Update of patch #3116 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Hi!
I have a small sugestion about the AI but I don't know who to talk to. I
hope you can at least help me to find the right people. Thanks in advance!
Reading about the AI I noticed many players complain about its strategy. AI
will build many small cities and have little interest for
URL:
http://gna.org/patch/?3126
Summary: Replace references to ./ser -script with ./fcser
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 08 Feb 2012 11:10:51 PM EET
Category: docs
Priority: 5 -
URL:
http://gna.org/patch/?3127
Summary: Generic road type connect
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 09 Feb 2012 12:08:33 AM EET
Category: client
Priority: 5 - Normal
Update of patch #3127 (project freeciv):
Depends on: = patch #3117
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Follow-up Comment #1, patch #3111 (project freeciv):
- Added documentation to README.packaging
(file #15041)
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Additional Item Attachment:
File name: MultipleModinstallers-2.diff Size:6 KB
Update of bug #19409 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #1:
I gave up with more ambitious implementation using GNU basename() when
available, or at least
Update of bug #19409 (project freeciv):
Planned Release: = 2.4.0, 2.5.0
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URL:
http://gna.org/patch/?3128
Summary: Remove roads with tile_remove_road() when terrain
change forces it
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 09 Feb 2012 01:07:36 AM EET
Category: general