[Freeciv-Dev] [patch #3055] Configurable road move cost

2011-11-21 Thread Marko Lindqvist
Update of patch #3055 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Follow-up Comment #3: move_rate -

[Freeciv-Dev] [bug #19029] Trouble saving/loading players' known territory for player indices =40

2011-11-21 Thread Jacob Nevins
Follow-up Comment #5, bug #19029 (project freeciv): So that suggests on at least two platforms, including one popular one ;), there's no actual data loss, just permutation. I checked my savefile and it's consistent with the numbers from the test progam. Meanwhile, a question. In the per-player

[Freeciv-Dev] [bug #19029] Trouble saving/loading players' known territory for player indices =40

2011-11-21 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #19029 (project freeciv): Meanwhile, a question. In the per-player part of the savefile, there's the saved terrain, playerX.map_t (saved in sg_save_player_vision()). For each map tile, this saves a single character representing what the player believes the