[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress
Follow-up Comment #5, bug #15510 (project freeciv): Yes, that's it. Thanks. ___ Reply to this item at: http://gna.org/bugs/?15510 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1739] [players] use pointers for players
Follow-up Comment #7, patch #1739 (project freeciv): updated version; do not use an extra struct but 'struct player **pslot' (file #9527) ___ Additional Item Attachment: File name: 20100719-01-trunk-use-pointers-for-players.patch Size:95 KB ___ Reply to this item at: http://gna.org/patch/?1739 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1741] [players] use player_slot_count
Follow-up Comment #1, patch #1741 (project freeciv): update (see patch #1739) (file #9528) ___ Additional Item Attachment: File name: 20100719-02-trunk-use-player_slot_count.patch Size:9 KB ___ Reply to this item at: http://gna.org/patch/?1741 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1743] [players] dynamically allocate player-diplstates
Follow-up Comment #1, patch #1743 (project freeciv): use 'struct player_diplstate **diplstates' (file #9529) ___ Additional Item Attachment: File name: 20100719-04-trunk-dynamically-allocate-player-diplstates.patch Size:71 KB ___ Reply to this item at: http://gna.org/patch/?1743 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1744] [players] rename struct player-ai_data to ai_common
Follow-up Comment #4, patch #1744 (project freeciv): update to fix the patch wrt the other changes This affects only AI players, right? It should remain in structure clearly marked as AI stuff. I'm against polluting other structures with parts of AI stuff, especially with something that is only relevant to current AI implementation. OK This one makes sense. It's not part of AI, but tells if AI code should be used at all. Actually I think I already had patch to move it away from ai_data somewhere. In another update I'm a bit undecided about this. Should all implementations of modular AI to implement same skill levels, or can they define skill levels differently? A clear guideline is needed if this value is used in the client(s) (file #9530) ___ Additional Item Attachment: File name: 20100719-05-trunk-rename-struct-player-ai_data-to-ai_common.patch Size:109 KB ___ Reply to this item at: http://gna.org/patch/?1744 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1745] [players] dynamically allocate ai_data
Follow-up Comment #1, patch #1745 (project freeciv): use 'struct ai_dip_intel **player_intel' (file #9531) ___ Additional Item Attachment: File name: 20100719-06-trunk-dynamically-allocate-ai_data.patch Size:48 KB ___ Reply to this item at: http://gna.org/patch/?1745 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1739] [players] use pointers for players
Follow-up Comment #8, patch #1739 (project freeciv): as this and the following patches break the editor (one of 'the' features of 2.2) it needs to be fixed before this patch can be applied. Who does know the inner workings of the editor? I think mbook but ... ___ Reply to this item at: http://gna.org/patch/?1739 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1753] Canadian ruleset new leaders
URL: http://gna.org/patch/?1753 Summary: Canadian ruleset new leaders Project: Freeciv Submitted by: gnomegarten Submitted on: Tuesday 07/20/2010 at 01:16 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: I submitted this to the wishlist a while ago. I just checked back and saw a request to post it here. Not sure about formatting, so here's what I posted there: This is a small thing, but I find it irksome in the new civclient, despite the fact that overall I'm quite impressed. The list of available leaders is really not representative of Canadian history, politics or gender. To give you an idea of what I mean, here's the list: Kim Campbell - the only woman on the list, the first female Prime Minister of Canada, and one of the shortest serving. She was chosen to replace Brian Mulroney, and was massively defeated in the subsequent election. Conservative. Brian Mulroney - Campbell's immediate predecessor, a leader who's massive unpopularity very nearly destroyed the Conservatives. He did negotiate the Canada US Free Trade Agreement, but beyond that his historical contributions are pretty questionable. He has recently been implicated in a corruption scandal. Conservative. William Lyon McKenzie King - The longest serving Prime Minister in the history of the British Commonwealth. Canada's Prime Minister during WWII. Noted anti-semite. There's lots to say good and bad about McKenzie King, but he certainly was significant to Canadian history. Liberal. John Diefenbaker - Prime Minister during the late 50's and early 60's. Introduced the Canadian Bill of Rights. Cancelled the AVRO Arrow project (a sore point to Canadians as we very briefly were developing what would have been the most advanced jet fighter in the world). Conservative. John A. MacDonald - First Prime Minister of Canada. One of the Founders of Confederation. Legendary drinker. Depicted on the 10 dollar bill. Conservative. Pierre Trudeau - Prime Minister from the late 60's to the late 70's, and again for the first half of the 80's. Patriated and formalized the Constitution. Wrote the Charter of Rights. Dealt with terrorists in Quebec during the October Crisis of 1970 (some say too harshly). His wife left him for the Rolling Stones. Considered the father of Canadian multiculturalism. Liberal. The problem with this list is that it's got only one woman, too many Conservatives, and a few who's historical contributions are questionable at best. (I'm not looking at this ideologically, I just think that there's a bias here). There are several others who would be better choices for the list, including non Prime Ministers. A few obvious choices: Lester B. Pearson - Prime Minister in the mid 60's. Won the Nobel Peace Prize in 1957 as a diplomat for defusing the Suez Crisis. Father of the modern concept of Peacekeeping. Introduced official bilingualism. Liberal. Tommy Douglas - First leader of the New Democrats, and the father of medicare in Canada. A Canadian TV series voting competition selected him as the Greatest Canadian. Laura Secord - Heroine of the War of 1812. Overheard plans of an American attack on the Province of Canada, and drove her cows 30 km to warn the British generals. (seriously, this actually happened) Nellie McClung - Pioneering activist who successfully won the right to vote for women. I realize that this is in many ways a small matter, but looking at the list for other nations, particularly the Americans, the Canadian list does not seem up to snuff. ___ Reply to this item at: http://gna.org/patch/?1753 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev