Re: [Freeciv-Dev] (PR#37137) Split of Korean ruleset

2007-03-01 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=37137 > Hi, South Korean city names are from 2006 map. These are United States Board on Geographic Names standard names. Thanks, Daniil. On 02/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=

[Freeciv-Dev] Re: (PR#36859) Script for automatic nation inclusion

2007-03-01 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=36859 > Hi, which OS/version of grep do you have? -P is an option for Perl regular expressions. I have grep 2.5.1. Thanks, Daniil. On 02/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=36859

Re: [Freeciv-Dev] (PR#37137) Split of Korean ruleset

2007-03-01 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37137 > On 3/2/07, Daniil Ivanov <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37137 > > > Hi, > > see attachment for 3 Korean ruleset and Laotian ruleset. > > Thanks, Daniil. > > Some comments: N.Korean leaders sho

[Freeciv-Dev] (PR#36859) Script for automatic nation inclusion

2007-03-01 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=36859 > When I try to use this, I get: ibg3:~/freeciv daniel$ ./add_nation pirate pirate "Tobias Jakobs" ~/freeciv grep: invalid option -- P Usage: grep [OPTION]... PATTERN [FILE]... Try `grep --help' for more information. patching file /Users/danie

[Freeciv-Dev] (PR#37312) [Patch] Edit map knowledge

2007-03-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37312 > This allows editing what tiles player knows. - ML diff -Nurd -X.diff_ignore freeciv/client/editor.c freeciv/client/editor.c --- freeciv/client/editor.c 2007-02-26 14:16:19.0 +0200 +++ freeciv/client/editor.c 2007-03-02 04:43:03.0

Re: [Freeciv-Dev] (PR#18430) Pirate nation

2007-03-01 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=18430 > On 3/1/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=18430 > > > What is holding this ticket from being applied? Several other tickets > depend on it (directly or indirectly). > > > - ML >

Re: [Freeciv-Dev] (PR#32017) barbarian-only units

2007-03-01 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=32017 > On 3/1/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=32017 > > > On 1/22/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > > > On 1/22/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > >

[Freeciv-Dev] (PR#37306) [SDL client] crash without connection to the Internet

2007-03-01 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37306 > With a recent svn trunk and SDL client on OSX 10.3.9: If you're not connected to the Internet when selecting Join Pubserver from the main menu, the client will crash with: 2: Failed looking up metaserver's host connectdlg.c:198: failed asse

Re: [Freeciv-Dev] (PR#33499) [Bug] Editor creating broken cities for other players

2007-03-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=33499 > On 1/14/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > 1. Insert city owned by somebody else in editor mode. > 2. Start another client as owner of the created city. > 3. Try to look at the city. > > civclient: ../../src.patched/client/

Re: [Freeciv-Dev] bug reports stuck in the spam filter

2007-03-01 Thread Marko Lindqvist
On 3/1/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: PS. We have to do something about the bug tracker. I'm still for a migration to Bugzilla. DS. Until we get new bugtracker, someone should add new queue 'Editor' to RT. - ML ___ Freeciv-dev mai

[Freeciv-Dev] (PR#37301) [Patch] Edit resources

2007-03-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37301 > This adds resource editing functionality to editor. - ML diff -Nurd -X.diff_ignore freeciv/client/editor.c freeciv/client/editor.c --- freeciv/client/editor.c 2007-02-26 14:16:19.0 +0200 +++ freeciv/client/editor.c 2007-03-02 00:

Re: [Freeciv-Dev] (PR#37137) Split of Korean ruleset

2007-03-01 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=37137 > Hi, see attachment for 3 Korean ruleset and Laotian ruleset. Thanks, Daniil. 3koreas.tar.gz Description: GNU Zip compressed data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.g

[Freeciv-Dev] (PR#37296) [Patch] Unhardcode can_unit_survive_at_tile() in respect to move_types

2007-03-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37296 > can_unit_survive_at_tile() still considers MOVE_HELI to be same as hp_loss_pct and MOVE_AIR to mean fuel usage. Fix attached. Uses is_losing_hp() from #37262. - ML diff -Nurd -X.diff_ignore freeciv/common/movement.c freeciv/common/moveme

[Freeciv-Dev] (PR#37295) [Patch] Base native_to

2007-03-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37295 > This adds "native_to" list of unit classes to base. Base affects mostly only those units. This means several rule changes even in default rules. Fortress is made native to "Land" units and Airbase to "Air", "Helicopter" and "Missile" units

[Freeciv-Dev] (PR#37283) [Patch] Pillage base by tile_remove_base()

2007-03-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37283 > Use tile_remove_base() to remove base from tile instead of modifying specials directly in pillage code. - ML diff -Nurd -X.diff_ignore freeciv/server/unittools.c freeciv/server/unittools.c --- freeciv/server/unittools.c 2007-02-28 23:02:

[Freeciv-Dev] (PR#37277) [Patch] Terrain class requirement

2007-03-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37277 > We have a problem with several ocean types and buildings that can be built only to coastal cities. We don't have OR -requirement, so those buildings can depend on one terrain type only. This patch adds requirement type "TerrainClass" that

[Freeciv-Dev] (PR#37264) [Patch] request_unit_return() & heli units

2007-03-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37264 > request_unit_return() does not take in to account helicopter hitpoint loss when determining if returning to city makes sense. This patch fixes that. - ML diff -Nurd -X.diff_ignore freeciv/client/control.c freeciv/client/control.c --- fre

[Freeciv-Dev] (PR#37262) [Patch] is_losing_hp()

2007-03-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37262 > This adds function is_losing_hp(). Currently it has only one caller, but #34646 will introduce more of them. - ML diff -Nurd -X.diff_ignore freeciv/common/aicore/pf_tools.c freeciv/common/aicore/pf_tools.c --- freeciv/common/aicore/pf_to

Re: [Freeciv-Dev] (PR#37137) Split of Korean ruleset

2007-03-01 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=37137 > Hi, I draw the pre-Japan occupation flag of Korea. Thanks, Daniil. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#32017) barbarian-only units

2007-03-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=32017 > On 1/22/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > On 1/22/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > > > I can confirm that they can be spawned as barbarians, but they > > mightn't be buildable by barb cities. > > > > Do we

Re: [Freeciv-Dev] (PR#37137) Split of Korean ruleset

2007-03-01 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=37137 > I believe a phrase "Dominica should not be confused with the Dominican Republic, another Caribbean nation." must be added to a description of Dominican nation. I was thinking why Dominican Republic flag is so strange :) ___

Re: [Freeciv-Dev] (PR#34695) [Patch] Cheating AI level

2007-03-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=34695 > On 1/27/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > This adds new AI level 'cheating'. It is codewise just like 'hard', > but distributed rulesets provide some cheating effects for this new > level. Updated against svn - ML diff

[Freeciv-Dev] (PR#36865) [SDL client] windows stay open after restarting game

2007-03-01 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=36865 > > [dmarks - Do 01. Mär 2007, 06:44:18]: > > On 3/1/07, Christian Prochaska <[EMAIL PROTECTED]> wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=36865 > > > > > > [dmarks - So 25. Feb 2007, 07:37:04]: > > > > > > SDL client 2.1.0

Re: [Freeciv-Dev] (PR#37137) Split of Korean ruleset

2007-03-01 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37137 > On 3/1/07, Daniil Ivanov <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37137 > > > On 01/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=37137 > > > > >