[Freeciv-Dev] [bug #14567] Selection tool is not redrawn

2009-10-20 Thread pepeto

URL:
  

 Summary: Selection tool is not redrawn
 Project: Freeciv
Submitted by: pepeto
Submitted on: mercredi 21.10.2009 à 04:39
Category: client
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

The selection tool is not redrawn when you release the right button outside
the map widget.





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[Freeciv-Dev] [bug #14566] 1: handle_unit_orders() invalid Workers (494) activity 2 (should be 0)

2009-10-20 Thread pepeto

URL:
  

 Summary: 1: handle_unit_orders() invalid Workers (494)
activity 2 (should be 0)
 Project: Freeciv
Submitted by: pepeto
Submitted on: mercredi 21.10.2009 à 04:37
Category: general
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

Happened when selecting a group of cities/units directly on the map.





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[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-20 Thread Ann

Follow-up Comment #6, bug #14549 (project freeciv):

Today I had it again.  This time I had selected a group of cities and
instructed them to build mass transit first.  This is completely different
from what happened last time it crashed, which suggests, as the report
indicates, that it is happening some time before the event which eventually
crashes it.  This unfortunately makes it difficult to reproduce. 
Unfortunately this machine (not mine) doesn't have gdb installed so I can't
try running the game that way.

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Re: [Freeciv-Dev] Towards 2.2

2009-10-20 Thread Pepeto
Hello men,

could we create metatickets for 2.1.10 release and 2.2-beta1 at gna to
see how far are we from it?  Maybe we could create a ticket in tasks?

Pepeto



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[Freeciv-Dev] [bug #14564] gtk2 and sdl styles are incompatibles

2009-10-20 Thread pepeto

URL:
  

 Summary: gtk2 and sdl styles are incompatibles
 Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 20.10.2009 à 20:01
Category: client-sdl
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

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Details:

In trunk and S2_2, the sdl client refuses to start if the gtk2 client saved a
theme before.





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[Freeciv-Dev] [bug #14563] assertion `tree_view->priv->tree != NULL' failed

2009-10-20 Thread pepeto

URL:
  

 Summary: assertion `tree_view->priv->tree != NULL' failed
 Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 20.10.2009 à 19:58
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.1.10

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Details:

I get this warning when a tree view is empty in all branches S2_1, S2_2 and
trunk.  To reproduce easily, try to find a city when you don't know any of
them yet.

(civclient:28108): Gtk-CRITICAL **: gtk_tree_view_set_cursor_on_cell:
assertion `tree_view->priv->tree != NULL' failed






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[Freeciv-Dev] [bug #14562] assertion `GDK_IS_DRAWABLE (drawable)' failed

2009-10-20 Thread pepeto

URL:
  

 Summary: assertion `GDK_IS_DRAWABLE (drawable)' failed
 Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 20.10.2009 à 19:56
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

___

Details:

I get this message when loading a game in trunk and S2_2:

(freeciv-gtk2:28074): Gdk-CRITICAL **: gdk_draw_drawable: assertion
`GDK_IS_DRAWABLE (drawable)' failed






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[Freeciv-Dev] [patch #1334] Use client options via wrappers

2009-10-20 Thread pepeto

Update of patch #1334 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #14533] Explorer does not exhaust movement on railroad

2009-10-20 Thread pepeto

Update of bug #14533 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #14548] Cannot establish embassies when Marco Polo is built

2009-10-20 Thread pepeto

Follow-up Comment #1, bug #14548 (project freeciv):

Fixed mistake in patch for trunk and S2_2.


(file #7045)
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Additional Item Attachment:

File name: trunk_S2_2_diplomat_embassy2.diff Size:12 KB


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[Freeciv-Dev] [bug #14554] Messages about wonders are not completed

2009-10-20 Thread pepeto

Follow-up Comment #9, bug #14554 (project freeciv):

Keeping this ticket open, until I commit the second patch.


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[Freeciv-Dev] [bug #14554] Messages about wonders are not completed

2009-10-20 Thread Jordi Negrevernis i Font

Follow-up Comment #6, bug #14554 (project freeciv):

It seems to resolve the bug... thanks


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[Freeciv-Dev] [bug #14554] Messages about wonders are not completed

2009-10-20 Thread pepeto

Follow-up Comment #5, bug #14554 (project freeciv):

It was due to the usage of too small buffers to write the complete unit link.
 The attached patch add a MAX_LEN_LINK (=128) macro used instead of
MAX_LEN_NAME (=32) for links.  Also, use [link] short name ([l]).


(file #7043)
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Additional Item Attachment:

File name: trunk_S2_2_MAX_LEN_LINK.diff   Size:5 KB


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[Freeciv-Dev] [bug #14559] Savegames without fog of war foret seen territory

2009-10-20 Thread pepeto

Update of bug #14559 (project freeciv):

  Status:None => Duplicate  
 Assigned to:None => pepeto 
 Open/Closed:Open => Closed 

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Follow-up Comment #1:

Closing this ticket because it duplicates bug #14491.


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[Freeciv-Dev] [bug #14491] Loading a game without fog of war is broken

2009-10-20 Thread pepeto

Follow-up Comment #1, bug #14491 (project freeciv):

See also bug #14559.

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[Freeciv-Dev] [bug #14554] Messages about wonders are not completed

2009-10-20 Thread Jordi Negrevernis i Font

Follow-up Comment #4, bug #14554 (project freeciv):

Now, I found that the messages for combats are lost... :-(

The second screen shot should say that I lost a workers for the attack of a
chariot, and I only get an empty message...



(file #7042)
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Additional Item Attachment:

File name: Captura-Freeciv1.png   Size:832 KB


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[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements

2009-10-20 Thread Marko Lindqvist

Follow-up Comment #9, bug #14452 (project freeciv):

> If it is possible to build a Cathedral, why is it shown crossed
> out in the list of build options

All listed buuildings are possible to build. Overstrike means that building
is redundant (i.e. it gives no new effects). With Michelangelo, cathedrals
are redundant.

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[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements

2009-10-20 Thread Ann

Follow-up Comment #8, bug #14452 (project freeciv):

If it is possible to build a Cathedral, why is it shown crossed out in the
list of build options (in the current release; I don't know trunk status)? 
Or is that an effect of JS Bach? (I usually build both so I don't
differentiate effects).  Either way, it appears that at least one wonder
blocks production of cathedrals.

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[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements

2009-10-20 Thread Marko Lindqvist

Follow-up Comment #7, bug #14452 (project freeciv):

> Now that 2.1 is released for a long time, it looks impossible to
> change the help text. So 2 solutions looks possible:
>
>* Revert the changes of rev #8580 in S2_1.

 This would make situation only worse for those who have already played 2.1.x
and know current rules.

>* Leave this bug.

 One could argue that incomplete helptext is not a bug, but missing feature
:-)
 There are other rules help fails to mention.
 Of course this shouldbe fixed for S2_2.


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[Freeciv-Dev] [bug #14559] Savegames without fog of war foret seen territory

2009-10-20 Thread anonymous

URL:
  

 Summary: Savegames without fog of war foret seen territory
 Project: Freeciv
Submitted by: None
Submitted on: Tuesday 10/20/2009 at 09:57 CEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: goswin-...@web.de
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

Hi,

in a game without for of war when I start the server from a savegame the
previously seen teritory goes black again.
This is with a 2.2.99-dev svn checkout from an hour ago.

MfG
   Goswin





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[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2009-10-20 Thread Matthias Pfafferodt

Follow-up Comment #8, patch #1235 (project freeciv):

> About: [10/11] patch #1234 - more than one build slot for
> units 

I added the answer to your comment in the discussion to patch #1234

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[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-20 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #1234 (project freeciv):

comment to patch #1235:

> About: [10/11] patch #1234 - more than one build slot for
> units 
> 
> When I add an Engineer, an Armor and Coinage to a big cities
> build list then I get 3 Engineers and 2 Armors. That is not
> what I would expect from the multiple build slots. I would
> expect it to build an Engineer in the first slot and an Armor
> in the second and then Coinage. 

This patch is an experiment. Big cities have a large production. Even
expensive buildings are finished in less than 5 turns. To use the production
I added this feature. If a unit (without population cost) is in the
production line, more than one unit of this type can be finished within the
turn if there is enough production. This should only apply to the first item
in the production line and only if this is a unit.

If you got 3 Engineers and 2 Armors something is wrong. In your example I
would expect the following

Production line:

Engineer
Armor
Coinage

Production:

turn +1: up to 3 Engineers (depending on the production of the city)
turn +2: up to 3 Armors (depending on the production of the city)
turn +3: Coinage

(considering the experimental ruleset in patch #1236 and a city of size >
30)

For this patch, a display of the available production slots within the city
dialog of the different clients is needed. 

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