Update of patch #3773 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3778
Summary: Handle lookup_move_type() errors
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 13 Mar 2013 10:41:10 AM EET
Category: general
Priority: 5 - Normal
Update of patch #1449 (project freeciv):
Depends on: = patch #3778
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URL:
http://gna.org/bugs/?20612
Summary: Luasql not working
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 13 Mar 2013 01:27:39 PM EET
Category: general
Severity: 3 - Normal
Follow-up Comment #1, patch #2969 (project freeciv):
ai.h part does not apply, and once it's fixed:
server/commands.c:646:4: error: initialization makes pointer from integer
without a cast [-Werror]
server/commands.c:646:4: error: (near initialization for
'commands[49].extra_help_func') [-Werror]
URL:
http://gna.org/bugs/?20614
Summary: Rivers as road type and cumulative defense bonuses
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 13 Mar 2013 04:51:03 PM EET
Category: general
Severity: 3
Follow-up Comment #1, bug #20614 (project freeciv):
I think I spoke too early. Extras bonus is calculated as part of same
multiplication function as many other bonuses, but function does handle them
correctly internally - it multiplies instead of adding.
Follow-up Comment #10, bug #20577 (project freeciv):
This submit is clearly an error, I fixed it in my working copy.
The effect is that the cities submitting are not randomly chosen, as intended,
but, after the first one, picked in the sequence order the iteration
provides.
So the game is
Follow-up Comment #11, bug #20577 (project freeciv):
So as I see it, a new capsrting will only harass any modpack
developers, being forced to do replacements in many files,
untimely, and, without any benefit for the final standard users.
There's many kind of capstrings. We were not talking
Follow-up Comment #12, bug #20577 (project freeciv):
OK, I see we were talking about different things.
But I still have no idea how this patch would affect any client side
capabilities.
All new features, as far as I can see, are handled exclusively on the server
side.
Or has it to do something
Follow-up Comment #2, patch #2969 (project freeciv):
sorry, I did forget to update the patch file - it is the old one from 2011 ...
(file #17428)
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Additional Item Attachment:
File name: 0001-aicmd-command.patch Size:4 KB
Update of patch #3772 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #15, bug #20045 (project freeciv):
Another fixed bug of which this could be duplicate: bug #20498
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Update of patch #3760 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?20616
Summary: Oracle not exactly doubling effect of Temples
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 14 Mar 2013 12:58:54 AM EET
Category: rulesets
Severity: 3 -
URL:
http://gna.org/bugs/?20618
Summary: Goto shouldn't attack in fogged tiles
Project: Freeciv
Submitted by: None
Submitted on: Wed Mar 13 23:47:09 2013
Category: client
Severity: 2 - Minor
Follow-up Comment #10, bug #20498 (project freeciv):
I think the code had been this way since patch #2477, more or less. So it
probably caused some form of trouble in 2.4.0-beta1?
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Follow-up Comment #3, patch #3776 (project freeciv):
Sorry, I just had a bloody encounter with the local police.
(Bloody on my side, violence one-directional.)
Don't know when I'll be able to contribute.
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Follow-up Comment #10, bug #17606 (project freeciv):
not tested yet, but i think changing no_diplomacy could work with:
reqs=
{ type, name, range
AI, Barbarian, Player
}
thus it would allow diplomacy for non-AI players (also for future versions)
but i think there may be
Follow-up Comment #11, bug #20498 (project freeciv):
Also, while this is a fine change, I can't actually see how unit_list_iterate
could do the wrong thing here, where only the current unit can be removed.
Perhaps I'm just being dim.
Has this change been observed to remove a symptom?
Another
Follow-up Comment #11, bug #17606 (project freeciv):
Just an as is patch for those brave at heart.
With no cleanup done to any style issues.
May not work without patch https://gna.org/patch/?3776
Imhotep
(file #17429)
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