[Freeciv-Dev] [patch #5747] [Qt client][Manual] Share code to make creating new help pages easier
Follow-up Comment #1, patch #5747 (project freeciv): If it's not too late, I can make a S2_5 version too (just tell me). Please do. I don't see any reason not to take Qt client improvements like this to S2_5. ___ Reply to this item at: http://gna.org/patch/?5747 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5748] [Qt client][Manual] Add terrain page
Follow-up Comment #1, patch #5748 (project freeciv): There is an issue with extras having different graphics on different terrains (mine). Extras (2.6-) never do. Old mine special (-2.5) had, but that's solved in later branches by having two separate extras. ___ Reply to this item at: http://gna.org/patch/?5748 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23134] civ2civ3 wonder gfx missing from small building icons set
Update of bug #23134 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23134 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5747] [Qt client][Manual] Share code to make creating new help pages easier
URL: http://gna.org/patch/?5747 Summary: [Qt client][Manual] Share code to make creating new help pages easier Project: Freeciv Submitted by: louis94 Submitted on: sam. 24 janv. 2015 00:10:09 UTC Category: client-qt Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: This patch adds functions to help creating the sidebar and adding a second panel below the text. It doesn't add any new feature yet (these will go into separate tickets). The unit help page is adapted to make use of the new functions. The patch has been written (and mostly tested) against trunk, but works against S2_6 (applies, compiles and runs). If it's not too late, I can make a S2_5 version too (just tell me). ___ File Attachments: --- Date: sam. 24 janv. 2015 00:10:09 UTC Name: manual-layout.patch.bz2 Size: 4 ko By: louis94 http://gna.org/patch/download.php?file_id=23597 ___ Reply to this item at: http://gna.org/patch/?5747 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5748] [Qt client][Manual] Add terrain page
URL: http://gna.org/patch/?5748 Summary: [Qt client][Manual] Add terrain page Project: Freeciv Submitted by: louis94 Submitted on: sam. 24 janv. 2015 00:23:14 UTC Category: client-qt Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: This patch adds a terrain manual page using functions introduced in patch #5747. Not sure it looks good when there are many resources/transforms. There is an issue with extras having different graphics on different terrains (mine). A patch to tilespec.[h,cpp] would be required to solve that (get_resource_sprite is not enough to draw terrain with resource). I didn't write it because I'm not sure the design is good enough (it's better than Gtk's, but still quite not perfect), and I don't feel like doing extra work that will finally never be used. So I'd be happy to write it if needed. ___ File Attachments: --- Date: sam. 24 janv. 2015 00:23:14 UTC Name: manual-terrain.patch.bz2 Size: 3 ko By: louis94 http://gna.org/patch/download.php?file_id=23598 ___ Reply to this item at: http://gna.org/patch/?5748 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5748] [Qt client][Manual] Add terrain page
Follow-up Comment #2, patch #5748 (project freeciv): Extras (2.6-) never do. Old mine special (-2.5) had, but that's solved in later branches by having two separate extras. Thanks cazfi, you helped me understanding what's going on. My code assumes there is only one extra per activity. Two options: - Try to figure out which extra would be built based on reqs (involved) - Only provide information about bonuses/transforms (really easy) I'll do the second. I think the terrain help page should list allowed extras, but I'm not going to add it in the near future. ___ Reply to this item at: http://gna.org/patch/?5748 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23205] civ2civ3: free building upkeep under communism should not be cumulative
Update of bug #23205 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23205 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5729] Protocol: Get rid of the unit_move packet.
Update of patch #5729 (project freeciv): Status: Need Info = Ready For Test ___ Reply to this item at: http://gna.org/patch/?5729 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4804] Unify UNIT_MOVE and UNIT_LOAD packets, allowing transfer onto specific transport on adjacent tile
Follow-up Comment #3, patch #4804 (project freeciv): Maybe unit_orders could be used in stead? Adding a target field to unit_orders would also make it easier to support a do pre chosen enabler controlled action order. ___ Reply to this item at: http://gna.org/patch/?4804 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev