[Freeciv-Dev] [patch #5747] [Qt client][Manual] Share code to make creating new help pages easier

2015-01-23 Thread Jacob Nevins
Follow-up Comment #1, patch #5747 (project freeciv):

 If it's not too late, I can make a S2_5 version too (just 
 tell me).
Please do. I don't see any reason not to take Qt client improvements like this
to S2_5.

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[Freeciv-Dev] [patch #5748] [Qt client][Manual] Add terrain page

2015-01-23 Thread Marko Lindqvist
Follow-up Comment #1, patch #5748 (project freeciv):

 There is an issue with extras having different graphics on
 different terrains (mine).

Extras (2.6-) never do. Old mine special (-2.5) had, but that's solved in
later branches by having two separate extras.

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[Freeciv-Dev] [bug #23134] civ2civ3 wonder gfx missing from small building icons set

2015-01-23 Thread Marko Lindqvist
Update of bug #23134 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5747] [Qt client][Manual] Share code to make creating new help pages easier

2015-01-23 Thread Louis Moureaux
URL:
  http://gna.org/patch/?5747

 Summary: [Qt client][Manual] Share code to make creating new
help pages easier
 Project: Freeciv
Submitted by: louis94
Submitted on: sam. 24 janv. 2015 00:10:09 UTC
Category: client-qt
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

This patch adds functions to help creating the sidebar and adding a second
panel below the text. It doesn't add any new feature yet (these will go into
separate tickets). The unit help page is adapted to make use of the new
functions.

The patch has been written (and mostly tested) against trunk, but works
against S2_6 (applies, compiles and runs). If it's not too late, I can make a
S2_5 version too (just tell me).



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File Attachments:


---
Date: sam. 24 janv. 2015 00:10:09 UTC  Name: manual-layout.patch.bz2  Size: 4
ko   By: louis94

http://gna.org/patch/download.php?file_id=23597

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[Freeciv-Dev] [patch #5748] [Qt client][Manual] Add terrain page

2015-01-23 Thread Louis Moureaux
URL:
  http://gna.org/patch/?5748

 Summary: [Qt client][Manual] Add terrain page
 Project: Freeciv
Submitted by: louis94
Submitted on: sam. 24 janv. 2015 00:23:14 UTC
Category: client-qt
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

This patch adds a terrain manual page using functions introduced in patch
#5747. Not sure it looks good when there are many resources/transforms.

There is an issue with extras having different graphics on different terrains
(mine). A patch to tilespec.[h,cpp] would be required to solve that
(get_resource_sprite is not enough to draw terrain with resource). I didn't
write it because I'm not sure the design is good enough (it's better than
Gtk's, but still quite not perfect), and I don't feel like doing extra work
that will finally never be used. So I'd be happy to write it if needed.



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File Attachments:


---
Date: sam. 24 janv. 2015 00:23:14 UTC  Name: manual-terrain.patch.bz2  Size: 3
ko   By: louis94

http://gna.org/patch/download.php?file_id=23598

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[Freeciv-Dev] [patch #5748] [Qt client][Manual] Add terrain page

2015-01-23 Thread Louis Moureaux
Follow-up Comment #2, patch #5748 (project freeciv):

 Extras (2.6-) never do. Old mine special (-2.5) had, but
 that's solved in later branches by having two separate extras.
Thanks cazfi, you helped me understanding what's going on. My code assumes
there is only one extra per activity. Two options:
- Try to figure out which extra would be built based on reqs (involved)
- Only provide information about bonuses/transforms (really easy)
I'll do the second. I think the terrain help page should list allowed extras,
but I'm not going to add it in the near future.

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[Freeciv-Dev] [bug #23205] civ2civ3: free building upkeep under communism should not be cumulative

2015-01-23 Thread Sveinung Kvilhaugsvik
Update of bug #23205 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5729] Protocol: Get rid of the unit_move packet.

2015-01-23 Thread Sveinung Kvilhaugsvik
Update of patch #5729 (project freeciv):

  Status:   Need Info = Ready For Test 


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[Freeciv-Dev] [patch #4804] Unify UNIT_MOVE and UNIT_LOAD packets, allowing transfer onto specific transport on adjacent tile

2015-01-23 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, patch #4804 (project freeciv):

Maybe unit_orders could be used in stead? Adding a target field to unit_orders
would also make it easier to support a do pre chosen enabler controlled
action order.

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