URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627
2007/8/30 Marko Lindqvist cazf...@gmail.com:
On 30/08/2007, Pepeto _ pepet...@hotmail.fr wrote:
On 29/08/07, Michael Kaufman kauf...@physics.wisc.edu wrote:
The last time I checked, not doing a client reset on player switch
As currently implemented, this patch is huge step backwards in
relation to gen-movement. It even restores some functions we have
worked so hard to get rid of. It assumes a lot of unit class related
things to always be like they are in default ruleset (checking
is_ground_unit() co instead of
URL:
http://gna.org/bugs/?13476
Summary: [Patch] MinYear requirement
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 05/04/2009 at 19:17
Category: None
Severity: 3 - Normal
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20855
[cazf...@gmail.com - Mon May 04 12:31:15 2009]:
2007/10/18 Pepeto _ pepet...@hotmail.fr:
My previous patches are wrong. It seems that global_init_tech, init_tech
and techlevel never worked well with team games, since the team
URL:
http://gna.org/bugs/?13477
Summary: [Patch] Fix wrong windows executable name is ./civ
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 05/04/2009 at 23:12
Category: None
Severity: 3 -
Update of bug #13477 (project freeciv):
Priority: 1 - Later = 9 - Immediate
Status:None = Fixed
Assigned to:None = cazfi
Open/Closed:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39530
2007/8/11 ba...@actrix.co.nz ba...@actrix.co.nz:
Hi
With rndCiv i use Wonders to define special races,
ie if you build The Elves wonder you can build Elvish units.
I found that this didn't work, so i made building The Elves
URL:
http://gna.org/bugs/?13479
Summary: [Patch] Amplio cleanup
Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 05/05/2009 at 03:09
Category: art
Severity: 3 - Normal
Priority:
Update of bug #13433 (project freeciv):
Status: Ready For Test = Confirmed
Open/Closed:Open = Closed
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