[Freeciv-Dev] [bug #13942] No way to unload a busy worker from a transport.

2010-01-26 Thread pepeto
Update of bug #13942 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14181] Decrease hit point regeneration on a fortress.

2010-01-26 Thread pepeto
Update of bug #14181 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14522] Crash connecting to network game

2010-01-26 Thread pepeto
Update of bug #14522 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14660] Rivers_overlay error messages

2010-01-26 Thread pepeto
Update of bug #14660 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15185] Changing a parameter before game start causes an attempt to reset the changed parameter

2010-01-26 Thread pepeto
Update of bug #15185 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15187] Crash using editing mode

2010-01-26 Thread pepeto
Update of bug #15187 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15189] Stuck when ending turn as AI

2010-01-26 Thread pepeto
Update of bug #15189 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1249] Emirate of Granada

2010-01-26 Thread J.M. Maalderink
Follow-up Comment #6, patch #1249 (project freeciv): Is Qachtala a ruler or a town? A google search doesn't give anything useful. Anyway, here's the newest version (file #7806) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #15190] Placeholder glyph in nation name in Korean locale

2010-01-26 Thread pepeto
Update of bug #15190 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1414] Ruler title cleanup

2010-01-26 Thread Daniel Markstedt
Follow-up Comment #3, patch #1414 (project freeciv): Version for trunk. (file #7807) ___ Additional Item Attachment: File name: ruler-titles-cleanup_trunk.diff Size:63 KB ___

[Freeciv-Dev] [patch #1249] Emirate of Granada

2010-01-26 Thread Daniel Markstedt
Update of patch #1249 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1249 ___ Message sent

[Freeciv-Dev] [bug #14853] Inputline toolkit is not skinned

2010-01-26 Thread Daniel Markstedt
Update of bug #14853 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14857] Triremes can go anywhere in supplied scenarios in 2.2

2010-01-26 Thread Daniel Markstedt
Update of bug #14857 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #8: This patch fixes all affected scenarios. (file #7808)

[Freeciv-Dev] [bug #13871] [patch 05/07] add setting action callback function

2010-01-26 Thread pepeto
Follow-up Comment #8, bug #13871 (project freeciv): _struct setting_ forward declaration is not needed in stdinhand.c, it is already included in settings.h. ___ Reply to this item at: http://gna.org/bugs/?13871

[Freeciv-Dev] [bug #15213] Large Earth scenario doesn't load with deep sea

2010-01-26 Thread Daniel Markstedt
URL: http://gna.org/bugs/?15213 Summary: Large Earth scenario doesn't load with deep sea Project: Freeciv Submitted by: dmarks Submitted on: 수요일 2010년 01월 27일 at 07:26 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #15213] Large Earth scenario doesn't load with deep sea

2010-01-26 Thread Daniel Markstedt
Update of bug #15213 (project freeciv): Planned Release: = 2.2.0 ___ Follow-up Comment #1: Cannot see any obvious mistake in my patch. One difference between earth-160x90-v2.sav and the

[Freeciv-Dev] [bug #15213] Large Earth scenario doesn't load with deep sea

2010-01-26 Thread Daniel Markstedt
Update of bug #15213 (project freeciv): Depends on: = bugs #14857 ___ Reply to this item at: http://gna.org/bugs/?15213 ___ Message sent

[Freeciv-Dev] [patch #1278] struct connection clean up

2010-01-26 Thread pepeto
Update of patch #1278 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14857] Triremes can go anywhere in supplied scenarios in 2.2

2010-01-26 Thread Daniel Markstedt
Follow-up Comment #9, bug #14857 (project freeciv): This patch causes bug #15213 ___ Reply to this item at: http://gna.org/bugs/?14857 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #1410] 32 player colors

2010-01-26 Thread pepeto
Update of patch #1410 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1411] game_was_started(): check if the game was started

2010-01-26 Thread pepeto
Update of patch #1411 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1417] Use my_snprintf() instead of snprintf()

2010-01-26 Thread pepeto
Update of patch #1417 (project freeciv): Status:None = Done Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1418] Fix a 'FIXME' in md5.c

2010-01-26 Thread pepeto
Update of patch #1418 (project freeciv): Status: Ready For Test = Done Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #15213] Large Earth scenario doesn't load with deep sea

2010-01-26 Thread pepeto
Update of bug #15213 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #2: I confirm this scenario doesn't load. I don't have time right now to investigate more...

[Freeciv-Dev] [patch #1421] Californian nation

2010-01-26 Thread J.M. Maalderink
URL: http://gna.org/patch/?1421 Summary: Californian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 01/26/2010 at 23:11 Category: rulesets Priority: 5 - Normal