[Freeciv-Dev] [bug #14555] S2_2 branch does not compile

2009-10-18 Thread pepeto
Update of bug #14555 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14555] S2_2 branch does not compile

2009-10-18 Thread pepeto
Follow-up Comment #1, bug #14555 (project freeciv): I fixed this when I was working on the patch. It seems I forgot to include it in my patch... Does not happen when configured with --enable-debug. (file #7030) ___ Additional Item Attac

[Freeciv-Dev] [bug #14555] S2_2 branch does not compile

2009-10-18 Thread pepeto
URL: Summary: S2_2 branch does not compile Project: Freeciv Submitted by: pepeto Submitted on: lundi 19.10.2009 à 04:39 Category: general Severity: 5 - Blocker

[Freeciv-Dev] S2_2 branch does not compile... LOL

2009-10-18 Thread Jordi Negrevernis i Font
gcc -DHAVE_CONFIG_H -I. -I.. -I../utility -I./aicore -DLOCALEDIR=\"/usr/local/share/locale\" "-DDEFAULT_DATA_PATH=\".:data:~/.freeciv:/usr/local/share/freeciv\"" -Wall -Wpointer-arith -Wcast-align -Wmissing-prototypes -Wmissing-declarations -g -O2 -MT improvement.lo -MD -MP -MF .deps/improvem

[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-18 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #14549 (project freeciv): OS: Ubuntu 8.04 GTK 2.12.9 But it's a problem specific of the S2_1 branch... trunk does not have this problem... it has others ;-) In fact, 2.1.9 did have this problem... ___ Reply to

[Freeciv-Dev] [bug #14453] Player range effects of the wonders are not considered by the client

2009-10-18 Thread pepeto
Update of bug #14453 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14527] Page switching

2009-10-18 Thread pepeto
Update of bug #14527 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1334] Use client options via wrappers

2009-10-18 Thread pepeto
Follow-up Comment #1, patch #1334 (project freeciv): Of course, I attached an old version of the patch when it was not completed yet. Attached the right version. (file #7029) ___ Additional Item Attachment: File name: trunk_S2_2_client_

[Freeciv-Dev] [bug #14532] move units on terrain change will move into hostile city

2009-10-18 Thread pepeto
Update of bug #14532 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14543] Division by 0 in tile_border_strength()

2009-10-18 Thread pepeto
Update of bug #14543 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14542] Client crash when loading a game

2009-10-18 Thread pepeto
Update of bug #14542 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14533] Explorer does not exhaust movement on railroad

2009-10-18 Thread pepeto
Update of bug #14533 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release:None => 2.1.10 _

[Freeciv-Dev] [bug #14533] Explorer does not exhaust movement on railroad

2009-10-18 Thread Ann
Follow-up Comment #4, bug #14533 (project freeciv): In this saved game, there is a Spanish explorer in the territory of Denmark. To replicate the problem, command the explorer to 'x'. In 2.1.9, the explorer will move a few paces, then focus will move to the transport. After you do something wi

[Freeciv-Dev] [bug #14554] Messages about wonders are not completed

2009-10-18 Thread pepeto
Update of bug #14554 (project freeciv): Category: client-gtk-2.0 => ai Status:None => Ready For Test Assigned to:None => pepeto _

[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-18 Thread pepeto
Follow-up Comment #2, bug #14549 (project freeciv): Could you say what gtk version are you using? And what OS? ___ Reply to this item at: ___ Message posté via

[Freeciv-Dev] [bug #14554] Messages about wonders are not completed

2009-10-18 Thread anonymous
Follow-up Comment #1, bug #14554 (project freeciv): Sorry, I forgot to say that this happens on S2_2 branch(I don't know in trunk). ___ Reply to this item at: __

[Freeciv-Dev] [bug #14554] Messages about wonders are not completed

2009-10-18 Thread anonymous
URL: Summary: Messages about wonders are not completed Project: Freeciv Submitted by: None Submitted on: Sunday 10/18/09 at 21:42 CEST Category: client-gtk-2.0 Severity: 3 - No

[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-18 Thread Jordi Negrevernis i Font
Follow-up Comment #1, bug #14549 (project freeciv): This happens a lot with current S2_1. It happens when you open a city or when you select a unit from the city window. It seems like a memory leak... the system degrades over time and before crashing the OS begins swapping like crazy and then ci

[Freeciv-Dev] S2_2 and capstrings

2009-10-18 Thread Daniel Markstedt
I can't seem to connect to my S2_2 server with my S2_2 client - the connection is refused due to mismatching capstrings. Namely, the server is asking for "+2.1g CreatedName voteinfo". Pepeto, do you recognize this? Daniel ___ Freeciv-dev mailing list F

Re: [Freeciv-Dev] Error while linking

2009-10-18 Thread Daniel Markstedt
This seems to have been a problem with libiconv 1.13 provided by MacPorts. Manually installed 1.13.1 and got further. On Sat, Oct 17, 2009 at 11:15 PM, Daniel Markstedt wrote: > I'm getting linking errors trying to build S2_1, S2_2 and trunk on my > MacBook. Final lines: > > libtool: link: gcc -W

[Freeciv-Dev] [bug #14099] wish: save global worklists

2009-10-18 Thread pepeto
Follow-up Comment #6, bug #14099 (project freeciv): I see what it is linked to. It is because all worklists don't have the same length. My patch for patch #1291 would fix that for S2_2 and trunk, when cazfi would commit it. ___ Reply to

[Freeciv-Dev] [bug #14099] wish: save global worklists

2009-10-18 Thread Daniel Hornung
Follow-up Comment #5, bug #14099 (project freeciv): I also experienced Ann's problem (A message complaining about a wrongly formatted worklist entry in civlcientrc.). Additionally that lead to civclient crashing with a segfault while leaving a local game. Removing the worklist entries from civc