Re: [Freeciv-Dev] [patch] proposed menu restructuring

2008-04-27 Thread Daniel Markstedt
On 4/27/08, John Keller <[EMAIL PROTECTED]> wrote: > [...] > > > I'd be interested in people's reactions to these patches. Hopefully they > (or something like them) could eventually make their way into Freeciv. > > - John > Just one quick comment: You're working with 2.1, aren't you? The menu l

[Freeciv-Dev] (PR#40219) [Patch] Add native_to definitions to civ1 terrains

2008-04-27 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40219 > Some civ1 ruleset terrains are not passable by any units. Fix attached - ML diff -Nurd -X.diff_ignore freeciv/data/civ1/terrain.ruleset freeciv/data/civ1/terrain.ruleset --- freeciv/data/civ1/terrain.ruleset 2008-04-08 20:41:24.000

Re: [Freeciv-Dev] [patch] proposed menu restructuring

2008-04-27 Thread John Keller
Marko Lindqvist wrote: > Forwading to request tracker (and thus creating new ticket) for > storing the patches. We don't want them to get lost and forgotten. > > John: If you have something to add, please try to reply to the copy > RT sends to the list. Gah, my previous reply-to opened a ticket.

[Freeciv-Dev] (PR#40217) Re: [patch] proposed menu restructuring

2008-04-27 Thread John Keller
http://bugs.freeciv.org/Ticket/Display.html?id=40217 > Marko Lindqvist wrote: > Forwading to request tracker (and thus creating new ticket) for > storing the patches. We don't want them to get lost and forgotten. > > John: If you have something to add, please try to reply to the copy > RT sends

[Freeciv-Dev] (PR#40218) [Patch] Do not create barbarian units where they cannot live

2008-04-27 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40218 > Barbarain unit creation did not check if can_unit_exist_at_tile() leading to inconsistent game state and usually to crash. Fixing this required rewriting most of the barbarian unit creation code. While doing that, I noticed number of other

[Freeciv-Dev] (PR#40216) Re: [patch] proposed menu restructuring

2008-04-27 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40216 > Forwading to request tracker (and thus creating new ticket) for storing the patches. We don't want them to get lost and forgotten. John: If you have something to add, please try to reply to the copy RT sends to the list. - ML On 27/04/2

Re: [Freeciv-Dev] [patch] proposed menu restructuring

2008-04-27 Thread John Keller
John Keller wrote: > I renamed the "Reports" menu to "Civilization". Freeciv isn't a > spreadsheet [2], but this menu roughly corresponds to the "Window" menu > [2] http://bugs.freeciv.org/Ticket/Display.html#txn-238668 Oops, I meant: [2] http://bugs.freeciv.org/Ticket/Display.html?id=39913#txn

[Freeciv-Dev] (PR#40215) Number of citizens not equal to city size

2008-04-27 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40215 > TRUNK (revision 14624), gtk-client Observing autogame player: handle_city_info() 3 citizens not equal 2 city size in "Nagasaki". I'll try to reproduce this later. - ML ___ Freeciv-dev ma

[Freeciv-Dev] (PR#40214) Chaotic border changes

2008-04-27 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40214 > Current TRUNK (revision 14624) Observe Francisco Franco in attached game with borders drawing turned on. Borders seem to switch between two states each turn: 1) just city center tiles + one separate tile 2) a bit wider borders - ML

[Freeciv-Dev] (PR#40213) No way to turn worker display from main map

2008-04-27 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40213 > S2_2 & TRUNK, gtk-client There seems to be no way to turn off city worker display from main map. At least it's not among other such options in "View" -menu. In S2_1 and earlier it is controlled by 't' -key (and is off by default) - M