[Freeciv-Dev] [patch #3793] [metaticket] Help updates for 2.5.0
Update of patch #3793 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Follow-up Comment #11: Only open ticket is patch #4936, and that's only open for S2_6 and later = closing. ___ Reply to this item at: http://gna.org/patch/?3793 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23309] Austrian nation inavailable for translation.
Follow-up Comment #2, bug #23309 (project freeciv): Yes, it's includes. But after selecting Expanded nationset in Pick nation dialog or using '/set nationset all' command translation disappears. This is clearly seen when the Russian locale is used, due to its non-latin script. ___ Reply to this item at: http://gna.org/bugs/?23309 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23309] Austrian nation inavailable for translation.
Follow-up Comment #1, bug #23309 (project freeciv): It's included in translations/freeciv/POTFILES.in, though, at least on S2_5. Austria is one of the 50 core nations. So its strings should be available for translation in 'freeciv'. (I can't check now if they actually are.) -- jtn ___ Reply to this item at: http://gna.org/bugs/?23309 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23300] Idea of Tribal government
Follow-up Comment #1, bug #23300 (project freeciv): You are right. This contradiction was caused by this patch #5763, that I made thinking of balance more than context. When I tested the old Tribal government without martial law, it was hard to keep citizens happy, and I did not find it worth to use it compared to Despotism. I'd like that keeping citizens content was easier under Tribal than Despotism (both for balance and context reasons), but maybe the martial law was not a good choice. My original idea when Tribal was created was to represent a more nomadic culture, with increased movement rates, but it was proved a bad choice because it encouraged early rush attacks. I tried to reconvert it to an effective defense against such early attacks, thanks to the veterancy bonus and the extra martial law, but I'm not sure that it really fits the tribal lore. I'd like to see players changing to Tribal when they are being attacked soon in game, or when they find troubles to keep citizens content under Despotism. I'm open to suggestions here. Maybe we could try to replace the martial law, by an increased City_Unhappy_Size (some content citizens for free). ___ Reply to this item at: http://gna.org/bugs/?23300 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5704] Meta ticket: Improve client user friendliness.
Follow-up Comment #10, patch #5704 (project freeciv): For the posterity, the forum thread is at http://forum.freeciv.org/f/viewtopic.php?f=14t=516 There weren't many answers, I think my post was too long. I'd wait a few days and go ahead here. Maybe we should split this ticket into several, maybe one per area: Map/City dlg/Unit dlg/Diplomacy/Chat window/... That's why metatickets are for, after all. ___ Reply to this item at: http://gna.org/patch/?5704 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23284] Qt-client help claims that mines produce food instead of shields
Update of bug #23284 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23284 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23282] Qt-client having string Load meaning both loading to a ferry and loading a game
Follow-up Comment #5, bug #23282 (project freeciv): We're still in string freeze on S2_5. Did this new Load Scenario string already exist there? If not, this should be backed out from S2_5 until 2.5.0 is finally released. -- jtn ___ Reply to this item at: http://gna.org/bugs/?23282 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23282] Qt-client having string Load meaning both loading to a ferry and loading a game
Update of bug #23282 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23282 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23284] Qt-client help claims that mines produce food instead of shields
Update of bug #23284 (project freeciv): Status: Fixed = Ready For Test Open/Closed: Closed = Open ___ Reply to this item at: http://gna.org/bugs/?23284 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23311] Unit nationality not registered by client
URL: http://gna.org/bugs/?23311 Summary: Unit nationality not registered by client Project: Freeciv Submitted by: jtn Submitted on: Mon 23 Feb 2015 22:52:23 UTC Category: client Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.5.1, 2.6.0, 3.0.0 ___ Details: It unpacks it from the packet then throws it away, so the code that's supposed to describe it in unit_description() does nothing. ___ Reply to this item at: http://gna.org/bugs/?23311 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23308] Save Game As... dialog takes ages to appear on some machines
URL: http://gna.org/bugs/?23308 Summary: Save Game As... dialog takes ages to appear on some machines Project: Freeciv Submitted by: jtn Submitted on: Mon 23 Feb 2015 08:29:54 UTC Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: Need Info Assigned to: None Originator Email: Open/Closed: Open Release: 2.5.0-RC1 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: On a friend's laptop, selecting Game / Save Game As... in the client consistently causes the client to wedge for ages (minutes IIRC), not responding (greyed out by the desktop environment). The dialog does eventually appear. This was observed most recently yesterday with RC1-equivalent S2_5 code (on Ubuntu 14.10, I think), but has been observed with older code too. I should gather more info, such as how many files exist in ~/.freeciv/saves. (It works fine on my machine, with currently 2209 files.) (This is a dialog we draw ourselves, not a standard file chooser.) ___ Reply to this item at: http://gna.org/bugs/?23308 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5862] Show extra owner in tile info popup
Follow-up Comment #3, patch #5862 (project freeciv): I clearly need to remind myself what the extra ownership semantics we ended up with were. ...probably as part of documenting them in ruleset comments. ___ Reply to this item at: http://gna.org/patch/?5862 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23311] Unit nationality not registered by client
Update of bug #23311 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-show-unit-nationality.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?23311 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23313] Text Plant showing up for unit building mine
Follow-up Comment #1, bug #23313 (project freeciv): Any users that are about building an extra should show name of the extra, not name of the terrain transformation activity. ___ Reply to this item at: http://gna.org/bugs/?23313 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23312] Base ShowFlag not working
Follow-up Comment #1, bug #23312 (project freeciv): Verified via patch #5862 that extras_owner is set. ___ Reply to this item at: http://gna.org/bugs/?23312 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev