Follow-up Comment #19, bug #22180 (project freeciv):

> Could this linked with bug #22126?

More probably to the original "trait ranges" change that was causing also bug
#22126. It changed when the traits get allocated, and this seems like they are
not correctly allocated (though why it then doesn't crash during the normal
turn change, but onyl during saving I don't know - maybe it's human player
whose traits are not really used).

Dennis: Could you run it in debugger again and get some values out of it?
> print plr
> print player_name(plr)
> print tr
> print plr->ai_common.traits
> print *plr->ai_common.traits[tr]


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