http://bugs.freeciv.org/Ticket/Display.html?id=39957 >
Jason Dorje Short wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39957 >
>
> William Allen Simpson wrote:
>
>> Madeline, where is your code? The AUTH code here is cryptologically
>> unsound. Did the AUTH code come from someplace
http://bugs.freeciv.org/Ticket/Display.html?id=39954 >
I should add, as a quick workaround you can just aitoggle yourself.
Type /aitoggle in the command line.
This is a significant bug though that should be a priority for the next
2.1 release.
> [guest - Thu Dec 13 03:29:53 2007]:
> I still
http://bugs.freeciv.org/Ticket/Display.html?id=39961 >
I agree that these dialogs should be automatically closed on turn end,
and that it's a bug that they aren't updated.
But there's more to the problem than just closing them. Cities, gold,
and treaty status can change mid-turn and it is a bug
http://bugs.freeciv.org/Ticket/Display.html?id=39957 >
William Allen Simpson wrote:
> Madeline, where is your code? The AUTH code here is cryptologically
> unsound. Did the AUTH code come from someplace special? Is there any
> reason to be backward compatible with anything?
The auth code was
http://bugs.freeciv.org/Ticket/Display.html?id=12188 >
William Allen Simpson wrote:
> Should this new undocumented feature be added to 2.1?
No need to change 2.1 here.
-jason
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/li
http://bugs.freeciv.org/Ticket/Display.html?id=39964 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39964 >
>
> Blindly added some symbols to gui-win32, hopefully OK.
>
> Committed S2_1 revision 14153.
> Committed S2_2 revision 14154.
> Committed trunk revision
http://bugs.freeciv.org/Ticket/Display.html?id=39959 >
Well, I was wrong again. It *is* possible to handle without changing the
network packets! Woke up this morning with another idea -- and it works!
Inefficiently for 2.1, but third times the charm!
So far, only done for gtk2
client/gui-
http://bugs.freeciv.org/Ticket/Display.html?id=39961 >
Sorry to hear that, i kinda liked having them around to remind me during all
the micro-managing of world domination, if they just disapear every turn i'd
forget what the AI was planning to do to me...
That's why i kinda wanted a refresh