[Freeciv-Dev] [bug #21726] Gtk3 Freeciv theme extremely slow

2014-06-12 Thread Marko Lindqvist
Follow-up Comment #5, bug #21726 (project freeciv): There's discussion about the theme engine bug that's probably causing our problems in the forums: http://forum.freeciv.org/f/viewtopic.php?f=8t=317 I'm still about to commit the theme change. It doesn't hurt, and workaround in our own system

[Freeciv-Dev] [bug #21726] Gtk3 Freeciv theme extremely slow

2014-06-12 Thread Marko Lindqvist
Update of bug #21726 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-12 Thread pepeto
Follow-up Comment #18, bug #22180 (project freeciv): Could this linked with bug #22126? ___ Reply to this item at: http://gna.org/bugs/?22180 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-06-12 Thread pepeto
Update of bug #21774 (project freeciv): Operating System: Microsoft Windows = Any ___ Reply to this item at: http://gna.org/bugs/?21774 ___ Message posté

[Freeciv-Dev] [patch #4795] Rename automake cariables xxx_CAPITAL to xxx_capital

2014-06-12 Thread Marko Lindqvist
URL: http://gna.org/patch/?4795 Summary: Rename automake cariables xxx_CAPITAL to xxx_capital Project: Freeciv Submitted by: cazfi Submitted on: Fri 13 Jun 2014 12:13:13 AM EEST Category: bootstrap

[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-12 Thread Marko Lindqvist
Follow-up Comment #19, bug #22180 (project freeciv): Could this linked with bug #22126? More probably to the original trait ranges change that was causing also bug #22126. It changed when the traits get allocated, and this seems like they are not correctly allocated (though why it then doesn't

[Freeciv-Dev] [patch #4796] SDL_FillRectAlpha() - fill_rect_alpha()

2014-06-12 Thread Marko Lindqvist
URL: http://gna.org/patch/?4796 Summary: SDL_FillRectAlpha() - fill_rect_alpha() Project: Freeciv Submitted by: cazfi Submitted on: Fri 13 Jun 2014 02:42:43 AM EEST Category: client-sdl2 Priority: 5 -

[Freeciv-Dev] [patch #4790] --enable-ruledit=test

2014-06-12 Thread Marko Lindqvist
Update of patch #4790 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22077] Brief snatch of opening music played when changing player during game

2014-06-12 Thread Marko Lindqvist
Update of bug #22077 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22183] Python files listed as source files

2014-06-12 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22183 Summary: Python files listed as source files Project: Freeciv Submitted by: cazfi Submitted on: Fri 13 Jun 2014 03:28:08 AM EEST Category: bootstrap Severity: 3 - Normal

[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-12 Thread Dennis Hall
Follow-up Comment #20, bug #22180 (project freeciv): Here are the requested values except tr which didn't seem to be available in the context I was in after the crash: (lldb) print plr (player *) $0 = 0x000102037200 (lldb) print player_name(plr) (const char *) $1 = 0x000102037208

[Freeciv-Dev] [patch #4797] dai_find_source_building() to consider all unit related requirement types

2014-06-12 Thread Marko Lindqvist
URL: http://gna.org/patch/?4797 Summary: dai_find_source_building() to consider all unit related requirement types Project: Freeciv Submitted by: cazfi Submitted on: Fri 13 Jun 2014 05:02:55 AM EEST Category: ai

[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-12 Thread Marko Lindqvist
Follow-up Comment #21, bug #22180 (project freeciv): Is Hattusilis human or AI player? Obviously he has no traits allocated. There must be something special in how he gets created (as I cannot easily reproduce this crash). The message about using .freeciv-client-rc-2.4 just means that there's

[Freeciv-Dev] [patch #4798] Always build defender before walls

2014-06-12 Thread Marko Lindqvist
URL: http://gna.org/patch/?4798 Summary: Always build defender before walls Project: Freeciv Submitted by: cazfi Submitted on: Fri 13 Jun 2014 05:18:42 AM EEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4798] Always build defender before walls

2014-06-12 Thread Marko Lindqvist
Update of patch #4798 (project freeciv): Planned Release: 2.6.0 = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/patch/?4798 ___ Message sent

[Freeciv-Dev] [patch #4799] Unhardcode IgWall

2014-06-12 Thread Marko Lindqvist
URL: http://gna.org/patch/?4799 Summary: Unhardcode IgWall Project: Freeciv Submitted by: cazfi Submitted on: Fri 13 Jun 2014 05:46:54 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4798] Always build defender before walls

2014-06-12 Thread Marko Lindqvist
Follow-up Comment #1, patch #4798 (project freeciv): Actually AI still builds Walls first if left completely alone. This patch only affects the situation where danger 0 but there's no urgency. Doesn't mean that patch wouldn't be step to right direction, so I'm still about to commit it.