http://bugs.freeciv.org/Ticket/Display.html?id=39398 >
The special thing about the fantasy ruleset is that it uses units with
gold upkeep in gold cost.
I realized something was wrong since the mod allows you do build units
and lower your gold past 0 until you reach -70, then units are
disbanded.
http://bugs.freeciv.org/Ticket/Display.html?id=39424 >
Committed trunk revision 13027, and S2_1 revision 13028.
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http://bugs.freeciv.org/Ticket/Display.html?id=39423 >
Whenever a new server is started by the gtk client it takes two clicks
on the Cancel button to really go back to the main page.
Patch to pages.c included. The callback only closed the connection
when clicking cancel, now it both closes and g
http://bugs.freeciv.org/Ticket/Display.html?id=11348 >
Marko Lindqvist wrote:
> Is it predictable? It might have been calculated several turns before
> save turn when situation has been different. Actually, situation might
> have changed even between calculating building_want (AI between turns)