[Freeciv-Dev] [patch #5467] Interesting modern African country led by a white minority wich preceded todays Zimbabwe.

2014-11-27 Thread Ferdi
URL: http://gna.org/patch/?5467 Summary: Interesting modern African country led by a white minority wich preceded todays Zimbabwe. Project: Freeciv Submitted by: sketlux Submitted on: Do 27 Nov 2014 12:16:37 UTC

[Freeciv-Dev] [patch #5468] German Empire (1871-1914) nation

2014-11-27 Thread Ferdi
URL: http://gna.org/patch/?5468 Summary: German Empire (1871-1914) nation Project: Freeciv Submitted by: sketlux Submitted on: Do 27 Nov 2014 13:56:55 UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #5465] Don't count a unit that can't establish a trade route as a trade route.

2014-11-27 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #5465 (project freeciv): _Should it be turned to user flag in supplied rulesets?_ That is my plan. I have been working on follow up patches to patch #5464 that unhardcodes it. I then plan to move it to the ruleset.

[Freeciv-Dev] [patch #5463] Assert that is_action_possible() is supplied with the correct target.

2014-11-27 Thread Sveinung Kvilhaugsvik
Update of patch #5463 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22794] Resolve rules regarding which source tiles can be attacked from

2014-11-27 Thread Sveinung Kvilhaugsvik
Update of bug #22794 (project freeciv): Status: Ready For Test = None Assigned to:sveinung = None ___ Follow-up Comment #9: _This makes rulesets

[Freeciv-Dev] [bug #22996] Segmentation fault in map_claim_border() from server_quit()

2014-11-27 Thread Andreas Røsdal
Follow-up Comment #3, bug #22996 (project freeciv): Note for others looking this: the line numbers are after applying freeciv-web patches, not from freeciv r27090. Right, Andreas? Yes, that is correct. I'm applying this patch to Freeciv-web now. Thanks!

[Freeciv-Dev] [bug #22621] civ2civ3: reconsider bonus to movement by government

2014-11-27 Thread David Fernandez
Follow-up Comment #9, bug #22621 (project freeciv): Yes, I think it is better to change 2.6 too. Else, the bonus to movement encourages rush attacks at the start of the game, and makes hard for new players to estimate the range of enemy attacks, even if the AI can do it now.

[Freeciv-Dev] [patch #5469] Austria-Hungary nation

2014-11-27 Thread Ferdi
URL: http://gna.org/patch/?5469 Summary: Austria-Hungary nation Project: Freeciv Submitted by: sketlux Submitted on: Do 27 Nov 2014 19:14:52 UTC Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #5452] Install NEWS-x.x to /usr/local/share/doc/freeciv

2014-11-27 Thread Jacob Nevins
Follow-up Comment #4, patch #5452 (project freeciv): there's no such file on trunk Should we have some kind of template there anyway? Mm. For some reason I don't like having a filename on trunk that'll never be released and never have any real content. Would it be possible for the build system

[Freeciv-Dev] Fullmoon build results

2014-11-27 Thread fullmoon
This is build report automatically generated by Fullmoon Ilmarinen (0.5.50.0) Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from TRUNK. Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded Component autogen.sh, Host build.cazfi.net, Phase Other

[Freeciv-Dev] [patch #5464] Add action enablers for Establish Trade Route and Enter Marketplace.

2014-11-27 Thread Sveinung Kvilhaugsvik
Update of patch #5464 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5470] Quadratic danger

2014-11-27 Thread Marko Lindqvist
URL: http://gna.org/patch/?5470 Summary: Quadratic danger Project: Freeciv Submitted by: cazfi Submitted on: Fri 28 Nov 2014 06:41:01 AM EET Category: ai Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #22997] Units are not built for martial value

2014-11-27 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22997 Summary: Units are not built for martial value Project: Freeciv Submitted by: cazfi Submitted on: Fri 28 Nov 2014 06:46:04 AM EET Category: ai Severity: 3 - Normal

[Freeciv-Dev] [patch #5471] Build defensive unit even if defensive building not good

2014-11-27 Thread Marko Lindqvist
URL: http://gna.org/patch/?5471 Summary: Build defensive unit even if defensive building not good Project: Freeciv Submitted by: cazfi Submitted on: Fri 28 Nov 2014 07:04:44 AM EET Category: ai Priority: 5

[Freeciv-Dev] [patch #5455] Number of Players (including AI) to two lines

2014-11-27 Thread Marko Lindqvist
Update of patch #5455 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22621] civ2civ3: reconsider bonus to movement by government

2014-11-27 Thread Marko Lindqvist
Update of bug #22621 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi ___ Reply to this item at:

[Freeciv-Dev] [bug #22773] freeciv fails to build from source when building twice in a row due to missing mkinstalldirs file

2014-11-27 Thread Marko Lindqvist
Update of bug #22773 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22948] remove_player_from_maps() does not handle extras_owner pointers

2014-11-27 Thread Marko Lindqvist
Update of bug #22948 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: