Follow-up Comment #5, bug #21726 (project freeciv):
There's discussion about the theme engine bug that's probably causing our
problems in the forums: http://forum.freeciv.org/f/viewtopic.php?f=8t=317
I'm still about to commit the theme change. It doesn't hurt, and workaround in
our own system
Update of bug #21726 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #18, bug #22180 (project freeciv):
Could this linked with bug #22126?
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http://gna.org/bugs/?22180
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Update of bug #21774 (project freeciv):
Operating System: Microsoft Windows = Any
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http://gna.org/bugs/?21774
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Message posté
URL:
http://gna.org/patch/?4795
Summary: Rename automake cariables xxx_CAPITAL to xxx_capital
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 13 Jun 2014 12:13:13 AM EEST
Category: bootstrap
Follow-up Comment #19, bug #22180 (project freeciv):
Could this linked with bug #22126?
More probably to the original trait ranges change that was causing also bug
#22126. It changed when the traits get allocated, and this seems like they are
not correctly allocated (though why it then doesn't
URL:
http://gna.org/patch/?4796
Summary: SDL_FillRectAlpha() - fill_rect_alpha()
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 13 Jun 2014 02:42:43 AM EEST
Category: client-sdl2
Priority: 5 -
Update of patch #4790 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #22077 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?22183
Summary: Python files listed as source files
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 13 Jun 2014 03:28:08 AM EEST
Category: bootstrap
Severity: 3 - Normal
Follow-up Comment #20, bug #22180 (project freeciv):
Here are the requested values except tr which didn't seem to be available in
the context I was in after the crash:
(lldb) print plr
(player *) $0 = 0x000102037200
(lldb) print player_name(plr)
(const char *) $1 = 0x000102037208
URL:
http://gna.org/patch/?4797
Summary: dai_find_source_building() to consider all unit
related requirement types
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 13 Jun 2014 05:02:55 AM EEST
Category: ai
Follow-up Comment #21, bug #22180 (project freeciv):
Is Hattusilis human or AI player?
Obviously he has no traits allocated. There must be something special in how
he gets created (as I cannot easily reproduce this crash).
The message about using .freeciv-client-rc-2.4 just means that there's
URL:
http://gna.org/patch/?4798
Summary: Always build defender before walls
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 13 Jun 2014 05:18:42 AM EEST
Category: ai
Priority: 5 - Normal
Update of patch #4798 (project freeciv):
Planned Release: 2.6.0 = 2.5.0, 2.6.0
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URL:
http://gna.org/patch/?4799
Summary: Unhardcode IgWall
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 13 Jun 2014 05:46:54 AM EEST
Category: general
Priority: 5 - Normal
Follow-up Comment #1, patch #4798 (project freeciv):
Actually AI still builds Walls first if left completely alone. This patch only
affects the situation where danger 0 but there's no urgency. Doesn't mean
that patch wouldn't be step to right direction, so I'm still about to commit
it.
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