[Freeciv-Dev] [patch #3773] Handle lookup_government() errors

2013-03-13 Thread Marko Lindqvist
Update of patch #3773 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3778] Handle lookup_move_type() errors

2013-03-13 Thread Marko Lindqvist
URL: http://gna.org/patch/?3778 Summary: Handle lookup_move_type() errors Project: Freeciv Submitted by: cazfi Submitted on: Wed 13 Mar 2013 10:41:10 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1449] [Metaticket] Don't exit the server on ruleset loading failure

2013-03-13 Thread Marko Lindqvist
Update of patch #1449 (project freeciv): Depends on: = patch #3778 ___ Reply to this item at: http://gna.org/patch/?1449 ___ Message sent

[Freeciv-Dev] [bug #20612] Luasql not working

2013-03-13 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20612 Summary: Luasql not working Project: Freeciv Submitted by: cazfi Submitted on: Wed 13 Mar 2013 01:27:39 PM EET Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #2969] aicmd command

2013-03-13 Thread Marko Lindqvist
Follow-up Comment #1, patch #2969 (project freeciv): ai.h part does not apply, and once it's fixed: server/commands.c:646:4: error: initialization makes pointer from integer without a cast [-Werror] server/commands.c:646:4: error: (near initialization for 'commands[49].extra_help_func') [-Werror]

[Freeciv-Dev] [bug #20614] Rivers as road type and cumulative defense bonuses

2013-03-13 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20614 Summary: Rivers as road type and cumulative defense bonuses Project: Freeciv Submitted by: cazfi Submitted on: Wed 13 Mar 2013 04:51:03 PM EET Category: general Severity: 3

[Freeciv-Dev] [bug #20614] Rivers as road type and cumulative defense bonuses

2013-03-13 Thread Marko Lindqvist
Follow-up Comment #1, bug #20614 (project freeciv): I think I spoke too early. Extras bonus is calculated as part of same multiplication function as many other bonuses, but function does handle them correctly internally - it multiplies instead of adding.

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-13 Thread Not Given
Follow-up Comment #10, bug #20577 (project freeciv): This submit is clearly an error, I fixed it in my working copy. The effect is that the cities submitting are not randomly chosen, as intended, but, after the first one, picked in the sequence order the iteration provides. So the game is

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-13 Thread Marko Lindqvist
Follow-up Comment #11, bug #20577 (project freeciv): So as I see it, a new capsrting will only harass any modpack developers, being forced to do replacements in many files, untimely, and, without any benefit for the final standard users. There's many kind of capstrings. We were not talking

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-13 Thread Not Given
Follow-up Comment #12, bug #20577 (project freeciv): OK, I see we were talking about different things. But I still have no idea how this patch would affect any client side capabilities. All new features, as far as I can see, are handled exclusively on the server side. Or has it to do something

[Freeciv-Dev] [patch #2969] aicmd command

2013-03-13 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2969 (project freeciv): sorry, I did forget to update the patch file - it is the old one from 2011 ... (file #17428) ___ Additional Item Attachment: File name: 0001-aicmd-command.patch Size:4 KB

[Freeciv-Dev] [patch #3772] Do not redefine bool when compiling C++

2013-03-13 Thread Marko Lindqvist
Update of patch #3772 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2013-03-13 Thread Marko Lindqvist
Follow-up Comment #15, bug #20045 (project freeciv): Another fixed bug of which this could be duplicate: bug #20498 ___ Reply to this item at: http://gna.org/bugs/?20045 ___ Message sent

[Freeciv-Dev] [patch #3760] IPv6 support check from callers to net_lookup_service()

2013-03-13 Thread Marko Lindqvist
Update of patch #3760 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20616] Oracle not exactly doubling effect of Temples

2013-03-13 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20616 Summary: Oracle not exactly doubling effect of Temples Project: Freeciv Submitted by: cazfi Submitted on: Thu 14 Mar 2013 12:58:54 AM EET Category: rulesets Severity: 3 -

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2013-03-13 Thread anonymous
URL: http://gna.org/bugs/?20618 Summary: Goto shouldn't attack in fogged tiles Project: Freeciv Submitted by: None Submitted on: Wed Mar 13 23:47:09 2013 Category: client Severity: 2 - Minor

[Freeciv-Dev] [bug #20498] Pirate archers alone in the water

2013-03-13 Thread Jacob Nevins
Follow-up Comment #10, bug #20498 (project freeciv): I think the code had been this way since patch #2477, more or less. So it probably caused some form of trouble in 2.4.0-beta1? ___ Reply to this item at: http://gna.org/bugs/?20498

[Freeciv-Dev] [patch #3776] server/barbarian.c:create_barbarian_player fix deficencies

2013-03-13 Thread Not Given
Follow-up Comment #3, patch #3776 (project freeciv): Sorry, I just had a bloody encounter with the local police. (Bloody on my side, violence one-directional.) Don't know when I'll be able to contribute. ___ Reply to this item at:

[Freeciv-Dev] [bug #17606] More barbarian players

2013-03-13 Thread Roman Petrinec
Follow-up Comment #10, bug #17606 (project freeciv): not tested yet, but i think changing no_diplomacy could work with: reqs= { type, name, range AI, Barbarian, Player } thus it would allow diplomacy for non-AI players (also for future versions) but i think there may be

[Freeciv-Dev] [bug #20498] Pirate archers alone in the water

2013-03-13 Thread Jacob Nevins
Follow-up Comment #11, bug #20498 (project freeciv): Also, while this is a fine change, I can't actually see how unit_list_iterate could do the wrong thing here, where only the current unit can be removed. Perhaps I'm just being dim. Has this change been observed to remove a symptom? Another

[Freeciv-Dev] [bug #17606] More barbarian players

2013-03-13 Thread Not Given
Follow-up Comment #11, bug #17606 (project freeciv): Just an as is patch for those brave at heart. With no cleanup done to any style issues. May not work without patch https://gna.org/patch/?3776 Imhotep (file #17429) ___ Additional