[Freeciv-Dev] (PR#40758) Bug with SVN Trunk rev 15609- disappearing grasslands shield

2009-04-11 Thread guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40758 Indeed, loading a civ1/2 game with the default ruleset is kind of weird. Perhaps a dictionary (in terrain.ruleset) could look like this: [resourceids_dictionary] game_version = 2.2 gold = $ iron = / game

[Freeciv-Dev] (PR#40758) Bug with SVN Trunk rev 15609- disappearing grasslands shield

2009-04-11 Thread guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40758 Indeed, loading a civ1/2 game with the default ruleset is kind of weird. Perhaps a dictionary (in terrain.ruleset) could look like this: [resourceids_dictionary] game_version = 2.2 gold = $ iron = / game

[Freeciv-Dev] (PR#40758) Bug with SVN Trunk rev 15609- disappearing grasslands shield

2009-04-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40758 [guest - Sat Apr 11 15:20:17 2009]: Indeed, loading a civ1/2 game with the default ruleset is kind of weird. Perhaps a dictionary (in terrain.ruleset) could look like this: [resourceids_dictionary] game_version = 2.2

[Freeciv-Dev] (PR#40760) [patch] extended_gold_upkeep_style

2009-04-11 Thread Matthias Pfafferodt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40760 extend the gold upkeep system: 0 - old system 1 - cities pay for buildings; the nation pays for units 2 - the nation pays for buildings and units depends on ticket 40619, 40759 compile tested and also with a short game

[Freeciv-Dev] (PR#40760) [patch] extended_gold_upkeep_style

2009-04-11 Thread guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40760 [matthias.pfaffer...@mapfa.de - Sa 11. Apr 2009, 23:45:40]: extend the gold upkeep system: 0 - old system 1 - cities pay for buildings; the nation pays for units 2 - the nation pays for buildings and units depends on ticket

[Freeciv-Dev] (PR#40761) [patch] shield2gold_basics

2009-04-11 Thread Matthias Pfafferodt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40761 add an effect which changes shield upkeep to gold upkeep; it is activated if 'The Corporation' is researched depends on ticket 40619, 40759, 40760 compile tested and also with a short game diff -ur

[Freeciv-Dev] (PR#40763) [patch] economic report

2009-04-11 Thread Matthias Pfafferodt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40763 if the upkeep for all units is calculated each turn, this information can be used for the economic report depends on ticket 40619, 40759 compile tested and also with a short game diff -ur

[Freeciv-Dev] (PR#40764) update the default ruleset

2009-04-11 Thread Matthias Pfafferodt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40764 There are a lot of new things are possible but they are not activated in the default ruleset. Perhaps a 'new' default should be defined, which uses all the new goodies? I tried to activate some options but I don't know enough about

[Freeciv-Dev] (PR#40759) [patch] calc_city_units_upkeep

2009-04-11 Thread Matthias Pfafferodt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40759 calculate the upkeep for all units of all cities at the start of the turn and save it in the unit struct depends on ticket 40619 compile tested and also with a short game diff -ur freeciv-2.1.99svn15584.gold//common/unit.c

[Freeciv-Dev] (PR#40762) [patch] shield2gold_units

2009-04-11 Thread Matthias Pfafferodt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40762 add a flag to the units there the upkeep change shields = gold is allowed depends on ticket 40619, 40759, 40760, 40761 compile tested and also with a short game diff -ur freeciv-2.1.99svn15584.gold3//common/unittype.c

[Freeciv-Dev] (PR#40619) gold upkeep

2009-04-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40619 [guest - Mon Mar 23 21:39:02 2009]: [book - Mi 11. Feb 2009, 22:41:35]: I tried to implement this: - calculate upkeep for all units at the beginning of the turn - save the upkeep values in the unit struct - use the

[Freeciv-Dev] (PR#40765) Freeciv-2.1.9-win32 Help Browser reports Wonders obsoleted by their required technology

2009-04-11 Thread Daniel Doran
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40765 Version: Freeciv-2.1.9-win32 running on Windows XP pro The Freeciv Help browser shows, for all Wonders (at least in the default ruleset) Requirement: 0 and Obsolete by: {the technology required to build the wonder} inline: