[Freeciv-Dev] [patch #1466] Help: new sections Cities, Economy, Overview, other loose ends
Follow-up Comment #1, patch #1466 (project freeciv): Topics not covered: new 2.2 features plague and migration Will you do a section about these two topics for 2.2.x? If you have questions wrt the formula behind it I can help. ___ Reply to this item at: http://gna.org/patch/?1466 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1467] Add the swabia nation to the next release
URL: http://gna.org/patch/?1467 Summary: Add the swabia nation to the next release Project: Freeciv Submitted by: None Submitted on: Freitag 12.02.2010 um 13:02 CET Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: m...@mpathy.de Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Hi There! I've seen that FreeCiv has Saxonia, Bavaria, Westphalia and other german states (and former independent ones) included, so I also want to have Swabia included. I provide here the Files to include it in the next release. Please do this, so noone have to be angry that there are Bavarians and Saxonians but no Swabians. :) If I forgot something, please inform me and I will correct it. As in other rulesets, I filled the leaders list up with no real political or militarical leaders but with popular people born in the region of Swabia. I added also a few cities, but didnt have the time than typing those I had in mind. Feel free to add more :) Greetings Markus ___ File Attachments: --- Date: Freitag 12.02.2010 um 13:02 CET Name: swabia.ruleset Size: 3kB By: None All files needed for including it into the next release http://gna.org/patch/download.php?file_id=8054 --- Date: Freitag 12.02.2010 um 13:02 CET Name: swabia-shield.png Size: 4kB By: None All files needed for including it into the next release http://gna.org/patch/download.php?file_id=8055 --- Date: Freitag 12.02.2010 um 13:02 CET Name: swabia.png Size: 4kB By: None All files needed for including it into the next release http://gna.org/patch/download.php?file_id=8056 ___ Reply to this item at: http://gna.org/patch/?1467 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1467] Add the swabia nation to the next release
Additional Item Attachment, patch #1467 (project freeciv): File name: swabia.svg Size:13 KB ___ Reply to this item at: http://gna.org/patch/?1467 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1466] Help: new sections Cities, Economy, Overview, other loose ends
Follow-up Comment #2, patch #1466 (project freeciv): Will you do a section about these two topics for 2.2.x? If you have questions wrt the formula behind it I can help. Not for 2.2.0 -- I ran out of time, I'm afraid. I may slip it in as a running change for 2.2.x if I can get away with it ;) Migration at least is already well documented in the server options which turn it on. Plague/illness could use some. -- jtn ___ Reply to this item at: http://gna.org/patch/?1466 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1467] Add the swabia nation to the next release
Update of patch #1467 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1467 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [patch #1466] Help: new sections Cities, Economy, Overview, other loose ends
On Fri, Feb 12, 2010 at 4:33 PM, anonymous no-reply.invalid-addr...@gna.org wrote: Follow-up Comment #2, patch #1466 (project freeciv): Will you do a section about these two topics for 2.2.x? If you have questions wrt the formula behind it I can help. Not for 2.2.0 -- I ran out of time, I'm afraid. I may slip it in as a running change for 2.2.x if I can get away with it ;) Migration at least is already well documented in the server options which turn it on. Plague/illness could use some. -- jtn Yes, please do sneak improvements to incomplete helptext into 2.2.x. :) IMHO it can be considered a bugfix and should be fine as long as translators are aware of the string changes. Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15333] Natural city names should ignore hints for unknown terrain types
Follow-up Comment #1, bug #15333 (project freeciv): These error messages are of great use for me personally, since I often edit nationsets. They've helped me catch numerous typos (mine and others.) As a matter of fact, I'd love it if f.e. misspelled civilwar_nations and conflicts_with were caught as well. Could we have some kind of 'verbose' mode for the server that is turned off by default but could be enabled on runtime? ___ Reply to this item at: http://gna.org/bugs/?15333 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1466] Help: new sections Cities, Economy, Overview, other loose ends
Follow-up Comment #3, patch #1466 (project freeciv): Migration at least is already well documented in the server options which turn it on. Plague/illness could use some. I created the documentation within the wiki (see http://freeciv.wikia.com/wiki/Math#City_health). If more information are needed, please ask! I will try to remember that I have done at that time :) ___ Reply to this item at: http://gna.org/patch/?1466 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15345] Help: document new features illness and migration
URL: http://gna.org/bugs/?15345 Summary: Help: document new features illness and migration Project: Freeciv Submitted by: jtn Submitted on: Friday 12/02/10 at 22:16 Category: docs Severity: 2 - Minor Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.0 Discussion Lock: Any Operating System: None Planned Release: ___ Details: The help update in patch #1401 didn't include the 2.2 new features, illness and migration (neither of which are enabled by default). Migration is reasonably well documented in the server options, but the help should at least mention its existence. Illness isn't a server option, it can only be activated in the ruleset. There are words at http://freeciv.wikia.com/wiki/Math#City_health. There are some words at http://freeciv.wikia.com/wiki/Math#City_health. Both these probably belong in the section on Cities, although there are cross-references needed elsewhere too (e.g. from Pollution and Trade for illness). ___ Reply to this item at: http://gna.org/bugs/?15345 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1466] Help: new sections Cities, Economy, Overview, other loose ends
Follow-up Comment #4, patch #1466 (project freeciv): Raised new bug #15345 for illness/migration, but I'm taking a break from docs for a day or two ;) ___ Reply to this item at: http://gna.org/patch/?1466 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15346] SDL client can't store display settings for high-resolution monitors
URL: http://gna.org/bugs/?15346 Summary: SDL client can't store display settings for high-resolution monitors Project: Freeciv Submitted by: jtn Submitted on: Friday 12/02/10 at 22:31 Category: client-sdl Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: Without wishing to brag, I have a 1680x1050 monitor[*]. In the S2_2 SDL client, I can select that resolution and it seems to work fine. However, when I quit and restart, I get the following messages and a lower resolution: 1: sectionfile /home/jtn/.freeciv-client-rc-2.2: 'client.gui_sdl_screen_width' should be in the interval [320, 1280] but is 1680; using the maximal value. 1: sectionfile /home/jtn/.freeciv-client-rc-2.2: 'client.gui_sdl_screen_height' should be in the interval [240, 960] but is 1050; using the maximal value. Looks like the range in client/options.c should just be increased, but what to? And is it possible that the client will get upset in some way by such a big canvas? [*] And to think I used to try to play Freeciv in 640x480. ___ Reply to this item at: http://gna.org/bugs/?15346 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15333] Natural city names should ignore hints for unknown terrain types
Follow-up Comment #2, bug #15333 (project freeciv): Another approach would be to bless a certain set of fixed terrain types as usable in city descriptions, but that wouldn't be ideal for people making modpacks (Barad-dûr (mountains, lava, skulls)). I like your idea better -- freeciv-server -pedantic. ___ Reply to this item at: http://gna.org/bugs/?15333 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Error making po
Trying to make update a po file throws an error: jor...@ubuntu:~/freeciv/S2_2/freeciv-2.2/po$ make es.pox make freeciv.pot make[1]: se ingresa al directorio `/home/jorneg/freeciv/S2_2/freeciv-2.2/po' /usr/bin/xgettext --default-domain=freeciv --directory=.. \ --add-comments=TRANS: --escape --keyword=_ --keyword=N_ --keyword=Q_ --keyword=PL_:1,2 \ --language=C --files-from=./POTFILES.in \ test ! -f freeciv.po \ || ( rm -f ./freeciv.pot \ mv freeciv.po ./freeciv.pot ) data/default/default.lua:15: atención: constante de tipo carácter no finalizada data/default/terrain.ruleset:139: atención: constante de tipo carácter no finalizada data/civ2/terrain.ruleset:136: atención: constante de tipo carácter no finalizada data/civ1/terrain.ruleset:128: atención: constante de tipo carácter no finalizada /usr/bin/xgettext: error al abrir el fichero data/scenario/france-140x90-v2.sav para lectura: No existe el fichero ó directorio mv: no se puede efectuar `stat' sobre «freeciv.po»: No existe el fichero ó directorio make[1]: *** [freeciv.pot] Error 1 make[1]: se sale del directorio `/home/jorneg/freeciv/S2_2/freeciv-2.2/po' make: *** [es.pox] Error 2 jor...@ubuntu:~/freeciv/S2_2/freeciv-2.2/po$ Which means that it does not exist 'data/scenario/france-140x90-v2.sav'! ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client
URL: http://gna.org/bugs/?15347 Summary: Bad drawing and floating point exception with trade route line drawing in SDL client Project: Freeciv Submitted by: jtn Submitted on: Friday 12/02/10 at 23:22 Category: client-sdl Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: In both S2_1 and S2_2, I'm finding that if I have trade route line drawing enabled, the lines are drawn wrong and the client dies soon after starting, with a floating point exception (or sometimes it dies as soon as a save file is loaded). Turning off trade route line drawing (e.g. by editing the ~/.civclientrc or equivalent), the client seems stable. (I usually use the Gtk client, and noticed this while testing the SDL client. As far as I can tell the SDL client doesn't actually have an option to toggle trade route line drawing, which might be why no-one's noticed this; hence priority Normal. ___ Reply to this item at: http://gna.org/bugs/?15347 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client
Follow-up Comment #1, bug #15347 (project freeciv): Here's a backtrace of S2_1 r16811, in a case where it died instantly at startup. Attached is a screenshot of a different session, showing bad drawing; that time it died after a bit of scrolling. #0 0x004ccc9a in putline (pDest=0x2418930, x0=671, y0=-96, x1=32, y1=-96, color=65480) at graphics.c:832 No locals. #1 0x0041d141 in draw_traderoute_line (ptile1=value optimized out, ptile2=value optimized out, color=value optimized out) at mapview_common.c:1161 line_count = 1 i = 1 pcolor = (struct color *) 0x7f42d8cb4460 #2 0x0041d1c5 in draw_traderoutes_for_city (pcity_src=0x3778dd0) at mapview_common.c:1185 pcity_dest = (const struct city *) 0xfd81 #3 0x0041e13d in update_map_canvas (canvas_x=0, canvas_y=288, width=640, height=192) at mapview_common.c:1210 gui_x0 = -32 gui_y0 = 480 full = false tmp = value optimized out #4 0x0041fe87 in base_set_mapview_origin (gui_x0=-32, gui_y0=192) at mapview_common.c:521 target = (struct canvas *) 0x2418a40 old_gui_x0 = 0 old_gui_y0 = 0 dx = -32 dy = 192 width = 640 height = value optimized out common_x0 = value optimized out common_x1 = 608 common_y0 = 192 common_y1 = 480 update_x0 = -32 update_x1 = 0 update_y0 = 288 update_y1 = 192 #5 0x00420089 in set_mapview_origin (gui_x0=-32, gui_y0=192) at mapview_common.c:625 xmin = -5072 xmax = 8768 ymin = -240 ymax = 6840 xsize = 640 ysize = 480 anim_timer = (struct timer *) 0x0 total_frames = 0.01 total_time = 0.0001 #6 0x0042016b in center_tile_mapcanvas (ptile=value optimized out) at mapview_common.c:799 gui_x = -32 gui_y = 32 first = false #7 0x0040bd9e in center_on_something () at climisc.c:417 pcity = value optimized out __PRETTY_FUNCTION__ = center_on_something #8 0x00424bc2 in handle_game_state (value=3) at packhand.c:394 No locals. #9 0x00427ae4 in client_handle_packet (type=4294966657, packet=0xffa0) at packhand_gen.c:58 No locals. #10 0x0040949d in client_packet_input (packet=value optimized out, type=12) at civclient.c:456 No locals. #11 0x0040d151 in input_from_server (fd=value optimized out) at clinet.c:387 result = true packet = (void *) 0xfd81 type = PACKET_GAME_STATE __PRETTY_FUNCTION__ = input_from_server #12 0x004ceed0 in gui_event_loop (pData=0x0, loop_action=0, key_down_handler=0x4ce4c0 main_key_down_handler, key_up_handler=0x4ce070 main_key_up_handler, mouse_button_down_handler=0x4ce400 main_mouse_button_down_handler, mouse_button_up_handler=0x4ce3a0 main_mouse_button_up_handler, mouse_motion_handler=0x4ce0a0 main_mouse_motion_handler) at gui_main.c:724 ID = 0 t_current = 12417 t_last_unit_anim = 12417 t_last_map_scrolling = 12417 real_timer_next_call = 13229 tv = {tv_sec = 0, tv_usec = } civfdset = {fds_bits = {2048, 0 repeats 15 times}} result = 1 schot_nr = 0 schot = '\0' repeats 31 times #13 0x004cf2d2 in ui_main (argc=1, argv=value optimized out) at gui_main.c:1005 __Net_User_Event = {type = 24 '\030', active = {type = 24 '\030', gain = 88 'X', state = 81 'Q'}, key = {type = 24 '\030', which = 88 'X', state = 81 'Q', keysym = {scancode = 1 '\001', sym = SDLK_UNKNOWN, mod = KMOD_NONE, unicode = 0}}, motion = {type = 24 '\030', which = 88 'X', state = 81 'Q', x = 1, y = 0, xrel = 0, yrel = 0}, button = {type = 24 '\030', which = 88 'X', button = 81 'Q', state = 0 '\0', x = 1, y = 0}, jaxis = {type = 24 '\030', which = 88 'X', axis = 81 'Q', value = 1}, jball = {type = 24 '\030', which = 88 'X', ball = 81 'Q', xrel = 1, yrel = 0}, jhat = {type = 24 '\030', which = 88 'X', hat = 81 'Q', value = 0 '\0'}, jbutton = {type = 24 '\030', which = 88 'X', button = 81 'Q', state = 0 '\0'}, resize = { type = 24 '\030', w = 1, h = 0}, expose = {type = 24 '\030'}, quit = { type = 24 '\030'}, user = {type = 24 '\030', code = 1, data1 = 0x0, data2 = 0x0}, syswm = {type = 24 '\030', msg = 0x0}} __GGZ_User_Event = {type = 24 '\030', active = {type = 24 '\030', gain = 0 '\0', state = 0 '\0'}, key = {type = 24 '\030', which = 0 '\0', state = 0 '\0', keysym = {scancode = 2 '\002', sym = SDLK_UNKNOWN, mod = KMOD_NONE, unicode = 0}}, motion = {type = 24 '\030', which = 0 '\0', state = 0 '\0', x = 2, y = 0, xrel = 0, yrel = 0}, button = {type = 24 '\030', which = 0 '\0', button = 0 '\0', state = 0 '\0', x = 2, y = 0}, jaxis = {type = 24 '\030', which =
[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client
Additional Item Attachment, bug #15347 (project freeciv): File name: S2_1_initscr_bad_tr.pngSize:890 KB ___ Reply to this item at: http://gna.org/bugs/?15347 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client
Follow-up Comment #2, bug #15347 (project freeciv): ...and here's a backtrace from S2_2 r16811. Also a screenshot (again, a different session), in which I was able to scroll rightwards a few times (it crashed soon after). #0 0x0048ae3a in putline (pDest=0x1cd5cc0, x0=1343, y0=-120, x1=-368, y1=-120, color=65407) at graphics.c:832 No locals. #1 0x0043ffc9 in draw_trade_route_line (ptile1=value optimized out, ptile2=value optimized out, color=value optimized out) at mapview_common.c:1169 line_count = 1 i = 1 pcolor = (struct color *) 0x1c92a10 #2 0x0044008c in draw_trade_routes_for_city (pcity_src=0x4ed75d0) at mapview_common.c:1193 pcity_dest = value optimized out #3 0x004412be in update_map_canvas (canvas_x=0, canvas_y=950, width=1280, height=10) at mapview_common.c:1217 gui_x0 = 1568 gui_y0 = 2438 full = false tmp = value optimized out #4 0x00442f87 in base_set_mapview_origin (gui_x0=1568, gui_y0=1488) at mapview_common.c:527 target = (struct canvas *) 0x1cd5d20 old_gui_x0 = 1593 old_gui_y0 = 1478 dx = -25 dy = 10 width = 1280 height = value optimized out common_x0 = value optimized out common_x1 = 1255 common_y0 = 1488 common_y1 = 2438 update_x0 = 1568 update_x1 = 1593 update_y0 = 950 update_y1 = 10 #5 0x0044311e in set_mapview_origin (gui_x0=1568, gui_y0=1488) at mapview_common.c:611 diff_x = -384 timing_sec = 0.20001 frames = 7 start_y = value optimized out diff_y = 144 currtime = 0.21528347523423641 xmin = -2400 xmax = 3632 ymin = 1152 ymax = 2712 xsize = 1280 ysize = 960 anim_timer = (struct timer *) 0x2d98a20 total_frames = 131.67085384457317 total_time = 4.3232117187765562 #6 0x0044326b in center_tile_mapcanvas (ptile=value optimized out) at mapview_common.c:805 gui_x = 1568 gui_y = -368 first = false #7 0x0040b977 in button_up_on_map (button_behavior=0x77ae00) at mapctrl.c:2233 ptile = value optimized out pCity = value optimized out #8 0x004050ab in main_mouse_button_up_handler (pButtonEvent=0x8081b0, pData=value optimized out) at gui_main.c:331 No locals. #9 0x004057f4 in gui_event_loop (pData=0x0, loop_action=0, key_down_handler=0x405170 main_key_down_handler, key_up_handler=0x404d20 main_key_up_handler, mouse_button_down_handler=0x4050b0 main_mouse_button_down_handler, mouse_button_up_handler=0x405050 main_mouse_button_up_handler, mouse_motion_handler=0x404d50 main_mouse_motion_handler) at gui_main.c:680 ID = 0 t_current = value optimized out t_last_unit_anim = 30569 t_last_map_scrolling = 30599 real_timer_next_call = 30628 tv = {tv_sec = 0, tv_usec = 0} civfdset = {fds_bits = {0 repeats 16 times}} result = 0 schot_nr = 0 schot = '\0' repeats 31 times #10 0x00405f52 in ui_main (argc=1, argv=0x7fff081d64b8) at gui_main.c:992 __Net_User_Event = {type = 24 '\030', active = {type = 24 '\030', gain = 0 '\0', state = 0 '\0'}, key = {type = 24 '\030', which = 0 '\0', state = 0 '\0', keysym = {scancode = 1 '\001', sym = SDLK_UNKNOWN, mod = KMOD_NONE, unicode = 0}}, motion = {type = 24 '\030', which = 0 '\0', state = 0 '\0', x = 1, y = 0, xrel = 0, yrel = 0}, button = {type = 24 '\030', which = 0 '\0', button = 0 '\0', state = 0 '\0', x = 1, y = 0}, jaxis = {type = 24 '\030', which = 0 '\0', axis = 0 '\0', value = 1}, jball = {type = 24 '\030', which = 0 '\0', ball = 0 '\0', xrel = 1, yrel = 0}, jhat = {type = 24 '\030', which = 0 '\0', hat = 0 '\0', value = 0 '\0'}, jbutton = {type = 24 '\030', which = 0 '\0', button = 0 '\0', state = 0 '\0'}, resize = { type = 24 '\030', w = 1, h = 0}, expose = {type = 24 '\030'}, quit = { type = 24 '\030'}, user = {type = 24 '\030', code = 1, data1 = 0x0, data2 = 0x0}, syswm = {type = 24 '\030', msg = 0x0}} __GGZ_User_Event = {type = 24 '\030', active = {type = 24 '\030', gain = 0 '\0', state = 0 '\0'}, key = {type = 24 '\030', which = 0 '\0', state = 0 '\0', keysym = {scancode = 2 '\002', sym = SDLK_UNKNOWN, mod = KMOD_NONE, unicode = 0}}, motion = {type = 24 '\030', which = 0 '\0', state = 0 '\0', x = 2, y = 0, xrel = 0, yrel = 0}, button = {type = 24 '\030', which = 0 '\0', button = 0 '\0', state = 0 '\0', x = 2, y = 0}, jaxis = {type = 24 '\030', which = 0 '\0', axis = 0 '\0', value = 2}, jball = {type = 24 '\030', which = 0 '\0', ball = 0 '\0', xrel = 2, yrel = 0}, jhat = {type = 24 '\030', which = 0 '\0', hat = 0 '\0', value = 0
[Freeciv-Dev] [patch #1466] Help: new sections Cities, Economy, Overview, other loose ends
Follow-up Comment #5, patch #1466 (project freeciv): You did a good job with the documentation! This is something which should (must?) be done but is often neglected. I remember this fact every time I try to read some code I wrote years ago. So take your time ... ___ Reply to this item at: http://gna.org/patch/?1466 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1468] Misc. nation fixes
URL: http://gna.org/patch/?1468 Summary: Misc. nation fixes Project: Freeciv Submitted by: mixcoatl Submitted on: Saturday 02/13/2010 at 00:06 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Various nation fixes. Most importantly: - Added rulers to some nations, especially female rulers to nations that didn't have any female rulers yet. - Added cities to nations with a particularily short city list. - Some additions to ruler_titles. ___ File Attachments: --- Date: Saturday 02/13/2010 at 00:06 Name: miscfixes.patch Size: 9kB By: mixcoatl http://gna.org/patch/download.php?file_id=8062 ___ Reply to this item at: http://gna.org/patch/?1468 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1463] new function fc_strrep
Update of patch #1463 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Summary: new function mystrrep = new function fc_strrep ___ Reply to this item at: http://gna.org/patch/?1463 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1462] rename astr_cut_lines() to fc_cut_lines()
Update of patch #1462 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Summary: rename astr_cut_lines() to my_cut_lines() = rename astr_cut_lines() to fc_cut_lines() ___ Reply to this item at: http://gna.org/patch/?1462 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1462] rename astr_cut_lines() to fc_break_lines()
Update of patch #1462 (project freeciv): Summary: rename astr_cut_lines() to fc_cut_lines() = rename astr_cut_lines() to fc_break_lines() ___ Reply to this item at: http://gna.org/patch/?1462 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev