Re: [Freeciv-Dev] (PR#39627) [Bug] assert fail when taking player

2009-05-04 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627 2007/8/30 Marko Lindqvist cazf...@gmail.com: On 30/08/2007, Pepeto _ pepet...@hotmail.fr wrote: On 29/08/07, Michael Kaufman kauf...@physics.wisc.edu wrote: The last time I checked, not doing a client reset on player switch

Re: [Freeciv-Dev] (PR#2581) Patch: layered combat

2009-05-04 Thread Marko Lindqvist
As currently implemented, this patch is huge step backwards in relation to gen-movement. It even restores some functions we have worked so hard to get rid of. It assumes a lot of unit class related things to always be like they are in default ruleset (checking is_ground_unit() co instead of

[Freeciv-Dev] [bug #13476] [Patch] MinYear requirement

2009-05-04 Thread Marko Lindqvist
URL: http://gna.org/bugs/?13476 Summary: [Patch] MinYear requirement Project: Freeciv Submitted by: cazfi Submitted on: Monday 05/04/2009 at 19:17 Category: None Severity: 3 - Normal

[Freeciv-Dev] (PR#20855) Starting techs and team play

2009-05-04 Thread Pepeto
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20855 [cazf...@gmail.com - Mon May 04 12:31:15 2009]: 2007/10/18 Pepeto _ pepet...@hotmail.fr: My previous patches are wrong. It seems that global_init_tech, init_tech and techlevel never worked well with team games, since the team

[Freeciv-Dev] [bug #13477] [Patch] Fix wrong windows executable name is ./civ

2009-05-04 Thread Marko Lindqvist
URL: http://gna.org/bugs/?13477 Summary: [Patch] Fix wrong windows executable name is ./civ Project: Freeciv Submitted by: cazfi Submitted on: Monday 05/04/2009 at 23:12 Category: None Severity: 3 -

[Freeciv-Dev] [bug #13477] [Patch] Fix wrong windows executable name is ./civ

2009-05-04 Thread Marko Lindqvist
Update of bug #13477 (project freeciv): Priority: 1 - Later = 9 - Immediate Status:None = Fixed Assigned to:None = cazfi Open/Closed:

Re: [Freeciv-Dev] (PR#39530) Wonders don't allow units

2009-05-04 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39530 2007/8/11 ba...@actrix.co.nz ba...@actrix.co.nz: Hi With rndCiv i use Wonders to define special races, ie if you build The Elves wonder you can build Elvish units. I found that this didn't work, so i made building The Elves

[Freeciv-Dev] [bug #13479] [Patch] Amplio cleanup

2009-05-04 Thread Marko Lindqvist
URL: http://gna.org/bugs/?13479 Summary: [Patch] Amplio cleanup Project: Freeciv Submitted by: cazfi Submitted on: Tuesday 05/05/2009 at 03:09 Category: art Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #13433] [Patch] Improved command/access levels

2009-05-04 Thread Madeline Book
Update of bug #13433 (project freeciv): Status: Ready For Test = Confirmed Open/Closed:Open = Closed ___ Reply to this item at: