Re: [Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding

2008-07-02 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351 Marko Lindqvist wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351 Uninitialized extra cost from dangerous ocean drove valgrind crazy in S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean in S2_2

[Freeciv-Dev] (PR#39767) pf code doesn't allow to bribe sea units

2008-07-02 Thread Pepeto
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39767 [EMAIL PROTECTED] - Tue Jul 01 13:25:19 2008]: If sea moving and flying diplomats are still broken after all gen-movement patches, that should be reported as bug, and not to break it further. I have to admit, I didn't test if it

Re: [Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding

2008-07-02 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351 2008/7/2 Jason Dorje Short: Marko Lindqvist wrote: Uninitialized extra cost from dangerous ocean drove valgrind crazy in S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean in S2_2 and TRUNK. Fix attached. Can

Re: [Freeciv-Dev] (PR#34717) [wishlist] events upon the death of a unit / conquest of a city

2008-07-02 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34717 2008/6/22 Marko Lindqvist: 2007/1/28 Daniel Markstedt: ~Event upon the death of a unique unit. Should be possible with scripts. Patch adding unit_lost event. Updated against svn. Autogames still differ. Not sure if it's

Re: [Freeciv-Dev] (PR#40027) load saved game error using custom ruleset with tech_leakage set to value other than zero

2008-07-02 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40027 2008/1/19 Chris Williams: I cannot load saved games using custom ruleset where tech_leakage is set to a value other than '0' in game.ruleset. Fix - ML diff -Nurd -X.diff_ignore freeciv/common/tech.c freeciv/common/tech.c ---

[Freeciv-Dev] (PR#40355) [Patch] Lua: find.role_unit_type()

2008-07-02 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40355 Attached patch adds functionality to find role unit from lua-script. This is used to properly spawn Hut and HutTech units from huts. - ML diff -Nurd -X.diff_ignore freeciv/data/default/script.lua freeciv/data/default/script.lua ---

[Freeciv-Dev] (PR#40356) Multiple bases on same tile

2008-07-02 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40356 We already had some discussion about multiple bases on same tile. Let's continue, and gather information, in its own ticket. I'm currently aware of two parts of code that would not work with more than one base on same tile: - Pillage