Follow-up Comment #4, patch #1744 (project freeciv): update to fix the patch wrt the other changes
> This affects only AI players, right? It should remain in > structure clearly marked as AI stuff. I'm against polluting > other structures with parts of AI stuff, especially with > something that is only relevant to current AI implementation. OK > This one makes sense. It's not part of AI, but tells if AI > code should be used at all. Actually I think I already had > patch to move it away from ai_data somewhere. In another update > I'm a bit undecided about this. Should all implementations of > modular AI to implement same skill levels, or can they define > skill levels differently? A clear guideline is needed if this value is used in the client(s) (file #9530) _______________________________________________________ Additional Item Attachment: File name: 20100719-05-trunk-rename-struct-player-ai_data-to-ai_common.patch Size:109 KB _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1744> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev