Dear Recruiter: http://zwierzeta-swiata.pl/today.html Mon, 19 Nov 2012 6:44:25
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URL:
http://gna.org/bugs/?20308
Summary: Savefile's stored world map gets deformed when
loaded into client
Project: Freeciv
Submitted by: davide_at_debian
Submitted on: Mon 19 Nov 2012 09:08:23 PM GMT
Category: general
Update of patch #3561 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #20221 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, bug #20300 (project freeciv):
- Updated S2_4/TRUNK against current svn. Old patch still applies to S2_3
(file #16786)
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Additional Item Attachment:
File name: ParadropUnitLostScore-2.patch Size:0 KB
Follow-up Comment #3, bug #20301 (project freeciv):
- Updated S2_4/TRUNK against current svn, old patch applies to S2_3
(file #16787, file #16788)
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Additional Item Attachment:
File name: UnitsLostScore-2.patch Size:20 KB
File
Follow-up Comment #1, bug #20308 (project freeciv):
(Appended map is best seen formatted at:
https://mail.gna.org/public/freeciv-dev/2012-11/msg00095.html)
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Reply to this item at:
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Follow-up Comment #2, bug #20308 (project freeciv):
This is probably simply because different coordinate systems used in savegame
and on screen. To savegame it is saved forming a square, but you have ISO
topology in use, so map is warped.
Do you think there's more to this, or can we close this