[Freeciv-Dev] [bug #21219] Units deeper in civ1-style channel not removed when channel breaks
URL: http://gna.org/bugs/?21219 Summary: Units deeper in civ1-style channel not removed when channel breaks Project: Freeciv Submitted by: cazfi Submitted on: Fri 25 Oct 2013 03:01:03 PM EEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.4.1, 2.5.0, 2.6.0 ___ Details: Units in another city in civ1-style channel remain when city gets removed. Noticed from failing sanitycheck in civ1-autogame. Fix attached (S2_3 affected, but as this is not a reggression, I rather don't touch mature branch with this fix) ___ File Attachments: --- Date: Fri 25 Oct 2013 03:01:03 PM EEST Name: EmptyChannel.patch Size: 5kB By: cazfi http://gna.org/bugs/download.php?file_id=19235 --- Date: Fri 25 Oct 2013 03:01:03 PM EEST Name: EmptyChannel-S2_5.patch Size: 5kB By: cazfi http://gna.org/bugs/download.php?file_id=19236 --- Date: Fri 25 Oct 2013 03:01:03 PM EEST Name: EmptyChannel-S2_4.patch Size: 5kB By: cazfi http://gna.org/bugs/download.php?file_id=19237 ___ Reply to this item at: http://gna.org/bugs/?21219 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21009] There's no way to cancel production change
Update of bug #21009 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #2: Added cancel button. Btw right mouse click also closes that production widget (and many other widgets like reports, unit selection - its just easier than looking for close button) (file #19238) ___ Additional Item Attachment: File name: qt-city-dialog-cancel.patchSize:5 KB ___ Reply to this item at: http://gna.org/bugs/?21009 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21009] There's no way to cancel production change
Follow-up Comment #3, bug #21009 (project freeciv): Fixed some crash when 'show future targets' was enabled. (file #19240) ___ Additional Item Attachment: File name: qt-city-cancel.patch Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?21009 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21216] Build fails if automake-1.8 is present in system
Follow-up Comment #2, bug #21216 (project freeciv): I've just tested on gentoo, and it works. ___ Reply to this item at: http://gna.org/bugs/?21216 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4270] Remove get_infrastructre_prereq()
URL: http://gna.org/patch/?4270 Summary: Remove get_infrastructre_prereq() Project: Freeciv Submitted by: cazfi Submitted on: Sat 26 Oct 2013 12:05:22 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Remove get_infrastructure_prereq() that relied on hardcoded rules instead of ones read from ruleset, operated on specials only, and could return only one. Make callers to correctly handle all (not only one) extra requirements of any extra (not only specials), recursively. ___ File Attachments: --- Date: Sat 26 Oct 2013 12:05:23 AM EEST Name: InfraPrereqRm.patch Size: 5kB By: cazfi http://gna.org/patch/download.php?file_id=19245 ___ Reply to this item at: http://gna.org/patch/?4270 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4271] Sanity check extra dependencies
URL: http://gna.org/patch/?4271 Summary: Sanity check extra dependencies Project: Freeciv Submitted by: cazfi Submitted on: Sat 26 Oct 2013 12:11:54 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Replace hardcoded sanitycheck that Farmland tile has also Irrigation with generic check that extra dependencies of extras on tile are satisfied. ___ File Attachments: --- Date: Sat 26 Oct 2013 12:11:54 AM EEST Name: SanityExtraDeps.patch Size: 937B By: cazfi http://gna.org/patch/download.php?file_id=19246 ___ Reply to this item at: http://gna.org/patch/?4271 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4272] Replace tileset roadstyle with extrastyle
URL: http://gna.org/patch/?4272 Summary: Replace tileset roadstyle with extrastyle Project: Freeciv Submitted by: cazfi Submitted on: Sat 26 Oct 2013 02:02:02 AM EEST Category: client Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Extend tileset roadstyle concept to cover all extra drawing methods. This causes one ruleset format change; ConnectLand is turned from road type flag to extra type flag. ___ File Attachments: --- Date: Sat 26 Oct 2013 02:02:02 AM EEST Name: Extrastyle.patch.bz2 Size: 9kB By: cazfi http://gna.org/patch/download.php?file_id=19249 ___ Reply to this item at: http://gna.org/patch/?4272 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev