[Freeciv-Dev] [bug #21242] AI does not build spaceship on classic ruleset

2013-10-31 Thread David Fernandez
Follow-up Comment #4, bug #21242 (project freeciv):

From my tests with v2.3, the AI builds spaceship components if the
requeriments are already in the city, but AI does not seem to build those
requeriments with the only purpose of launching the spaceship.
In my ruleset the requirements to build spaceships are factories, mfg.plants
and research labs, and I have seen the AI winning the game by space race,
playing v2.3. But it only uses to happen when the AI is at peace with everyone
else and it has cities good enough to build mfg.plants and research labs by
themselfs before the space race starts.
I have noticed that AI at war rarely build non military improvements in their
cities, and so they never build a spaceship.

I suggest you to test autogames with high values of "AI love" to verify if
peaceful AI does launch spaceship in later versions. For example:

[effect_ai_love]
name= "Gain_AI_Love"
value   = 50

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[Freeciv-Dev] [bug #21243] Broken desktopfile installed for non-default gtk-client

2013-10-31 Thread Marko Lindqvist
URL:
  

 Summary: Broken desktopfile installed for non-default
gtk-client
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 31 Oct 2013 12:44:21 PM EET
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.1, 2.5.0, 2.6.0

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Details:

freeciv.desktop is installed when ever either gtk2- or gtk3-client is. The
desktop-file contains name of the binary to run. That's default client,
freeciv-gtk2 in S2_4, and freeciv-gtk3 in S2_5/TRUNK. Desktop file does not
work for the other kind of the client.

Obvious solution is the one that I were already doing when I discovered this
bug: provide separate desktop file for each client.





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[Freeciv-Dev] [bug #21243] Broken desktopfile installed for non-default gtk-client

2013-10-31 Thread Marko Lindqvist
Update of bug #21243 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #1:

Mostly untested patches to add desktop files for various clients.

S2_4: gtk3, sdl
S2_5: gtk2, sdl, qt
TRUNK: gtk2, sdl, qt, sdl2


(file #19300, file #19301, file #19302)
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Additional Item Attachment:

File name: ClientDesktopFiles.patch   Size:6 KB
File name: ClientDesktopFiles-S2_5.patch  Size:5 KB
File name: ClientDesktopFiles-S2_4.patch  Size:4 KB


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[Freeciv-Dev] [patch #4290] Qualify modpack "Type" string

2013-10-31 Thread Marko Lindqvist
URL:
  

 Summary: Qualify modpack "Type" string
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 31 Oct 2013 05:12:24 PM EET
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.1, 2.5.0, 2.6.0

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Details:

Noticed that "Type" header in freeciv-modpack seems quite funny in Finnish
translation - it's one used for unit types elsewhere, literally translating to
"Unit Type". Qualify the string for being able to translate it differently
from unit type.
(This is quickfix for obvious problem - I have not checked if we have more
occurrences of "Type" in our strings)




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File Attachments:


---
Date: Thu 31 Oct 2013 05:12:25 PM EET  Name: QModpackType-S2_4.patch  Size:
793B   By: cazfi


---
Date: Thu 31 Oct 2013 05:12:24 PM EET  Name: QModpackType.patch  Size: 2kB  
By: cazfi



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[Freeciv-Dev] [bug #21243] Broken desktopfile installed for non-default gtk-client

2013-10-31 Thread Marko Lindqvist
Follow-up Comment #2, bug #21243 (project freeciv):

- Mention type of the client in name shown from desktop file, so user can tell
them apart when multiple installed

(file #19305, file #19306, file #19307)
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Additional Item Attachment:

File name: ClientDesktopFiles-2.patch Size:7 KB
File name: ClientDesktopFiles-S2_5-2.patch Size:5 KB
File name: ClientDesktopFiles-S2_4-2.patch Size:4 KB


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[Freeciv-Dev] [bug #21244] ./configure fails to set MOCCMD when the user hasn't set it

2013-10-31 Thread Sveinung Kvilhaugsvik
Update of bug #21244 (project freeciv):

  Status:None => In Progress


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[Freeciv-Dev] [bug #21244] ./configure fails to set MOCCMD when the user hasn't set it

2013-10-31 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: ./configure fails to set MOCCMD when the user hasn't
set it
 Project: Freeciv
Submitted by: sveinung
Submitted on: Thu 31 Oct 2013 07:00:53 PM GMT
Category: bootstrap
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Release: 2.6.0
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Fix attached



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File Attachments:


---
Date: Thu 31 Oct 2013 07:00:53 PM GMT  Name: set_MOCCMD.patch  Size: 294B  
By: sveinung



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[Freeciv-Dev] [bug #21244] ./configure fails to set MOCCMD when the user hasn't set it

2013-10-31 Thread Sveinung Kvilhaugsvik
Update of bug #21244 (project freeciv):

  Status: In Progress => Ready For Test 


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[Freeciv-Dev] [patch #4280] Appdata file for freeciv

2013-10-31 Thread Marko Lindqvist
Follow-up Comment #1, patch #4280 (project freeciv):

Should there be one appdata file / desktop file? This would require appdata
for modpack installation utility already, and if current bug #21243 patch gets
accepted, for each client getting desktop -file.

Homepage should be http://www.freeciv.org/


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[Freeciv-Dev] [bug #21238] Nation legend double translation for helpdata

2013-10-31 Thread Marko Lindqvist
Update of bug #21238 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4284] CXXFLAGS for Qt components builds

2013-10-31 Thread Marko Lindqvist
Update of patch #4284 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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