[Freeciv-Dev] [patch #3997] Remove requirement types Special, Base, and Road

2013-07-17 Thread Marko Lindqvist
Update of patch #3997 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20976] Missing road editing functionality

2013-07-17 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?20976

 Summary: Missing road editing functionality
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 17 Jul 2013 10:18:30 AM EEST
Category: editor
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0, 2.6.0

___

Details:

I noticed several places in editor code where roads had no equivalent code to
bases. I've not tried to figure out all the bugs this is causing, but here is
one that I tested as an example:

If tile already has road when you middle click it to edit it in the properties
dialog, and you then edit some other properties of the tile, existing road
disappears once you apply your changes. That's because bit for original road
was never set in edit packet.

Fix attached



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File Attachments:


---
Date: Wed 17 Jul 2013 10:18:30 AM EEST  Name: RoadEditor.patch  Size: 3kB  
By: cazfi

http://gna.org/bugs/download.php?file_id=18308

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[Freeciv-Dev] [bug #20977] Ferry stats changed when virtual unit closed

2013-07-17 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?20977

 Summary: Ferry stats changed when virtual unit closed
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 17 Jul 2013 11:56:38 AM EEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0, 2.6.0

___

Details:

Ferry stats are changed even if unit being closed is virtual unit. Upon unit
creation stats are changed only for real units.

Fix attached.



___

File Attachments:


---
Date: Wed 17 Jul 2013 11:56:38 AM EEST  Name: VirtualFerryClose.patch  Size:
654B   By: cazfi

http://gna.org/bugs/download.php?file_id=18309

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[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource

2013-07-17 Thread J. M. Gorbach
URL:
  http://gna.org/patch/?4011

 Summary: Lua: edit.change_terrain and edit.place_resource
 Project: Freeciv
Submitted by: gorb
Submitted on: Wed 17 Jul 2013 10:46:27 AM GMT
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Add two new lua functions in module edit:
edit.change_terrain, change terrain
edit.place_resource

I've tested with:

function map_labels()
  local terrain = find.tile(170,230)
  edit.change_terrain(terrain, 'Mountains')
  local terrain = find.tile(170,230)
  edit.place_resource(terrain, 'Gold')
end

function turn_cb(turn, year)
  if turn == 0 then
  map_labels()
  end
end

Works, the result is a transformation from deep ocean to mountain, with a
resource (gold), but there are messages. 
Only change function:

in begin_turn() [srv_main.c::881]: assertion 'cont  0' failed.
( 170,  230) at Mountains
in begin_phase() [srv_main.c::948]: assertion 'cont  0' failed.
( 170,  230) at Mountains

Both functions (change and place):

in begin_phase() [srv_main.c::948]: assertion 'cont  0' failed.
( 170,  230) at Mountains




___

File Attachments:


---
Date: Wed 17 Jul 2013 10:46:27 AM GMT  Name:
change_terrain_and_place_resource.diff  Size: 3kB   By: gorb

http://gna.org/patch/download.php?file_id=18310

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[Freeciv-Dev] [bug #20978] Ferry set to ABANDON_BOSS when it's in fact available

2013-07-17 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?20978

 Summary: Ferry set to ABANDON_BOSS when it's in fact
available
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 17 Jul 2013 01:56:58 PM EEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

dai_manage_ferryboat() may end up setting ferry passenger status to
ABANDON_BOSS when boss has left the ferry ok and it has (correctly) AVAILABLE
status.

It first manages the boss, and then does the check if boss is on board on
assumption that boss is still to board. If boss is not yet in, and there's
other units waiting in, it decides to abandon the boss by setting passanger
(presumably from old boss id) to ABANDON_BOSS. This ignores the case where
boss has actually already finished with the boat, and freed it, while boss was
managed.
At the very least this causes ferry stats to be miscounted. I don't know if
this can explain why AI ends building such huge numbers of unused ferries -
maybe it ends considering all existing ferries being allocated because of this
bug.




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[Freeciv-Dev] [bug #20978] Ferry set to ABANDON_BOSS when it's in fact available

2013-07-17 Thread Marko Lindqvist
Update of bug #20978 (project freeciv):

  Status:None = In Progress

___

Follow-up Comment #1:

Patch for TRUNK  S2_5 attached. In addition to not taking control away from
old boss if he no longer has it to begin with, restore control to old boss in
those cases where new boss cannot be found. This latter change is the more
important one. Before it was possible that ABANDON_BOSS status was left to
ferry which then was never able to get rid of it (as it was neither completely
available nor assigned for specific unit)

(file #18311)
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Additional Item Attachment:

File name: FerryAbandonAvailable.patchSize:2 KB


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[Freeciv-Dev] [patch #4012] FERRY_ABANDON_BOSS to value -2

2013-07-17 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4012

 Summary: FERRY_ABANDON_BOSS to value -2
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 17 Jul 2013 02:38:57 PM EEST
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

___

Details:

Set FERRY_ABANDON_BOSS to value (-2) to ease debugging. Old value 0 could also
mean (erronously assigned) virtual unit id.



___

File Attachments:


---
Date: Wed 17 Jul 2013 02:38:57 PM EEST  Name: AbandonMinus2.patch  Size: 690B 
 By: cazfi

http://gna.org/patch/download.php?file_id=18312

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[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2013-07-17 Thread David Lowe
Follow-up Comment #5, bug #20886 (project freeciv):

 how do you prevent (without killing the builder) peaceful player from
building the base

Even allied countries do not *completely* trust the military units of others. 
This is typically handled with a SOFA [Status Of Forces Agreement] treaty,
that spells out what activities are allowed and specifies penalties for
violations.

 Then again, maybe building the fortress should be always allowed, but the
change is made to who owns the fortress in the end.

I think this is a better solution.

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[Freeciv-Dev] [patch #4013] No tech want for obsolete unit

2013-07-17 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4013

 Summary: No tech want for obsolete unit
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 17 Jul 2013 08:00:03 PM EEST
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

___

Details:

Currently process_attacker_want() considers unit if it it's not obsolete OR
its tech requirement is not yet known. In the latter case calculated want is
used only for boosting want for tech allowing the unit.
There's no point in researching tech for unit that would be immediately
obsolete. Attached patch makes process_attacker_want() not to consider
obsolete units even in this case.



___

File Attachments:


---
Date: Wed 17 Jul 2013 08:00:03 PM EEST  Name: ObsUnitNoTechBoost.patch  Size:
862B   By: cazfi

http://gna.org/patch/download.php?file_id=18316

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[Freeciv-Dev] [patch #4014] process_attacker_want() veterancy handling

2013-07-17 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4014

 Summary: process_attacker_want() veterancy handling
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 17 Jul 2013 08:23:45 PM EEST
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

___

Details:

process_attacker_want() gets veterancy of the unit considered to be built as
boolean (though stored in int variable) based on if the city has building
providing EFT_VETERAN_BUILD effect for the unit. This boolean values is then
passed on as veterancy level.

Attached patch makes it to use real EFT_VETERAN_BUILD effect value. This is
more correct in several ways:
- Effect value can be other than 1, including multiple effects cancelling each
other to result of 0
- Effect can be provided by something else than building in the city (even in
supplied rulesets some wonders can provide it while positioned in *another*
city)




___

File Attachments:


---
Date: Wed 17 Jul 2013 08:23:45 PM EEST  Name: ProcessAttackerVeterancy.patch 
Size: 2kB   By: cazfi

http://gna.org/patch/download.php?file_id=18317

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[Freeciv-Dev] [patch #4007] Qt- map_canvas_repaint

2013-07-17 Thread mir3x
Update of patch #4007 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = mir3x  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4015] Occupying unit value

2013-07-17 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4015

 Summary: Occupying unit value
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 17 Jul 2013 09:33:43 PM EEST
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Attacker unit capable of occupying a city has value based solely on its own
price.

- Unit that could also kill defenders, and value for that would be calculated
higher than city occupying value, still get the lower value. From the logging
from my test games that actually happens a lot - resulting in that those units
that *cannot* occupy and thus get assigned the defender killing value are
preferred over units capable of occupying
- Target city does not affect the value of occupying

Attached patch for TRUNK  S2_5 fixes both parts. Occupying unit value is
based on city value, and final value is higher of the occupying and defender
killing values.
To get effectively worth of any enemy city (including those running another ai
type) new functions added to ai callback interface and building advisor code
is adjusted. These changes are too intrusive for S2_4, but I'm about to make
S2_4 version that takes care of the case where defender killing value should
be used instead of low (in S2_4) occupying value.



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File Attachments:


---
Date: Wed 17 Jul 2013 09:33:43 PM EEST  Name: OccupierValue.patch  Size: 8kB  
By: cazfi

http://gna.org/patch/download.php?file_id=18318

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[Freeciv-Dev] [patch #4016] Qt::global code style fixup

2013-07-17 Thread mir3x
URL:
  http://gna.org/patch/?4016

 Summary: Qt::global code style fixup
 Project: Freeciv
Submitted by: mir3x
Submitted on: Wed 17 Jul 2013 08:43:30 PM CEST
Category: client-qt
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0 2.6.0

___

Details:

Fixed some code style in all files:
mostly:
-brackets and  xxx_itereate_end macro
-empty lines after variables 
-moved variables to the beggining of block



___

File Attachments:


---
Date: Wed 17 Jul 2013 08:43:30 PM CEST  Name:
Qt-global-codestyle-fixup-S25.patch.bz2  Size: 14B   By: mir3x

http://gna.org/patch/download.php?file_id=18319
---
Date: Wed 17 Jul 2013 08:43:30 PM CEST  Name:
Qt-global-codestyle-fixup-S26.patch.bz2  Size: 16kB   By: mir3x

http://gna.org/patch/download.php?file_id=18320

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[Freeciv-Dev] [patch #4015] Occupying unit value

2013-07-17 Thread Marko Lindqvist
Update of patch #4015 (project freeciv):

 Planned Release: = 2.4.0, 2.5.0, 2.6.0

___

Follow-up Comment #1:

S2_4 version.

Assuming this makes it to 2.4.0, but postponing to 2.4.1 is not a problem if
required.

(file #18321)
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Additional Item Attachment:

File name: OccupierValue-S2_4.patch   Size:1 KB


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[Freeciv-Dev] [bug #20980] Apollo Program won't update city nation upon change

2013-07-17 Thread DynV
URL:
  http://gna.org/bugs/?20980

 Summary: Apollo Program won't update city nation upon change
 Project: Freeciv
Submitted by: dynv
Submitted on: Wed 17 Jul 2013 08:19:44 PM GMT
Category: client
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.4, gui-gtk-2.0
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:

Apollo Program won't update city nation upon change, neither its banner nor
the contextual menu (on line starting with City:). Although there's a
workaround since the border color change ; and one doesn't even need to meet
the nation to know the new color, the Nations tab show its owner (in Border
column/field).




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[Freeciv-Dev] [bug #20971] Martial_Law_Max has no effect

2013-07-17 Thread Marko Lindqvist
Update of bug #20971 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20981] Bug

2013-07-17 Thread Fred
URL:
  http://gna.org/bugs/?20981

 Summary: Bug
 Project: Freeciv
Submitted by: noob
Submitted on: Wed 17 Jul 2013 08:41:45 PM GMT
Category: None
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:





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---
Date: Wed 17 Jul 2013 08:41:45 PM GMT  Name: dd.sav.bz2  Size: 24kB   By: noob

http://gna.org/bugs/download.php?file_id=18322

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[Freeciv-Dev] [bug #20981] Savegame: error restoring 'generator' . (You cannot disable the map generator.)

2013-07-17 Thread Jacob Nevins
Update of bug #20981 (project freeciv):

 Summary: Bug = Savegame: error restoring
'generator' . (You cannot disable the map generator.)

___

Follow-up Comment #1:

See http://forum.freeciv.org/f/viewtopic.php?f=8t=101 for details of the
symptom.

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[Freeciv-Dev] [patch #4002] Use base_extra_get() road_extra_get()

2013-07-17 Thread Marko Lindqvist
Update of patch #4002 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4005] Extras vector

2013-07-17 Thread Marko Lindqvist
Follow-up Comment #2, patch #4005 (project freeciv):

- Updated against svn

(file #18323)
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[Freeciv-Dev] [patch #4016] Qt::global code style fixup

2013-07-17 Thread Marko Lindqvist
Follow-up Comment #1, patch #4016 (project freeciv):

For such patch touching a bit every place in Qt-client we need to synchronize
a bit to avoid patch conflicts. I just committed patch #4002 that touched
Qt-client code. I also just updated patch #4005 that will touch Qt-client, but
decided not to make it to apply on top of this one - either one needs to be
changed to apply on top of the other. I'd like #4005 to go in first, as it's
so important step in extras implementation on top of which to build further
development. It's also huge patch that would easily suffer bitrot from almost
any part of the code, not just Qt-client. Any further patches I'd make so that
they apply on top of this one.

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[Freeciv-Dev] Tentative S2_4 string freeze for 2.4.0-RC1

2013-07-17 Thread Jacob Nevins
It's time to get 2.4.0 moving. We think the next build will be a release
candidate rather than another beta.
http://www.freeciv.org/wiki/NEWS-2.4.0-RC1 has the current change list.

I'm declaring a tentative string freeze in preparation for that, and
calling for translation updates. Tentative only because we haven't yet
been through the list of pending bugs and patches, so it's possible that
there's something worth breaking a freeze for; but probably there won't
be. If any string changes are committed, I'll post to -i18n.

It's possible the release will be made in just under a week's time,
although more likely that it'll be at least two weeks.

For translators, the files at http://www.cazfi.net/freeciv/translations/S2_4/
are up-to-date with the latest strings. Here are the current translation
stats for the head of S2_4 (r23064):

en_GB: 100%: 7117 translated.
pl: 100%: 7117 translated.
fr: 99.9%: 7115 translated, 2 fuzzy.
ca: 99.9%: 7113 translated, 3 fuzzy, 1 untranslated.
es: 99.1%: 7056 translated, 37 fuzzy, 24 untranslated.
gd: 93%: 6599 translated, 334 fuzzy, 184 untranslated.
ja: 85%: 6025 translated, 683 fuzzy, 409 untranslated.
fi: 84%: 5955 translated, 641 fuzzy, 521 untranslated.
da: 80%: 5712 translated, 880 fuzzy, 525 untranslated.
de: 79%: 5638 translated, 840 fuzzy, 639 untranslated.
uk: 69%: 4929 translated, 1160 fuzzy, 1028 untranslated.
nl: 68%: 4852 translated, 1338 fuzzy, 927 untranslated.
it: 62%:  translated, 1728 fuzzy, 945 untranslated.
pt_BR: 59%: 4206 translated, 1968 fuzzy, 943 untranslated.
ru: 58%: 4143 translated, 1932 fuzzy, 1042 untranslated.
ga: 54%: 3875 translated, 31 fuzzy, 3211 untranslated.
id: 52%: 3680 translated, 127 fuzzy, 3310 untranslated.
sv: 51%: 3604 translated, 1979 fuzzy, 1534 untranslated.
tr: 40%: 2878 translated, 2480 fuzzy, 1759 untranslated.
et: 40%: 2849 translated, 2603 fuzzy, 1665 untranslated.
zh_TW: 40%: 2838 translated, 12 fuzzy, 4267 untranslated.
cs: 40%: 2820 translated, 2702 fuzzy, 1595 untranslated.
eo: 39%: 2741 translated, 2033 fuzzy, 2343 untranslated.
lt: 37%: 2654 translated, 2180 fuzzy, 2283 untranslated.
ro: 35%: 2475 translated, 2746 fuzzy, 1896 untranslated.
zh_CN: 34%: 2437 translated, 2864 fuzzy, 1816 untranslated.
ar: 34%: 2387 translated, 3124 fuzzy, 1606 untranslated.
no: 33%: 2381 translated, 3002 fuzzy, 1734 untranslated.
nb: 33%: 2381 translated, 3002 fuzzy, 1734 untranslated.
ko: 29%: 2062 translated, 1923 fuzzy, 3132 untranslated.
sr: 29%: 2049 translated, 1522 fuzzy, 3546 untranslated.
el: 28%: 2008 translated, 2356 fuzzy, 2753 untranslated.
bg: 27%: 1935 translated, 284 fuzzy, 4898 untranslated.
hu: 26%: 1851 translated, 3232 fuzzy, 2034 untranslated.
pt: 24%: 1679 translated, 3252 fuzzy, 2186 untranslated.
fa: 23%: 1644 translated, 2134 fuzzy, 3339 untranslated.
he: 23%: 1640 translated, 1904 fuzzy, 3573 untranslated.

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[Freeciv-Dev] [patch #4017] Victory conditions setting

2013-07-17 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4017

 Summary: Victory conditions setting
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 18 Jul 2013 02:30:49 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Convert boolean spacerace setting in to bitwise victories (victory
conditions) setting. Initially the new setting has just the one bit,
spacerace.



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File Attachments:


---
Date: Thu 18 Jul 2013 02:30:49 AM EEST  Name: VictoryConditions.patch  Size:
19kB   By: cazfi

http://gna.org/patch/download.php?file_id=18328

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[Freeciv-Dev] [patch #4018] Allied victory controlled by victory conditions setting

2013-07-17 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4018

 Summary: Allied victory controlled by victory conditions
setting
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 18 Jul 2013 03:48:14 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Replace old boolean alliedvictory setting with bit in bitwise vicrory
conditions setting.



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File Attachments:


---
Date: Thu 18 Jul 2013 03:48:14 AM EEST  Name: AlliedCondition.patch  Size: 9kB
  By: cazfi

http://gna.org/patch/download.php?file_id=18329

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[Freeciv-Dev] [patch #4019] Culture

2013-07-17 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4019

 Summary: Culture
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 18 Jul 2013 04:31:47 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Add concept of culture.

In this initial version it's same as value of effect Performance for each
city. It affects only player score (50 points of culture is worth one point in
total score)



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File Attachments:


---
Date: Thu 18 Jul 2013 04:31:47 AM EEST  Name: Culture.patch  Size: 7kB   By:
cazfi

http://gna.org/patch/download.php?file_id=18330

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[Freeciv-Dev] [bug #20980] Apollo Program won't update city nation upon change

2013-07-17 Thread DynV
Follow-up Comment #1, bug #20980 (project freeciv):

The next turn the cities updated their nation. Although I'm wondering if it
had to do with the fact that I made contact with one (the same turn as the
change); if the contact fixed the problem, it would partly remain a problem.

Now I'm wondering if the Apollo Program is supposed to take 2/5/... years to
make its survey. If it's supposed to be shorter, the update should be
instantaneous, no?

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[Freeciv-Dev] [patch #4020] History

2013-07-17 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4020

 Summary: History
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 18 Jul 2013 04:58:23 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Add cumulative history type culture. Cities history increases by EFT_HISTORY
value each turn.
Total culture is sum of history and performance.




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File Attachments:


---
Date: Thu 18 Jul 2013 04:58:23 AM EEST  Name: History.patch  Size: 6kB   By:
cazfi

http://gna.org/patch/download.php?file_id=18331

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