

2011-09-22 Thread Michal Mazurek
Follow-up Comment #2, bug #18717 (project freeciv): I actually like the fact that the vision radius is less than the city radius. ___ Reply to this item at: http://gna.org/bugs/?18717 ___

[Freeciv-Dev] [bug #18653] Upper case first letter of player name

2011-09-22 Thread Michal Mazurek
Follow-up Comment #4, bug #18653 (project freeciv): So, can this be reverted? I consider this a bug. There is no player named 'Dude'. Jacob, your nick would be displayed as 'Jtn', also incorrect, I presume. ___ Reply to this item at:

[Freeciv-Dev] [bug #18608] Crash when clicking Next city button in city dialog as player observer

2011-09-22 Thread Jacob Nevins
Update of bug #18608 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2923] [lua] fix libscriptcore as part of libfreeciv so that it can be used by the client

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2923 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2923] [lua] fix libscriptcore as part of libfreeciv so that it can be used by the client

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2923 (project freeciv): Depends on: = patch #2513 ___ Reply to this item at: http://gna.org/patch/?2923 ___ Nachricht

[Freeciv-Dev] [patch #2965] update server lua functions

2011-09-22 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?2965 Summary: update server lua functions Project: Freeciv Submitted by: syntron Submitted on: Do 22 Sep 2011 20:39:48 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2965] update server lua functions

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2965 (project freeciv): Depends on: = patch #2520 ___ Reply to this item at: http://gna.org/patch/?2965 ___ Nachricht

[Freeciv-Dev] [patch #2514] [lua102] common lua functions

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2514 (project freeciv): Assigned to:None = syntron Summary: [lua02] redo lua script = [lua102] common lua functions ___ Follow-up Comment #5: - update lua

[Freeciv-Dev] [patch #2869] [lua103] merge lua and luafile commands

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2869 (project freeciv): Assigned to:None = syntron Summary: [lua02a] merge lua and luafile commands = [lua103] merge lua and luafile commands ___ Follow-up

[Freeciv-Dev] [patch #2870] [lua104] signal interface in luascript_signal.(ch)

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2870 (project freeciv): Assigned to:None = syntron Summary: [lua02b] signal interface in luascript_signal.(ch) = [lua104] signal interface in luascript_signal.(ch)

[Freeciv-Dev] [patch #2871] [lua105] print all lua variables

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2871 (project freeciv): Assigned to:None = syntron Summary: [lua02c] print all lua variables = [lua105] print all lua variables ___ Reply to this item at:

[Freeciv-Dev] [patch #2872] [lua106] add implementation for lua constants

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2872 (project freeciv): Assigned to:None = syntron Summary: [lua02d] add implementation for lua constants = [lua106] add implementation for lua constants

[Freeciv-Dev] [patch #2515] [lua107] client lua script (basic files and gtk2)

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2515 (project freeciv): Assigned to:None = syntron Summary: [lua03] client lua script = [lua107] client lua script (basic files and gtk2) ___ Follow-up

[Freeciv-Dev] [patch #2873] [lua108] client lua script console (gtk3)

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2873 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Summary: [lua03a] client lua script console (gtk3) = [lua108] client lua script

[Freeciv-Dev] [patch #2874] [lua] files needed for the ftwl client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2874 (project freeciv): Planned Release: 2.4.0 = Summary: [lua03b] files needed for the ftwl client if client lua script is added = [lua] files needed for the ftwl client if client lua script is added

[Freeciv-Dev] [patch #2875] [lua09] files needed for the xaw client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2875 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Summary: [lua03c] files needed for the xaw client if client lua script is added =

[Freeciv-Dev] [patch #2876] [lua] files needed for the win32 client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2876 (project freeciv): Planned Release: 2.4.0 = Summary: [lua03d] files needed for the win32 client if client lua script is added = [lua] files needed for the win32 client if client lua script is added

[Freeciv-Dev] [patch #2877] [lua110] files needed for the stub client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2877 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Summary: [lua03e] files needed for the stub client if client lua script is added =

[Freeciv-Dev] [patch #2878] [lua111] files needed for the sdl client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2878 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Summary: [lua03f] files needed for the sdl client if client lua script is added =

[Freeciv-Dev] [patch #2875] [lua109] files needed for the xaw client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2875 (project freeciv): Summary: [lua09] files needed for the xaw client if client lua script is added = [lua109] files needed for the xaw client if client lua script is added ___ Reply to this item at:

[Freeciv-Dev] [patch #2879] [lua112] files needed for the qt client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2879 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Summary: [lua03g] files needed for the qt client if client lua script is added =

[Freeciv-Dev] [patch #2880] [lua113] lua functions to get the freeciv version

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2880 (project freeciv): Assigned to:None = syntron Summary: [lua08] lua functions to get the freeciv version = [lua113] lua functions to get the freeciv version

[Freeciv-Dev] [patch #2881] [lua114] add Player.is_alive and Player:exists()

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2881 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Summary: [lua09]add Player.is_alive and Player:exists() = [lua114] add Player.is_alive

[Freeciv-Dev] [patch #2882] [lua115] lua function to check if the game was started

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2882 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Summary: [lua10] lua function to check if the game was started = [lua115] lua function

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2883 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Summary: [lua11] lua function to save a game (as 'manual' save) = [lua116] lua

[Freeciv-Dev] [patch #2884] [lua117] lua test game

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2884 (project freeciv): Summary: [lua12] lua test game = [lua117] lua test game ___ Follow-up Comment #1: updated version of the savegame ... (file #14136)

[Freeciv-Dev] [patch #2519] [lua118] add first signal to the client

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2519 (project freeciv): Summary: [lua07][lua08] add first signal to the client = [lua118] add first signal to the client ___ Additional Item Attachment: File name: 0024-client-lua-script-test-patch.patch

[Freeciv-Dev] [bug #18712] start nation not random

2011-09-22 Thread Matthias Pfafferodt
Update of bug #18712 (project freeciv): Status:None = Invalid Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2966] ai timer

2011-09-22 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?2966 Summary: ai timer Project: Freeciv Submitted by: syntron Submitted on: Do 22 Sep 2011 21:16:31 CEST Category: None Priority: 5 - Normal Status: Ready For

[Freeciv-Dev] [patch #2967] accessor function for the AI name

2011-09-22 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?2967 Summary: accessor function for the AI name Project: Freeciv Submitted by: syntron Submitted on: Do 22 Sep 2011 21:18:48 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2968] [lua119] add lua module game

2011-09-22 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?2968 Summary: [lua119] add lua module game Project: Freeciv Submitted by: syntron Submitted on: Do 22 Sep 2011 21:20:34 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2955] [lua120] access settings from lua

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2955 (project freeciv): Assigned to:None = syntron Summary: access settings from lua = [lua120] access settings from lua ___ Follow-up Comment #2: rebased

[Freeciv-Dev] [patch #2969] aicmd command

2011-09-22 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?2969 Summary: aicmd command Project: Freeciv Submitted by: syntron Submitted on: Do 22 Sep 2011 21:25:12 CEST Category: ai Priority: 5 - Normal Status: Ready

[Freeciv-Dev] [patch #2554] stub lua AI module

2011-09-22 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #2554 (project freeciv): updated version - it (kind of) works: - all callbacks are implemented but do nothing at the moment (file #14143) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #2554] stub lua AI module

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2554 (project freeciv): Depends on: = patch #2969 ___ Reply to this item at: http://gna.org/patch/?2554 ___ Nachricht

[Freeciv-Dev] [patch #2969] aicmd command

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2969 (project freeciv): Depends on: = patch #2520 ___ Reply to this item at: http://gna.org/patch/?2969 ___ Nachricht

[Freeciv-Dev] [bug #17236] [transport18] unit selection dialog

2011-09-22 Thread Matthias Pfafferodt
Follow-up Comment #14, bug #17236 (project freeciv): Huge step in the right direction. Nice work! It would be very helpful to be able to select only sentried or only idle units within those subsets. It would also be great to be able to select only healthy or wounded units. Perhaps those

[Freeciv-Dev] [patch #2520] [metaticket] common lua interface

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2520 (project freeciv): Depends on: = patch #2519 ___ Reply to this item at: http://gna.org/patch/?2520 ___ Nachricht

[Freeciv-Dev] [patch #2542] server/ruleset settings

2011-09-22 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2542 (project freeciv): As a general, the elements that have the greatest influence on gameplay and strategy should be the easiest to find and change. Therefore I want to move this options to server settings (ruleset category). The options menu is likely to

[Freeciv-Dev] [patch #2542] server/ruleset settings

2011-09-22 Thread Michal Mazurek
Follow-up Comment #4, patch #2542 (project freeciv): I am against the tree view. OpenTTD uses it, and I get lost every time and end up browsing thru every option anyway. For what it's worth, I would prefer everything (ruleset + options) to be in one big file in an option = value format.

[Freeciv-Dev] [patch #2542] server/ruleset settings

2011-09-22 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #2542 (project freeciv): For what it's worth, I would prefer everything (ruleset + options) to be in one big file in an option = value format. This is possible using the fixed settings in the ruleset file. I plan to move other ruleset option to server settings which

[Freeciv-Dev] [bug #17236] [transport18] unit selection dialog

2011-09-22 Thread Nathan
Follow-up Comment #15, bug #17236 (project freeciv): Good call. I presumed someone had mentioned that bug, but I shall search, and submit it if not. It has existed for a while, and still does in this build. Thanks! ___ Reply to this