[Freeciv-Dev] [bug #25294] Flight units does not return automatically (sometimes)

2016-11-13 Thread Christian Stein
URL: Summary: Flight units does not return automatically (sometimes) Project: Freeciv Submitted by: ironclad Submitted on: So 13 Nov 2016 09:38:37 CET Category: None Severity:

[Freeciv-Dev] [patch #7973] Lua API: introduce find.action() methods

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of patch #7973 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25280] Lua server scripts relies on "Conquer City"

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of bug #25280 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25289] trade route dialog has underscore

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of bug #25289 (project freeciv): Status:None => Ready For Test Assigned to:None => sveinung Release: svn => TRUNK, S2_6 Operating System:

[Freeciv-Dev] [patch #7978] Action not enabled explain missing target

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of patch #7978 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25281] An unknown target can't make an action possible

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of bug #25281 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7987] Precious FREECIV_LABEL_FORCE

2016-11-13 Thread Marko Lindqvist
URL: Summary: Precious FREECIV_LABEL_FORCE Project: Freeciv Submitted by: cazfi Submitted on: Mon 14 Nov 2016 02:18:26 AM EET Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #7985] Optimise autoattack transport depth check

2016-11-13 Thread Jacob Nevins
Additional Item Attachment, patch #7985 (project freeciv): File name: 26_autoattack2.sav.bz2 Size:22 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #7983] civ2 ruleset: Airbase to hide units

2016-11-13 Thread Marko Lindqvist
URL: Summary: civ2 ruleset: Airbase to hide units Project: Freeciv Submitted by: cazfi Submitted on: Sun 13 Nov 2016 03:11:13 PM EET Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #7985] Optimise autoattack transport depth check

2016-11-13 Thread Jacob Nevins
Additional Item Attachment, patch #7985 (project freeciv): File name: 25_autoattack.sav.bz2 Size:14 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #25259] autoattack: a transport will attack before its cargo

2016-11-13 Thread Jacob Nevins
Follow-up Comment #8, bug #25259 (project freeciv): >> Won't this make cargo (greater unit_transport_depth()) sort later in the list (and hence be used last), not earlier? > It would if p1 and q1 switched place. *thinks about it some more* You're right. Sorry for the noise. > Want to optimize

[Freeciv-Dev] [patch #7985] Optimise autoattack transport depth check

2016-11-13 Thread Jacob Nevins
Update of patch #7985 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-autoattack-transport-optim.patch Size:3 KB File name:

[Freeciv-Dev] [patch #4101] Ability for bases to hide units

2016-11-13 Thread Marko Lindqvist
Update of patch #4101 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #7984] Sandbox ruleset fortress and airbase hides units inside

2016-11-13 Thread Marko Lindqvist
URL: Summary: Sandbox ruleset fortress and airbase hides units inside Project: Freeciv Submitted by: cazfi Submitted on: Sun 13 Nov 2016 03:16:12 PM EET Category: rulesets

[Freeciv-Dev] [patch #7985] Optimise autoattack transport depth check

2016-11-13 Thread Jacob Nevins
URL: Summary: Optimise autoattack transport depth check Project: Freeciv Submitted by: jtn Submitted on: Sun 13 Nov 2016 02:10:31 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #25295] pl.po broken

2016-11-13 Thread mir3x
Update of bug #25295 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Fix attached (file #29383) ___

[Freeciv-Dev] [bug #25295] pl.po broken

2016-11-13 Thread mir3x
Update of bug #25295 (project freeciv): Status: Ready For Test => Fixed Planned Release: => 2.6 ___ Reply to this item at:

[Freeciv-Dev] [bug #25295] pl.po broken

2016-11-13 Thread mir3x
Update of bug #25295 (project freeciv): Assigned to:None => mir3x Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25295] pl.po broken

2016-11-13 Thread Marko Lindqvist
URL: Summary: pl.po broken Project: Freeciv Submitted by: cazfi Submitted on: Sun 13 Nov 2016 10:51:17 PM EET Category: None Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #25287] Qt client - tax sprites not always updated

2016-11-13 Thread mir3x
Update of bug #25287 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7981] Qt client - city dialog - use fixed height for widget holding city view

2016-11-13 Thread mir3x
Update of patch #7981 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7979] Qt client - added menu option to lock interface

2016-11-13 Thread mir3x
Update of patch #7979 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25295] pl.po broken

2016-11-13 Thread Marko Lindqvist
Update of bug #25295 (project freeciv): Priority: 5 - Normal => 9 - Immediate ___ Follow-up Comment #2: Commit immediately as emergency fix

[Freeciv-Dev] [patch #7986] Spaces around '=='

2016-11-13 Thread Marko Lindqvist
URL: Summary: Spaces around '==' Project: Freeciv Submitted by: cazfi Submitted on: Sun 13 Nov 2016 11:57:05 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #7975] handle_unit_get_actions(): actor target distance

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of patch #7975 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7977] Shorten unit_perform_action() via macros

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of patch #7977 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at: