[Freeciv-Dev] (PR#39398) patch, possible fix for crash

2007-06-29 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39398 > The special thing about the fantasy ruleset is that it uses units with gold upkeep in gold cost. I realized something was wrong since the mod allows you do build units and lower your gold past 0 until you reach -70, then units are disbanded.

Re: [Freeciv-Dev] (PR#39424) BUG: improvement name translation

2007-06-29 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39424 > Committed trunk revision 13027, and S2_1 revision 13028. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39423) Takes two clicks to cancel gtk client in Start New Game, Tutorial, etc in 2.1

2007-06-29 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39423 > Whenever a new server is started by the gtk client it takes two clicks on the Cancel button to really go back to the main page. Patch to pages.c included. The callback only closed the connection when clicking cancel, now it both closes and g

Re: [Freeciv-Dev] (PR#11348) Bug: ai.building_want is not saved

2007-06-29 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=11348 > Marko Lindqvist wrote: > Is it predictable? It might have been calculated several turns before > save turn when situation has been different. Actually, situation might > have changed even between calculating building_want (AI between turns)