URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351
Marko Lindqvist wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351
Uninitialized extra cost from dangerous ocean drove valgrind crazy in
S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean
in S2_2
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39767
[EMAIL PROTECTED] - Tue Jul 01 13:25:19 2008]:
If sea moving and flying diplomats are still broken after all
gen-movement patches, that should be reported as bug, and not to break
it further.
I have to admit, I didn't test if it
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351
2008/7/2 Jason Dorje Short:
Marko Lindqvist wrote:
Uninitialized extra cost from dangerous ocean drove valgrind crazy in
S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean
in S2_2 and TRUNK. Fix attached.
Can
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34717
2008/6/22 Marko Lindqvist:
2007/1/28 Daniel Markstedt:
~Event upon the death of a unique unit.
Should be possible with scripts.
Patch adding unit_lost event.
Updated against svn.
Autogames still differ. Not sure if it's
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40027
2008/1/19 Chris Williams:
I cannot load saved games using custom ruleset where tech_leakage is
set to a value other than '0' in game.ruleset.
Fix
- ML
diff -Nurd -X.diff_ignore freeciv/common/tech.c freeciv/common/tech.c
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40355
Attached patch adds functionality to find role unit from lua-script.
This is used to properly spawn Hut and HutTech units from huts.
- ML
diff -Nurd -X.diff_ignore freeciv/data/default/script.lua
freeciv/data/default/script.lua
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40356
We already had some discussion about multiple bases on same tile.
Let's continue, and gather information, in its own ticket.
I'm currently aware of two parts of code that would not work with
more than one base on same tile:
- Pillage